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Developer Journals


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Extended Package Protection in D


Since the D1 days, D has had a package protection attribute akin to Java's (though unlike Java, it is not the default). Applying package protection to any symbol in a module makes it accessible only to modules in the same package.module mylib.mypackage.mymodule;package struct MyStruct {...}class MyClass { package void doSomething() {...}} Given the abo...
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Shields


Shields is another Module type that will prevent direct damage to spaceship, but will not have effect on entire ship. In another words, player must strategical choose what to protect and were to place the shield or a group of shield.   This is how it works Video has low quality due to my laptop specs but all is HD at 60fps. Hope you'll...
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Maximized IPBoard Chat


Hi there. It’s been a while. Spent some time today fixing up the stupid IPBoard chat. I somehow managed to monkey-patch IPBoard’s styles to maximize use of screen space: Before: http://i.imgur.com/xzmlbsw.png After: http://i.imgur.com/F4UgxdS.png http://i.imgur.com/70KqX4X.png http://i.imgur.com/RxzwX7Y.png The style can be found below and can b...
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Toy on a Mission UE4 Remix - Day 167


Hello again, And welcome to this week's Journal entry. UE4.11 with Intel Embree does seam to be a lot faster building lightmaps (just like Epic said). Removing one of the 4GiB RAM sticks seams to have solved the BSoD issue, I should probably do a soak test to make sure. Stuff done this week: [100%] Finish "Create a C++ (base) class to handle th...
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"Quad"-planar projection


HA! It never fails. As soon as I resolve to work on much-needed logic and AI refactoring, I let myself get distracted with a visual thing again. But this fix was relatively easy, and is something I've been meaning to do for quite awhile. As mentioned in previous entries, the ground tiles in GC use tri-planar texture mapping. If you are not familiar w...
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Game Update


Hey there! This is an update to the game first discussed here: http://www.gamedev.net/blog/2139/entry-2261870-advanced-vehicle-and-weapon-prototyping/. if you haven't seen it before and would like to check out the "high concept" and the first progress update. I've reached the end of the semester, so I'm posting the progress I've made thus far....
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I Want To Live In The City of Glass


I am always interested seeing all the unique and creative designs game developers come up with for their city. My favorite architecture styles would have to be modernist , brutalist , and classic futurist . After watching some beta game play footage of Mirror's Edge Catalyst , I completely fell in love with the design and layout of City Of Glass. It has...
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Has it really been a month?


Wow... It's been over a month since my last post... Craziness.  Anyway, just wanted to drop a line to say I'm still alive, and making pretty good progress (though, of course, I still wish I'd made more).  I've been working strictly on graphics this last little while, and I had a pretty good streak going. That's been broken about this past week,...
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It’s happening


Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB)  Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.
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Blog?


GameDev images are broken, and it's not clear if anyone cares. So, I'm suspending this blog for now... you'd have a hard time noticing anyways. For Merry Prankster Games news, look to: Twitter: https://twitter.com/prankstergames Facebook: https://www.facebook.com/prankstergames Google+: https://plus.google.com/+Prankster  Geoff
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Pastry Fortress - J007 - MP and Dropships


Been a few weeks since I have posted, mostly because work has been crazy. However, as with all my returns I come bringing gifts of visual joy! http://www.riuthamus.com/wp-content/uploads/2016/04/Screenshot-2016-04-24-13.33.30-1024x576.jpg http://www.riuthamus.com/wp-content/uploads/2016/04/Screenshot-2016-04-24-13.33.28-1024x576.jpg  These are...
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DECALS


There is now avaliable in game an option to paint decals over the main hull. Player can place premade shapes and logos or just write some text over the ship. There is also a palette to choose up to 16 colors and 3 filters. Player can add as well their own images by just copy them into a folder named 'Userdefault'. https://1.bp.blogspot.com/-f9Ce7Q09R...
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SFNV Flare, Through Thickness


Hello reader, My name is Laurent Star Vinn and I have a special project I would like to share with you. See all the struggles and triumphs of my game's development and maybe learn something new along the way. Let's get started.  THE VIRTUAL FUNCTION DILEMMA Recently I've started using a new tool call virtual functions and a polymorphic base class....
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Development Day 1(Well, Not Really)


Not too long ago I came across this site, and just a few days before came across this helpful post . After reading it, and fully understanding and accepting what was being said, I realized I didn't have a blog. I was going to use Wordpress, but I decided to use this one.  So it begins...  My love of gaming began when my parents first bought me a...
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Fowl Flying - Final Week


Well, the deadline is finally here. While we didn't get everything we wanted and planned for in, we're happy with what we managed to get done! So, first of all, a collection of new things that were added since the last update: One of the artists(!) composed some tracks for us. There is a menu song as well as a themed song (or two) for each region. Yo...
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Withstand: Minions Quest | Weekly Update 04/17/16


Hi there!  This week was a pretty low outcome week for Withstand: Minions Quest, as I was working on other projects and had a lot of stuff on my mind regarding my "core" job. Most of the stuff for Withstand was actually just planning ahead, creating concepts for gameplay and designing code on paper.  Our current goal is to create a proof of conc...
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Translucency maps


Hello,  A while ago I fiddled a bit with an offline translucency technique as discussed here: http://www.gamedev.net/topic/653094-baking-a-local-thickness-map/ . Never officially made it part of the baking pipeline, even though it should only be a small extension - still just flip and ray test those normals.  Though instead of averaging all samp...
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Played One Piece Ultimate War, tell the world that Dreams never die!


There's Luffy's team on its way to put Sanji to safety, Nekomamushi's team in search of Marco, One Piece Ultimate War Kin'emon and his group headed to Wano and Momonosuke and Inuarashi left in Zou. While playing an early build of the versus mode in One Piece Ultimate War, my first thought was a feeling of deja vu, which wasn't too much of a surprise see...
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The Island - Ethereal (Greenlit)


We have been greenlit! Thanks for all the ongoing support. Time to put some more work into the next test version. A few notes regarding the coming changes. http://media.indiedb.com/images/members/4/3581/3580789/profile/greenlit.jpg Now that the game has been greenlit, we are also working on the implementation of: Steam Matchmaking St...
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The No-OOP back to basics experiment


I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have grown tremendously, but recently I've felt like I haven't been as productive as I've been in the past. This feeling has become stronger watching Casey Muratori...
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An MMO? - Really...


Well... not really. I'm not envisioning creating the next WoW-killer. A MASSIVE multiplayer online game is obviously outside the scope of a lone wolf as myself who is only prepared to spend a few thousand $ on assets (in the foreseeable future), and isn't able to commit to working full time on the project. I just don't know any other word that covers...
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Ray Tracing #3: Let's Get Some Actual Rays!


Alright, ready for the third installment of this ray tracing series? This time, we'll get some actual rays, and start tracing them through a scene. Our scene is still going to be empty, but we're starting to get somewhere. Although the book I'm working from is titled Ray Tracing in One Weekend , it's starting to look like my project is going to be more li...
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March 2016: Funding ran out


Well, I've officially run out of money. (long pause for reflection)  This seems to be a common struggle and problem with indie game developers, and I'm not any different... Do I blame myself? Who else and what else is there to blame other than myself? Of course it's my fault.  I had about $500,000 at my high point. Today, I have no more than $1,...


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