<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
<channel>
	<title>#!/Bin/Bash-ObsidianBlk</title>
	<link><![CDATA[http://www.gamedev.net/index.php?app=blog&module=showblog&blogid=831]]></link>
	<description>#!/Bin/Bash-ObsidianBlk Syndication</description>
	<pubDate>Fri, 15 Apr 2011 17:13:14 +0000</pubDate>
	<webMaster>support@gamedev.net (GameDev.net)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>Android, Pyweek and Seperate Axis Theorem</title>
		<link>http://www.gamedev.net/blog/831/entry-2249777-android-pyweek-and-seperate-axis-theorem/</link>
		<category></category>
		<description><![CDATA[<strong class='bbc'>[BLURB:]</strong>  Sooooo... Perhaps I should work on smaller projects... hmmm. In any case, spent some time taking a look into python on Android, tried the pyweek challenge, and NAILED THE HELL out of SATs... not the school education kind.<br />
<br />
<strong class='bbc'>[DEVELOPMENT: Hell]</strong><br />
Hmmm... Archetype needs to take a little break (not that I haven't already put...]]></description>
		<pubDate>Tue, 12 Apr 2011 19:22:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/831/entry-2249777-android-pyweek-and-seperate-axis-theorem/</guid>
	</item>
	<item>
		<title>4X development and holding on Archetype</title>
		<link>http://www.gamedev.net/blog/831/entry-2249674-4x-development-and-holding-on-archetype/</link>
		<category></category>
		<description><![CDATA[<strong class='bbc'>[BLURB:]</strong> Working on a 4X game, and the Archetype Engine is on hold thanks to the flipping camera! Also, my job goes from part time to full time and I've been exhausted!<br />
<br />
<strong class='bbc'>[DEVELOPMENT: Galaxy vs Archetype]</strong><br />
It's a bit of a bad habit of mine. I'll work on a project for about a month or two, then I want to try...]]></description>
		<pubDate>Sun, 20 Mar 2011 22:02:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/831/entry-2249674-4x-development-and-holding-on-archetype/</guid>
	</item>
	<item>
		<title>Textures and Blenders</title>
		<link>http://www.gamedev.net/blog/831/entry-2249518-textures-and-blenders/</link>
		<category></category>
		<description><![CDATA[<strong class='bbc'>[BLURB:]</strong> Ummm... Yup. I have textures and I export from Blenders <img src='http://public.gamedev.net/public/style_emoticons/default/biggrin.gif' class='bbc_emoticon' alt=':D' /><br />
<br />
<br />
<strong class='bbc'>[DEVELOPMENT: Archetype Engine]</strong><br />
<br />
Ok, so I haven't been saying very much this month. I had a bout where I REEEALLY wanted to play a good space based 4x game, but failed to find one that fit my desire. After that, I tried X2: The Threat on Linux. Fun game, but a...]]></description>
		<pubDate>Fri, 25 Feb 2011 02:05:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/831/entry-2249518-textures-and-blenders/</guid>
	</item>
	<item>
		<title>Gah! Almost two weeks!</title>
		<link>http://www.gamedev.net/blog/831/entry-2249412-gah-almost-two-weeks/</link>
		<category></category>
		<description><![CDATA[<strong class='bbc'>[BLURB:] </strong>Not dead yet!<br />
<strong class='bbc'><br />
[PERSONAL:]</strong><br />
<br />
Ok, I haven't worked on Archetype for almost a week because my favorite RPG table top group suddenly finds itself GMless and I decided to try giving the job a go. Not that I've actually started GMing. It's an online group that used a virtual table top (VTT) and I've been...]]></description>
		<pubDate>Wed, 09 Feb 2011 21:49:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/831/entry-2249412-gah-almost-two-weeks/</guid>
	</item>
	<item>
		<title>Possible VBO Victory!</title>
		<link>http://www.gamedev.net/blog/831/entry-2249314-possible-vbo-victory/</link>
		<category></category>
		<description><![CDATA[<strong class='bbc'>[BLURB:]</strong> I think I may have successfully discovered how to integrate VBOs into my library!<br />
<strong class='bbc'><br />
[DEVELOPMENT: Archetype Engine]</strong><br />
<br />
Having gone round and round and round the google merry-go-round in regards to VBOs with pyopengl, I FINALLY figured out how to get my hands on glGenBuffers and why my tests for always failed! Ok, it...]]></description>
