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Developer Journals


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Leadwerks 3: Editor features and workflow enhancements


This update to Leadwerks 3  brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a detailed account of our implementation of this feature   here .  http://www.leadwerks.com/werkspace/uploads/monthly_05_2013/blogentry-1-0-89405400-1369109633_thumb...
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Tips for Working With an Art Studio


In 2012 I had the pleasure to work with Meta3D Studios in developing artwork for my mobile game "Hamster Puzzler," and I'd like to share some tips on getting the most out of working with an art studio.Here's the short version: An employed studio is an extension of your core team, so treat them with the same immediacy, courtesy and respect!  Be prepared  B...
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A C64 Game - Final Step


And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it was meant to be! Oh joy, Smila (the graphician) actually touched up the game even more for a retail release. It has been out for a few weeks now, but if you did...
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A Complete Graphics-less Game #1


The Idea   What's the first thing that the we often notice when playing video games? Most of us see the graphics first and games that look good and have a lot of eye-candy make people immediately interested. Because of this, many (myself included) have been focusing on making good looking games. While I think good graphics are necessary, focusing on grap...
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The TODO List and Making Forward Progress


Journal Entry #2 In this entry, I want to talk a little bit about a very simple thing that many people do when they first start out making a game.  Specifically, I'm talking about a ToDo list.  The thing is, when you start about a project either alone or with a few friends, the thing you need to keep on top of is motivation.  When you aren't being paid, w...
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Not almost done


I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as deep as possible. So far there's a lot of things breaking the playability of the game. I'm trying to define a new genre here. I'm trying to make a market viable...
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Something Special Today...


I received something today that is pretty unique, and I can honestly say that I haven't ever gotten anything of this sort before http://public.gamedev5.net//public/style_emoticons/default/smile.png  Let's see if you are able to notice something different about the copy of our D3D11 book that I received today:   That's right - the copy on the right has bee...
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RuinValor - Water Additions


Most of the core code for the movie and kickstarter process is in place. While I am busy plugging away at other things such as art and concepts the coders have been fine tuning some things:http://media.indiedb.com/images/games/1/22/21100/showoff005.jpg This is a very limited version of the dual contouring equation we are using for smooth land. With the he...
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Hello world!


<p>Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!</p>Source
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Demolition Game Idea


Things I've Learnt   Since Element Rush I've learnt a couple things and added it to my mental book of "What not to do when making games".And one of the things that I noticed is, planning! planning! planning! It is such a integral part to making games, at least for me it is. It helps me avoid several things, derailing the original game idea, getting stress...
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How It Started


Introduction    Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png  I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to understand what I'm actually doing and c. Someone might benefit from it. So behold my random ramblings about my current project, a random (hopefully) believable...
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Weekend Reading: Tales from Journal Land


Here are your Journal Land entries from the period of 5 /11 - 5/18 Stop by and give a welcome to new author Plethora !Project Updates RuinValor - Birth of Talos  - riuthamus shows off one of the 15 images that will make up the parallax video that will help introduce people to the lore of RuinValor , shares the script and also updates on the AI progressCra...
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Gamedev Tycoon vs crackers


An interesting article about the game Gamedev Tycoon, and what the development team did as a pre-emptive strike against game crackers.The sad thing is the part about 97% downloading the crack instead of buying.http://www.develop-online.net/news/44003/Dev-stings-pirates-with-anti-piracy-bug
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Buildings!


Continuing work on Unannounced SENG Game. Here's a screenshot of the various buildings for the towns:http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_185284.jpg
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New Mixer, Dynamic Reverb


basically, went and threw together basically a new sound system for my 3D engine.it is based on a hacked version of my MIDI synth (extended to do 3D positional audio stuff and support arbitrary sound effects, as well as more channels, ...). (the MIDI synth then basically took over for all the other sound-mixing).while I was at it, I also threw on a dynami...
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Lightmapping curved CSG surfaces


I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game development using the Quake and Half-Life modding tools, making game maps.One of the criticisms of CSG has been that it only allowed creation of faceted objects. (Valve's...
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SpaceGameJunkie Dominium Q&A Podcast!


SGJ kindly invited me to do a Q&A session in his regular(ish) podcast - some insights into Dominium the game and my plans for it, and some harsh truths about the pitch discussed open and honest stylee...http://www.spacegamejunkie.com/featured/sgj-podcast-13-dominium-qa-malcolm-sparrow/#more-6485 Enjoy!
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NPC Portrait


Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such arrangements in previous RPG games (Japanese RPGs most notably).Anyway, I thought it would be fun for you to see a progress-composite image. Showing the work flow...
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Never give up. Never surrender.


So... yeah. This is going to be a hard thing to write.It's been long couple months. I was supposed to do many great things, I was supposed to update this blog. I have to come clean: I didn't.Now, I have standard excuses: I was tired, I didn't have time, I had to spend time with my girlfriend and preparing for the kid to be born, I was studying lots of thi...
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IndieGoGo is a go!


Hi, we are Project Domini, a small group of students trying to make a strategy game with story.Please check our our IndieGoGo page!http://www.indiegogo.com/projects/project-domini/x/3134891?c=home
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Alpha-to-stippling


I recently upgraded my older Nvidia card to an AMD one and noticed some discrepancies in how alpha-to-coverage is applied by the two different cards.http://www.dynamique.nl/pst/alpha_test/220-4x.png GT 220: In this picture the renderer uses four MSAA samples combined with a-t-c, which is made obvious by the four-step bands around object/image borders.http...
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A C64 Game - Step 99


And of course lots of little bugs were found and fixed http://public.gamedev5.net//public/style_emoticons/default/smile.png -Live number display was off on a new level.-Beams would sometimes not be removed on the final boss-Disable screen output when saving scores (IRQs go nuts if using kernal save routine)-Cleaned up "extro" textHave fun!Previous Step...
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Man


Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man.


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