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	<title>GDC 2011</title>
	<link><![CDATA[http://www.gamedev.net/index.php?app=blog&module=showblog&blogid=984]]></link>
	<description>GDC 2011 Syndication</description>
	<pubDate>Wed, 09 Mar 2011 08:09:18 +0000</pubDate>
	<webMaster>support@gamedev.net (GameDev.net)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>Modular Component-Based AI Systems</title>
		<link>http://www.gamedev.net/blog/984/entry-2249608-modular-component-based-ai-systems/</link>
		<category></category>
		<description><![CDATA[The GDC 2011 AI Summit opened up with three heavy-hitters from the AI world (Brett Laming, Joel McGinnis, and Alex Champandard) discussing the merits and motivations behind <em class='bbc'>component-based architectures</em>.<br />
<br />
Although the term has gained popularity in recent years, and most people in the room expressed at least some familiarity with the...]]></description>
		<pubDate>Wed, 09 Mar 2011 05:52:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/984/entry-2249608-modular-component-based-ai-systems/</guid>
	</item>
	<item>
		<title>The Circle of GDC Life</title>
		<link>http://www.gamedev.net/blog/984/entry-2249602-the-circle-of-gdc-life/</link>
		<category></category>
		<description><![CDATA[So another GDC has come and gone - my fourth, personally - and it seems that the same old patterns held true yet again this year that have dominated the GDC experience so many times before:<br />
<br />
[list][*]Count down the weeks, then days, then hours before GDC[*]I fail to sleep properly the night before flying out[*]Something goes wrong with the flight...]]></description>
		<pubDate>Tue, 08 Mar 2011 18:01:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/984/entry-2249602-the-circle-of-gdc-life/</guid>
	</item>
	<item>
		<title>IGDA Business and Legal SIG official</title>
		<link>http://www.gamedev.net/blog/984/entry-2249580-igda-business-and-legal-sig-official/</link>
		<category></category>
		<description>A group of IGDA  industry professionals and attorneys gathered yesterday at GDC to formalize the new Business and Legal SIG. The meeting was moderated by Dan Rosenthal; approximately 20-30 IGDA members and industry professionals were in attendance. Topics included goals for the new SIG, events and organizational structure. In addition to...</description>
		<pubDate>Thu, 03 Mar 2011 21:06:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/984/entry-2249580-igda-business-and-legal-sig-official/</guid>
	</item>
	<item>
		<title>Keep it Together: Encouraging Cooperative Behavior During Co-Op Play</title>
		<link>http://www.gamedev.net/blog/984/entry-2249579-keep-it-together-encouraging-cooperative-behavior-during-co-op-play/</link>
		<category></category>
		<description><![CDATA[[color=#000000][font=Arial][size=2]Patrick Redding, of Ubisoft Montreal, has formerly worked on Far Cry 2 (ie, best first-person game), previously directed the co-op component of Splinter Cell: Conviction. He is now the game director at the new Ubisoft Toronto studio. He started by making a distinction between player cooperation as opposed to...]]></description>
		<pubDate>Thu, 03 Mar 2011 17:40:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/984/entry-2249579-keep-it-together-encouraging-cooperative-behavior-during-co-op-play/</guid>
	</item>
	<item>
		<title>GDC 2011: Day 3</title>
		<link>http://www.gamedev.net/blog/984/entry-2249578-gdc-2011-day-3/</link>
		<category></category>
		<description><![CDATA[<span style='font-family: Times'><span style='font-size: 13px;'><span style='color: #000000'><span style='font-family: Arial'><span style='font-size: 13px;'>Day 3 started, much like Day 2, at 5:00am, because for some reason I'm under the false assumption that I should continue waking up at my normal time all week.</span></span></span><br />
<span style='color: #000000'>[font=Arial][size=2]</span></span></span><br />
[color=#000000][font=Arial][size=2]That is a poor...]]></description>