		<pubDate>Mon, 31 Jan 2011 00:25:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/831/entry-2249314-possible-vbo-victory/</guid>
	</item>
	<item>
		<title>ATI hate me, I think.</title>
		<link>http://www.gamedev.net/blog/831/entry-2249295-ati-hate-me-i-think/</link>
		<category></category>
		<description><![CDATA[<strong class='bbc'>[BLURB:]</strong> A choice made 5 years ago is not effecting my 3D ENGINE!!! Grrrrr.... Have to put VBO development on hold! Grrrrr.... Vertex Array Object works like a charm... YAY!<br />
<br />
<strong class='bbc'>[DEVELOPMENT: Archetype Engine]</strong><br />
<br />
Ok, I busted my mental hump trying to figure out VBOs. For PyOpenGL, most documentation on the subject is...]]></description>
		<pubDate>Fri, 28 Jan 2011 02:02:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/831/entry-2249295-ati-hate-me-i-think/</guid>
	</item>
	<item>
		<title><![CDATA[Working the &#34;view&#34;]]></title>
		<link>http://www.gamedev.net/blog/831/entry-2249278-working-the-view/</link>
		<category></category>
		<description><![CDATA[<strong class='bbc'>[BLURB]: </strong>Studying VBOs and trying to determine the best method for rendering.<br />
<strong class='bbc'><br />
[DEVELOPMENT: Archetype Engine]</strong><br />
<br />
Yes, to be perfectly honest, I've been a little lazy the last few nights. Not that I haven't done any work, but it's been light; reordering classes and files, mostly.<br />
That said, some of the reason I've...]]></description>
		<pubDate>Wed, 26 Jan 2011 03:30:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/831/entry-2249278-working-the-view/</guid>
	</item>
	<item>
		<title>Bug fixes... and a Screenshot Part Duex</title>
		<link>http://www.gamedev.net/blog/831/entry-2249249-bug-fixes-and-a-screenshot-part-duex/</link>
		<category></category>
		<description><![CDATA[<strong class='bbc'>[BLURB]: </strong>GOT YA! My camera works, finally! I fixed the rendering of the camera too, so it LOOKS like a camera. Nailed an interesting bug in my vector classes, and all is right with the world... oh yeah, another boring screen shot!<br />
<br />
<strong class='bbc'>[DEVELOPMENT: Archetype Engine]</strong><br />
<br />
The blurb basically sums up the massive part of my work....]]></description>
		<pubDate>Sat, 22 Jan 2011 03:53:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/831/entry-2249249-bug-fixes-and-a-screenshot-part-duex/</guid>
	</item>
	<item>
		<title>Bug Fixes... and a Screenshot!</title>
		<link>http://www.gamedev.net/blog/831/entry-2249234-bug-fixes-and-a-screenshot/</link>
		<category></category>
		<description><![CDATA[[BLURB]: What can I say? Bug fixes... and a screen shot of a BROKEN demo <img src='http://public.gamedev.net/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':D' /><br />
<br />
[DEVELOPMENT: Archetype Engine]<br />
<br />
Still a number of bugs to clean, but I fixed enough of them to get something drawn on the screen now, and it's easier to see the two viewports. Camera's still a LOT funky, though, so a bit of work needs to be done. I DO have a...]]></description>
		<pubDate>Thu, 20 Jan 2011 02:40:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/831/entry-2249234-bug-fixes-and-a-screenshot/</guid>
	</item>
	<item>
		<title>Technically... a demo is written... errr....</title>
		<link>http://www.gamedev.net/blog/831/entry-2249213-technically-a-demo-is-written-errr/</link>
		<category></category>
		<description><![CDATA[<strong class='bbc'>[BLURB]:</strong> Viewports and camera and demos... OH MY! Ummm... but demo doesn't work yet... lol!<br />
<br />
<strong class='bbc'>[DEVELOPMENT: Archetype Engine]</strong><br />
<br />
Nothing major to talk about this blog, but I felt I should keep anyone who's still watching this journal apprised... I not have a "viewport" class that handles viewport setup for...]]></description>
		<pubDate>Wed, 19 Jan 2011 04:03:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/831/entry-2249213-technically-a-demo-is-written-errr/</guid>
	</item>
</channel>
</rss>