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	<title>Wavesonics Pseudo-Random Journal Generator</title>
	<link><![CDATA[http://www.gamedev.net/index.php?app=blog&module=showblog&blogid=788]]></link>
	<description>Wavesonics Pseudo-Random Journal Generator Syndication</description>
	<pubDate>Sat, 29 Oct 2011 22:16:45 +0000</pubDate>
	<webMaster>support@gamedev.net (GameDev.net)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>MQ3 :: A quick project</title>
		<link>http://www.gamedev.net/blog/788/entry-2250863-mq3-a-quick-project/</link>
		<category></category>
		<description><![CDATA[<em class='bbc'>[cross-posted from: <a href='http://darkrockstudios.com/blog/' class='bbc_url' title='External link' rel='nofollow external'>darkrockstudios.com</a>]</em><br />
<br />
Still waiting on Arduino to release their official WiFi shield for my  C3 project. So my mind began to wounder. And I started an Android app  to help post articles to...]]></description>
		<pubDate>Thu, 27 Oct 2011 21:05:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/788/entry-2250863-mq3-a-quick-project/</guid>
	</item>
	<item>
		<title>C3: The bad news and the good news</title>
		<link>http://www.gamedev.net/blog/788/entry-2250726-c3-the-bad-news-and-the-good-news/</link>
		<category></category>
		<description><![CDATA[So it's been a bit since my last update, and that's because things have stalled.<br />
<br />
The bad news is I've hit a bit of a wall in terms of long term stability with my existing WiFi module. I've addressed issue after issue gradually improving stability of the WiFi stack and my own code. But in the end I just can't get it to stay...]]></description>
		<pubDate>Mon, 03 Oct 2011 18:09:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/788/entry-2250726-c3-the-bad-news-and-the-good-news/</guid>
	</item>
	<item>
		<title>C3: Connection Durability Win</title>
		<link>http://www.gamedev.net/blog/788/entry-2250640-c3-connection-durability-win/</link>
		<category></category>
		<description><![CDATA[I've been super busy lately so I haven't had a whole lot of time for this project, but I did manage to get some work done last nite and merge in a patch I found floating around the internet.<br />
<br />
It was supposed to make my WiFi chip reconnect to the AP more reliably, and so far it appears to be working! My original soak tests lost...]]></description>
		<pubDate>Fri, 16 Sep 2011 15:05:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/788/entry-2250640-c3-connection-durability-win/</guid>
	</item>
	<item>
		<title>C3: NTP FTW! (And other acronyms)</title>
		<link>http://www.gamedev.net/blog/788/entry-2250591-c3-ntp-ftw-and-other-acronyms/</link>
		<category></category>
		<description><![CDATA[LLOONNGG week of packing, moving, and unpacking. Still not done unpacking. Probably won't be fully unpacked by the time we move again <img src='http://public.gamedev.net/public/style_emoticons/default/tongue.gif' class='bbc_emoticon' alt=':P' /> Oh well.<br />
<br />
ANYWAY! Onward and upward!<br />
<br />
<img src='http://darkrockstudios.com/images/journal/C3_alt_title.png' alt='Posted Image' class='bbc_img' /><br />
[sub][ [i]I really like my little Paint.NET logo, so thought I'd throw it in again...]]></description>
		<pubDate>Mon, 05 Sep 2011 03:29:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/788/entry-2250591-c3-ntp-ftw-and-other-acronyms/</guid>
	</item>
	<item>
		<title>C3: Misery and Progress</title>
		<link>http://www.gamedev.net/blog/788/entry-2250547-c3-misery-and-progress/</link>
		<category></category>
		<description><![CDATA[So I got my brandy new Arduino Mega 2560 in the mail. It has 256KiB of program memory (8x the memory of a standard Arduino!)<br />
<br />
<img src='http://darkrockstudios.com/images/journal/arduino_mega2560_unbox.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
As I mentioned in my <a href='http://www.gamedev.net/blog/788/entry-2250538-c3-prepping-for-serious-dev/' class='bbc_url' title=''>last post</a>, the...]]></description>
		<pubDate>Mon, 29 Aug 2011 16:18:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/788/entry-2250547-c3-misery-and-progress/</guid>
	</item>
	<item>
		<title>C3: Prepping for serious dev</title>
		<link>http://www.gamedev.net/blog/788/entry-2250538-c3-prepping-for-serious-dev/</link>
		<category></category>
		<description><![CDATA[The next real step forward was to begin working on the networking and  time keeping. But those steps were the beginning of what is to become a  real software project. Still small to medium sized compared to PC projects. But it will have a level of complexity that Ardunio projects don't usually achieve. What this means is the Arduino IDE would...]]></description>
		<pubDate>Sat, 27 Aug 2011 17:29:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/788/entry-2250538-c3-prepping-for-serious-dev/</guid>
	</item>
	<item>
		<title>C3: First steps</title>
		<link>http://www.gamedev.net/blog/788/entry-2250537-c3-first-steps/</link>
		<category></category>
		<description><![CDATA[As I stated in my <a href='http://www.gamedev.net/blog/788/entry-2250527-c3-the-cloud-connected-chronometer-begins/' class='bbc_url' title=''>last post</a>, I began some actual work on this project over the weekend.<br />
<br />
What's some times not appreciable, is the amount of time it takes just to get started on something like this. Finding all my Arduino parts and...]]></description>
		<pubDate>Wed, 24 Aug 2011 19:39:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/788/entry-2250537-c3-first-steps/</guid>
	</item>
	<item>
		<title>C3: the Cloud Connected Chronometer begins</title>
		<link>http://www.gamedev.net/blog/788/entry-2250527-c3-the-cloud-connected-chronometer-begins/</link>
		<category></category>
		<description><![CDATA[Over the weekend, many weeks of research culminated in the first concrete progress on my new hardware project. First let me give a run down of the idea for this project.<br />
<br />
The core idea originated from the fact that I'm a bit like Jekyll and Hyde. Except instead of a murderous monster living in my psyche, there is a sleep loving monster who...]]></description>
		<pubDate>Mon, 22 Aug 2011 14:47:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/788/entry-2250527-c3-the-cloud-connected-chronometer-begins/</guid>
	</item>
	<item>
		<title>Robo-pernicus: Part 2</title>
		<link>http://www.gamedev.net/blog/788/entry-2250517-robo-pernicus-part-2/</link>
		<category></category>
		<description><![CDATA[<a href='http://www.gamedev.net/blog/788/entry-2250299-robo-pernicus-part-1/' class='bbc_url' title=''>Read Part 1 here</a><br />
<br />
<br />
<br />
<img src='http://darkrockstudios.com/images/journal/robot_05.jpg' alt='Posted Image' class='bbc_img' /><br />
The next day at work it was all I could think about, and around lunch time, it hit me. They are in series! I'm dividing the voltage between the two servos! If I...]]></description>
		<pubDate>Thu, 18 Aug 2011 20:40:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/788/entry-2250517-robo-pernicus-part-2/</guid>
	</item>
	<item>
		<title>Robo-pernicus: Part 1</title>
		<link>http://www.gamedev.net/blog/788/entry-2250299-robo-pernicus-part-1/</link>
		<category></category>
		<description><![CDATA[I probably should have posted about this when I was actually doing it. But C'est la vie.<br />
<br />
Anyway I had been messing around with some Arduino stuff a while back, and got pretty far but never finished a project. Other things came up so I shelved it all. Then we got a kitten and I thought it would be fun to be able to play with the kitten while I...]]></description>
		<pubDate>Thu, 30 Jun 2011 15:34:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/788/entry-2250299-robo-pernicus-part-1/</guid>
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