		<pubDate>Thu, 03 Mar 2011 15:26:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/984/entry-2249578-gdc-2011-day-3/</guid>
	</item>
	<item>
		<title>Electric Elephants and Communism: Clint Hocking on How Games Mean</title>
		<link>http://www.gamedev.net/blog/984/entry-2249577-electric-elephants-and-communism-clint-hocking-on-how-games-mean/</link>
		<category></category>
		<description><![CDATA[Clint Hocking gave a thought provoking and interesting talk -- complete with allusions to electric elephants, communism, and russian film icon Lev Kuleshov -- in an attempt to answer a question Chris Hecker raised during earlier GDC's. Specifically: How do games mean?<br />
<br />
No that's not a grammatical error or a joke. It's a play on the...]]></description>
		<pubDate>Thu, 03 Mar 2011 07:13:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/984/entry-2249577-electric-elephants-and-communism-clint-hocking-on-how-games-mean/</guid>
	</item>
	<item>
		<title>The Failure Workshop</title>
		<link>http://www.gamedev.net/blog/984/entry-2249575-the-failure-workshop/</link>
		<category></category>
		<description><![CDATA[[color=#000000][font=Arial][size=2]Kyle Gabler opens the failure workshop with the story about a game entitled "Robot and the Cities That Built Him" which was to be a project based off of a seven day experimental gameplay project. "Because we're game developers, we started by making a bunch of different units," he said....]]></description>
		<pubDate>Wed, 02 Mar 2011 23:54:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/984/entry-2249575-the-failure-workshop/</guid>
	</item>
	<item>
		<title>AI Roundtable</title>
		<link>http://www.gamedev.net/blog/984/entry-2249574-ai-roundtable/</link>
		<category></category>
		<description><![CDATA[I am sitting now at the AI Roundtable, between <a href='http://www.gamedev.net/user/33873-apochpiq/' class='bbc_url' title=''>Mike Lewis</a> and <a href='http://www.gamedev.net/user/25417-iadavemark/' class='bbc_url' title=''>Dave Mark</a>. These guys were part of the crew running the full AI summit, which I unfortunately missed. Roundtables are something I discovered late at...]]></description>
		<pubDate>Wed, 02 Mar 2011 21:26:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/984/entry-2249574-ai-roundtable/</guid>
	</item>
	<item>
		<title>SPU based Deferred Shading in Battlefield 3</title>
		<link>http://www.gamedev.net/blog/984/entry-2249573-spu-based-deferred-shading-in-battlefield-3/</link>
		<category></category>
		<description><![CDATA[Waiting right now for <a href='http://twitter.com/#!/ChristinaCoffin' class='bbc_url' title='External link' rel='nofollow external'>Christina Coffin's</a> talk on SPU based deferred shading in Battlefield 3. I hear they use DX11 compute shader heavily on the PC side, so it'll be interesting to see how they leverage the SPUs. <br />
<br />
* Previous DICE games were forward rendered, just a few...]]></description>
		<pubDate>Wed, 02 Mar 2011 18:23:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/984/entry-2249573-spu-based-deferred-shading-in-battlefield-3/</guid>
	</item>
	<item>
		<title>GDC 2011 Keynote: Video Games Turn 25</title>
		<link>http://www.gamedev.net/blog/984/entry-2249572-gdc-2011-keynote-video-games-turn-25/</link>
		<category></category>
		<description><![CDATA[<span style='color: #000000'><span style='font-family: Arial'><span style='font-size: 13px;'>Satoru Iwata started his keynote by highlighting the worries of developers in the development community concerned with job security.</span></span></span><br />
<span style='color: #000000'><span style='font-family: Arial'></span></span><br />
[color=#000000][font=Arial][size=2]"You are the center of the video game universe," he said...]]></description>
		<pubDate>Wed, 02 Mar 2011 17:44:00 +0000</pubDate>
		<guid>http://www.gamedev.net/blog/984/entry-2249572-gdc-2011-keynote-video-games-turn-25/</guid>
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