<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
<channel>
	<title>Adventures in Game Production</title>
	<link><![CDATA[http://www.gamedev.net/index.php?app=blog&module=showblog&blogid=45]]></link>
	<description>Adventures in Game Production Syndication</description>
	<pubDate>Tue, 10 May 2011 05:07:17 +0000</pubDate>
	<webMaster>support@gamedev.net (GameDev.net)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>New GameDev.net Challenge!</title>
		<link>http://www.gamedev.net/blog/45/entry-2249926-new-gamedevnet-challenge/</link>
		<category></category>
		<description><![CDATA[See my post here - <a href='http://www.gamedev.net/topic/601519-time-for-a-new-game-dev-challenge/' class='bbc_url' title=''>http://www.gamedev.n...-dev-challenge/</a><br />
<br />
I did one of these something like 3 years ago and thought it was cool, and I figured it was time to do it again. It is a weekend challenge, theme announced on Friday at noon, 72 hour window for...]]></description>
		<pubDate>Tue, 03 May 2011 17:17:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/45/entry-2249926-new-gamedevnet-challenge/</guid>
	</item>
	<item>
		<title>Where the Jobs Are</title>
		<link>http://www.gamedev.net/blog/45/entry-2249482-where-the-jobs-are/</link>
		<category></category>
		<description><![CDATA[I'm not sure how long this entry will be, but this is just something that has been on my mind. In the games industry news we are constantly seeing studios laying off. Back when was I was interviewing around I had two different companies close the position (without hiring anyone), with one of them admitting they realized they didn't have...]]></description>
		<pubDate>Fri, 18 Feb 2011 00:15:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/45/entry-2249482-where-the-jobs-are/</guid>
	</item>
	<item>
		<title>Job Search Metrics</title>
		<link>http://www.gamedev.net/blog/45/entry-2234025-job-search-metrics/</link>
		<category></category>
		<description><![CDATA[I promised a summation of my job search metrics awhile ago, and now I'm finally sitting down to finish compiling it and to write it out. Not sure if anyone will find this useful or beneficial, but I figured I'd throw it out there just in case [wink] Some of these numbers may be slightly off, due to my record keeping being my e-mail, but they are...]]></description>
		<pubDate>Thu, 02 Dec 2010 14:35:47 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/45/entry-2234025-job-search-metrics/</guid>
	</item>
	<item>
		<title>Hired!</title>
		<link>http://www.gamedev.net/blog/45/entry-2228417-hired/</link>
		<category></category>
		<description><![CDATA[I'll keep this short because I'll be writing a follow-up entry with metrics on my job search within the next few days. I'm now employed again! I'll be joining the Zynga Dallas team as a Producer in about a week and a half. w00t!]]></description>
		<pubDate>Fri, 19 Nov 2010 17:00:54 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/45/entry-2228417-hired/</guid>
	</item>
	<item>
		<title>Interviews :)</title>
		<link>http://www.gamedev.net/blog/45/entry-2208603-interviews-/</link>
		<category></category>
		<description><![CDATA[Well, I wrapped up my face-to-face interview with Bioware Austin about an hour ago and I have a face-to-face interview with Toy Studio in two days. I'm keeping my fingers crossed!To provide more actual substance in this journal entry, listed below are 10 questions that I have had asked of me, and you should be able to answer them. Most of them...]]></description>
		<pubDate>Tue, 05 Oct 2010 14:08:29 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/45/entry-2208603-interviews-/</guid>
	</item>
	<item>
		<title>The Job Hunt</title>
		<link>http://www.gamedev.net/blog/45/entry-2199165-the-job-hunt/</link>
		<category></category>
		<description><![CDATA[Hey all, I figured I'd pop back in and write a bit of an update. Maybe you'll find something of interest to yourself, or think of something useful for me [wink]First, I'll talk about resources I've used in my job hunt. They boil down to two categories - connections and websites. Connections is using the people you know. I'll outline what has...]]></description>
		<pubDate>Tue, 14 Sep 2010 15:29:21 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/45/entry-2199165-the-job-hunt/</guid>
	</item>
	<item>
		<title>Time for a new chapter</title>
		<link>http://www.gamedev.net/blog/45/entry-2191367-time-for-a-new-chapter/</link>
		<category></category>
		<description><![CDATA[So, I'll be straight forward - I was laid off a week ago. Our studio went from about 20 people down to 6 in a matter of two weeks. The last year has been an absurd ride, having a couple of months invested 300+ hours at work away from my family and now I am jobless.I know, I sound bitter. I am a little bit, but this is also a kick in the pants to...]]></description>
		<pubDate>Sat, 28 Aug 2010 13:32:18 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/45/entry-2191367-time-for-a-new-chapter/</guid>
	</item>
	<item>
		<title>Making the Cut</title>
		<link>http://www.gamedev.net/blog/45/entry-2160764-making-the-cut/</link>
		<category></category>
		<description>We have hit the home stretch of development with our RC date for the Wii coming up in exactly 5 weeks and 1 day! What does this mean? Lots of overtime, focusing on essential remaining tasks, and making the cut list.Over the past week especially we have gone back and forth a bit with the publisher on the cut list, and coming up with that...</description>
		<pubDate>Thu, 24 Jun 2010 13:00:31 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/45/entry-2160764-making-the-cut/</guid>
	</item>
	<item>
		<title>A Look Back</title>
		<link>http://www.gamedev.net/blog/45/entry-2155384-a-look-back/</link>
		<category></category>
		<description><![CDATA[I keep saying that I need to post more regularly here, but it never happens. The thing is though is that I really want to. I find the GameDev.net Journals much more so interesting to read and I find the community much more exciting than when you look at "Expert" blogs such as on Gamasutra, MSDN, etc. The people here are so much more diverse -...]]></description>
		<pubDate>Sun, 13 Jun 2010 14:10:06 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/45/entry-2155384-a-look-back/</guid>
	</item>
	<item>
		<title>LoveRTS Roadmap</title>
		<link>http://www.gamedev.net/blog/45/entry-2092889-loverts-roadmap/</link>
		<category></category>
		<description><![CDATA[I haven't been able to play with this pet of mine much since I started it, but I have had a chance to get a few things up and running -* Builds maps out of tiles* Player can pan around the map by putting their mouse near the edge of the screen, or using WASD or the arrows keys on the keyboard* Loads up a ship* Player can make the ship move to...]]></description>
		<pubDate>Sat, 06 Feb 2010 18:33:02 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/45/entry-2092889-loverts-roadmap/</guid>
	</item>
</channel>
</rss>