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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Chronicles of the Hieroglyph



Archive

Entries in January 2007
06 Jan Silhouette Article 0 Comments
04 Jan Progress being made 2 Comments
03 Jan Keeping the hope alive!!!!!! 0 Comments
03 Jan 2007 Update #0002 0 Comments
01 Jan First update of the year 2 Comments
Entries in December 2006
31 Dec Moving on in the new year 2 Comments
30 Dec Bittersweet news 0 Comments
28 Dec New Ideas... 2 Comments
20 Dec Quick Update 0 Comments
11 Dec More Parallax Occlusion Mapping 0 Comments
09 Dec GPU Gems 3!!! 0 Comments
06 Dec Parallax Occlusion Mapping revisited 0 Comments
03 Dec Introducing: Alpha Blast 1 Comments
Entries in November 2006
29 Nov crunch, crunch, crunch 0 Comments
27 Nov Recent Events 3 Comments
Entries in September 2006
28 Sep The Fast Silhouette Article 3 Comments
21 Sep Third article 0 Comments
09 Sep Physx Integration Continues 0 Comments
Entries in August 2006
17 Aug PhysX Fun! 0 Comments
10 Aug Shader X4 and PhysX 0 Comments
06 Aug XNA Build 0 Comments
04 Aug Silhouette rendering article 0 Comments
01 Aug Revisiting my old friend 0 Comments
Entries in July 2006
25 Jul GUI in the scene graph??!!??!! 0 Comments
24 Jul More GUI fun 0 Comments
18 Jul The beginnings of ray tracing... 1 Comments
17 Jul Refactoring the GUI 0 Comments
11 Jul Continuing the struggle 0 Comments
Entries in June 2006
27 Jun Quick Update 0 Comments
Entries in May 2006
25 May Parallax Occlusion Again 3 Comments
20 May Shader Model 3 Dynamic Branching... 0 Comments
16 May Parallax Occlusion Mapping 2 Comments
10 May The heiroglyph progesses... 1 Comments
Entries in April 2006
17 Apr Published for the first time! 2 Comments
Entries in March 2006
17 Mar Dual Paraboloid Mapping Article 1 Comments
Entries in February 2006
16 Feb Writing an article for Gamedev.net 3 Comments
Entries in January 2006
03 Jan Three Phase Gooch Shading 5 Comments
02 Jan Non-Photorealistic Rendering 0 Comments
Entries in December 2005
30 Dec Ambient, Diffuse, Specular 2 Comments
26 Dec Generating Model Normals 1 Comments
23 Dec Time for a change of pace. 1 Comments
18 Dec Pipeline Testing 0 Comments
15 Dec Rendering Pipeline Tuning 0 Comments
09 Dec Object Hierarchy 0 Comments
08 Dec In the beginning... there were Heiroglyphs! 6 Comments


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