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Developer Journals


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Creatures and Stats


Let's talk about creatures and creature types shall we. In the beginning i set myself a goal to keep the overarching design of the creatures very streamlined, their core behaviour being defined by the major creature archetype they belong to. Then under that i felt ok to give each creature its own unique feel / behaviour. That was another thing i w...
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You Run!


http://i.imgur.com/jwx4LMd.jpg I 'm happy to announce that my first android game named 'You Run' is now on Play Store. I have spent about 32 days working on this. It has got multiple levels and many other features. The game is still in its prototype stage and I have to still work a lot on it. You can get more information about it from here:...
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Viewback - A Video Game Design Tool


Viewback is a tool that helps game designers conduct usability play tests. It forwards the debug information from your game to your wireless device, where you can see it and the player can't. Now you can diagnose problems with the game while your playtester enjoys her experience. You can see changes to internal game state and send commands to the game in...
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Time for some python scripting...


Tonight my daughter went to bed early, and my wife want to do her stuff, so I have time for working on my project. Now I rework how I generate my bitmap font. Generating the font sprite sheet is quite straightforward, but I was stuck at generating the sprite list description file : it's not easy to write a bash script that generate a bunch of lines compu...
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Hexadecagon Maze Day 6


Day 6 I didn't do any programming.
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BSplines and Typewriter effects


In the past days, I've been busy working on several things concerning the implementation of cutscenes during the game. In my mind, the game opens on a depiction of the Solar System where the moments just before the Odyssey leaves Earth Orbit would be shown. Imagine yourself as the commander of this ship, in a sci-fi universe of vector graphics and green...
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Coordinates & Compressed Space


Having a big universe to play in is going to require some thought into how to locate things. The Milky Way is 120kly (ish) according to Wikipedia. That's kilo-light years. That sounds big! Ok lets say I want to positiom things with millimetre accuracy. A light year is 9.4605284 × 10^18 millimetres (thanks Google!) So the milky way is approx 1.13526341 ×...
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RPG Makers and Battle Systems, What Gives?


One of the aspects of making an "rpg maker" is in implementing a battle system. I understand the basics, but I will admit to not being a master of it by any means. But I do want to provide a solution so that the game maker, him/her self, can provide the battle system specific to the layout and operation that works for their game. At this point, I am layi...
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Leverman Introduction


This will be my development diary for the game leverman i am working on - a attempt to create a game from my childhood dreams. A bit about myself I am in the start of my thirty´s and do programming since about 20 years. In these past years i have created multimedia applications, tons of websites, ui applications, client/server applications, technology...
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A Looooong Journey


Hey all! It's been a while.....and a lot has been going on! I've been busy this summer with an internship working on autonomous UAV behaviours, so I've been having a blast with that. As of the state of the game, a lot las been going on as well. In my (limited) free-time, I've been working on a rewrite of my engine. I've sat down with the good old piece o...
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Entry 5 of WepWep


About today: Now comes the more fun parts! I have actually starting to work with the in-game things like the player ship and bullets. Since the last update I've added bullets along with coins the player is going to pick up to buy upgrades for their ship. Did I mention the ship actually follows the mouse now as well? Because it does... just not very well....
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DSM Robo 3


http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_47454.jpg This is the third robot!
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Weekend Reading: Tales from Journal Land


Here are your entries from 8 /17 - 8/23 Welcome new author zebrakiller , NineheadGenasha and iamvegu ! Project Updates From End to Beginning - coremarq is back to roguelike development, not doing a full rewrite of his code but some heavy refactoring nonetheless. He also covers some planned gameplay changes Night Lone's Journal - Night Lone brings u...
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To Lay A Trap


Since i've been actively developing Wicked Lair for 1 and a half months now it seems like i have some catching up to do on the dev journaling part of it. I want to start by discussing one of the core mechanics of the game: Traps . In Wicked Lair traps are sort of like static creatures, and in that sense they also take up one creature spawn plot. Once...
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New grad looking for work...


My personal demons: Graduating from college was suppose to give a positive future. Sadly, I'm starting to believe it is a false idea. I graduated from college three months ago and expected to find a job in doing the things I want to do. Instead, I see no hope in the state of Florida. I am already looking for work in retail again. I FU**ING hate retail an...
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Finally got hired!


Hello Again! These last few days I've been under the radar, my poor blog probably feels really lonely right now, but there's a good reason. I have sent my CV for a local studio in hopes of getting a full time job as a programmer in game development. For my own surprise, they have actually called me two days after I sent it. Just a week after I sent my C...
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The Infocom Project: Infidel


Today I completed my 14th Infocom game, Infidel! For more information about my attempt to finish all of these games, see here: http://www.gamedev.net/blog/717/entry-2259971-the-infocom-project/ http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_69377.jpg So, Infidel. The good: Unique, intriguing setting (Indiana Jones!). Pretty small, foc...
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Our first game, An endless run with a transformable cat!


We are Ninehead Genasha, a hobbyist team who loves creating games. We consist of two programmer,Kevin Yudi Utama and Winson Waisakurnia. We are currently working on our very first game(Well we made game for our homework before), an endless run game with a transformable cat. We give this game a straight forward name, CatRunner. We plan to make a journal sh...
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I, Blob


Just a quick post. Have been fiddling with the graphics in my soft body game, and have implemented some basic shadow mapping and some specular highlights on the blob. Seems to add a pretty nice sense of the 3D-ness of the blob, which was a bit lost when I made the colour darker. I'm doing a far more straightforward extrude of the blob than the insane...
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First Look into Portas Aurora: Battleline Concept


https://www.youtube.com/watch?v=fylAAnvbwqQ This video highlights a few elements of the game and concept ideas. Updated the graphics to a Standard resolution Prototype Version of the Interface Any feedback is helpful. http://button.indiedb.com/popularity/medium/games/34410.png
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My First Excursion Into the Unreal Editor


While in-between major projects that use the Unity game engine, I decided to give the Unreal Editor a spin to see what all the hype was about. For those of you who just want to see the cool stuff first, here's a video of my first playable Gauntlet-like dungeon crawl prototype finished in about twenty five hours of work. https://www.youtube.com/watch?...
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JBEngine: Level Editor Export, Artwork and Library updates


Okay so I really haven't managed to get much done in terms of coding but I have learnt quite a bit that will hopefully be very useful. Okay so I started off by creating the Export part of the Level Editor which means I now have a full pipeline for level production, I can create assets, place them in the scene and then save them to an XML file. This XML...
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ITT: Current state of the game


Hello game dev.net, For my first post I will be discussing the current state of the game as to what we have completed so far and what we are currently working on. To any one who is not familiar with our current project, or who want to learn more head on over to this forum post Here ! Currently, we have the player registration and log in screen up and wo...


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