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You talk the talk...

Posted by O-san, in Graphics, Medieval Story 21 July 2011 · 277 views

A follow-up on the last dialog post. I have decided to add portraits to the characters that have dialog scripts and this is the first portrait. I like how it turned out =) I have yet to decide how large the portraits will be, maybe I need to rearrange some of the items in the dialog window. Here's a quick mock-up of how it could look:

Posted Image Posted Image

Ideas are welcome! :-)




I've been following the development of this engine for a while now and I really like what you've done in pretty much all aspects of it! &nbsp;Keep up the good work!<div><br></div><div>I think the dialogue system looks functionally great and is very polished. &nbsp;I like the addition of portraits and I think it works very well how you have it laid out. &nbsp;My only suggestion is that, on a personal level at least, I think the gold borders around the portrait and chat boxes are probably too thick. &nbsp;It makes me think it's a bit more clunky than it really is, and I think thinning those out will allow you to see 4 dialogue choices instead of the 3 that show up now.</div><div><br></div><div>But it really does look great, especially when you see the rest of the engine in action!</div>
Thanks, I have made the frame thinner and it looks nicer :-) update to come..

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