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	<title>Ninja GD</title>
	<link><![CDATA[http://www.gamedev.net/index.php?app=blog&module=showblog&blogid=965]]></link>
	<description>Ninja GD Syndication</description>
	<pubDate>Sat, 09 Apr 2011 23:39:49 +0000</pubDate>
	<webMaster>support@gamedev.net (GameDev.net)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>Causing some Rotation with Torque2D</title>
		<link>http://www.gamedev.net/blog/965/entry-2249763-causing-some-rotation-with-torque2d/</link>
		<category></category>
		<description><![CDATA[I've been fooling around with the Torque2D 30day trial. <br />
<br />
At first, i was kinda appalled by the fact that it used its own scripting language, but now i'm starting to like it.<br />
<br />
I also like its behavior support, that you can add behaviors easily to objects.<br />
<br />
I might fool around with the 3d version later.]]></description>
		<pubDate>Sat, 09 Apr 2011 17:09:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/965/entry-2249763-causing-some-rotation-with-torque2d/</guid>
	</item>
	<item>
		<title>New Unity Game in Progress</title>
		<link>http://www.gamedev.net/blog/965/entry-2249629-new-unity-game-in-progress/</link>
		<category></category>
		<description><![CDATA[Now that i have finished my other projects, i have started on a new unity game.<br />
<br />
I'm gonna try and do some 3D Modelling in blender this time, to hopefully make it look a little better.<br />
<br />
Not gonna say what its gonna be yet <img src='http://public.gamedev.net/public/style_emoticons/default/biggrin.gif' alt='Posted Image' class='bbc_img' /><br />
<br />
I'm trying to get my dodge-ball game...]]></description>
		<pubDate>Sun, 13 Mar 2011 14:33:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/965/entry-2249629-new-unity-game-in-progress/</guid>
	</item>
	<item>
		<title>Dodgeball Pictures Up.</title>
		<link>http://www.gamedev.net/blog/965/entry-2249601-dodgeball-pictures-up/</link>
		<category></category>
		<description><![CDATA[Okay i have my dodgeball pictures uploaded. The Game still has some polishing to go through but for the most part your seeing what it is.<br />
<br />
I'm no 3D modeler, so its no the best graphically.<br />
<br />
Album w/ Images Attached.<br />
<br />
Ill upload a video to youtube when i finish polishing it.]]></description>
		<pubDate>Tue, 08 Mar 2011 15:37:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/965/entry-2249601-dodgeball-pictures-up/</guid>
	</item>
	<item>
		<title>Unite to Play Dodgeball!</title>
		<link>http://www.gamedev.net/blog/965/entry-2249600-unite-to-play-dodgeball/</link>
		<category></category>
		<description><![CDATA[Right now i'm working on a Unity Game.<br />
<br />
At first i made a demo using the FPS walker in a simple room. Now of course the common idea is to make some sort of FPS or such, but i decided to think outside the primitive and make a dodge-ball game.<br />
<br />
Images and Video in a later Post. ( Very Soon for the images )]]></description>
		<pubDate>Tue, 08 Mar 2011 14:59:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/965/entry-2249600-unite-to-play-dodgeball/</guid>
	</item>
	<item>
		<title>Setting up some targets.</title>
		<link>http://www.gamedev.net/blog/965/entry-2249530-setting-up-some-targets/</link>
		<category></category>
		<description><![CDATA[I have begun work on a small flash game called Sure Shot. Its nothing complex or innovating, just a game where you shoot targets.<br />
<br />
My initial motivation was for the BlackBerry Promo at FlashGameLicense.com , in which if you submit an okay game to the black berry store, the first 150 people with decent submissions will get a free blackberry...]]></description>
		<pubDate>Sun, 27 Feb 2011 02:06:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/965/entry-2249530-setting-up-some-targets/</guid>
	</item>
	<item>
		<title>Watch Moles Perish</title>
		<link>http://www.gamedev.net/blog/965/entry-2249513-watch-moles-perish/</link>
		<category></category>
		<description><![CDATA[Here is a link to some gameplay footage for a Whack-A-Mole game i made in XNA.<br />
<br />
Again, the game took me about a week, and i could go on longer with dev, or i could just stop now.<br />
<br />
<br />
<a href='http://www.youtube.com/watch?v=_c2nrhsiTxg' class='bbc_url' title='External link' rel='nofollow external'>http://www.youtube.c...h?v=_c2nrhsiTxg</a>]]></description>
		<pubDate>Thu, 24 Feb 2011 18:11:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/965/entry-2249513-watch-moles-perish/</guid>
	</item>
	<item>
		<title>Death Be to the Moles</title>
		<link>http://www.gamedev.net/blog/965/entry-2249510-death-be-to-the-moles/</link>
		<category></category>
		<description><![CDATA[So, for my XNA Game Programming Class we were recently assigned to make a Whack-A-Mole game.<br />
<br />
Because i had previously written some reusable code ( To handle drawing, game states, drawing text, game objects, etc ), the coding process went pretty easy ( Although the graphics programming was a pain, just because of how picky i can be  ). But because...]]></description>
		<pubDate>Thu, 24 Feb 2011 16:06:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/965/entry-2249510-death-be-to-the-moles/</guid>
	</item>
	<item>
		<title>Random TBG</title>
		<link>http://www.gamedev.net/blog/965/entry-2249330-random-tbg/</link>
		<category></category>
		<description><![CDATA[So,<br />
<br />
I was a'browsin the forums and i came across a thread linking to this vid: <a href='http://www.youtube.com/watch?v=sfJUfsJqeVw' class='bbc_url' title='External link' rel='nofollow external'>http://www.youtube.c...h?v=sfJUfsJqeVw</a><br />
<br />
So i thought, i might give such a try. Try to make a call of duty text based game.<br />
<br />
If it gets to a stable state, ill post a youtube vid, perhaps as a vid...]]></description>
		<pubDate>Wed, 02 Feb 2011 03:16:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/965/entry-2249330-random-tbg/</guid>
	</item>
	<item>
		<title>Lost in Limbo</title>
		<link>http://www.gamedev.net/blog/965/entry-2249319-lost-in-limbo/</link>
		<category></category>
		<description><![CDATA[I'm working on a Flash game for a friend called limbo. Unfortunately development has gone much long than expected, and the game ( code-wise ) has changed drastically. Hopefully i can finish it soon, as it kinda makes me feel bad that i'm taking so long with it.<br />
<br />
The game is a simple platformer where you have to collect all the time slots...]]></description>
		<pubDate>Mon, 31 Jan 2011 22:03:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/965/entry-2249319-lost-in-limbo/</guid>
	</item>
	<item>
		<title>First Entry</title>
		<link>http://www.gamedev.net/blog/965/entry-2249299-first-entry/</link>
		<category></category>
		<description><![CDATA[First Entry, yeah lets do it.<br />
<br />
To start, its my goal to be a game developer, Its simple as that; and its partially fulfilled, as i have made (flash) games before, while they may have not been the next halo, they were full, completed games. But my eyes ultimately are looking higher, at more prominent platforms like Xbox 360, PS3, the Wii, etc... I...]]></description>
		<pubDate>Fri, 28 Jan 2011 19:38:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/965/entry-2249299-first-entry/</guid>
	</item>
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