Jump to content

  • Log In with Google      Sign In   
  • Create Account

Calling all IT Pros from Canada and Australia.. we need your help! Support our site by taking a quick sponsored surveyand win a chance at a $50 Amazon gift card. Click here to get started!

Developer Journals

Featured Photo

Forcing Consistent Console Properties in Windows

This doesn't really belong as a gamedev.net article, so I'm posting this here. Introduction: If you spend most of your working day inside terminals like I do, then you might agree to having a consistent terminal experience. Font style, colors, and options such as "QuickEdit" and "Insert Mode" should be consistent throughout all terminal applications in W...
Featured Photo

Fluid Dynamics: Advection

Heyy all! . First off, congrats to all the WoA participants. I didn't have the time to do it this year, but I'll try again for it the next go around ;) . So, in my last little let-my-figure-everything-out-by-writing-stuff-down, I got some stuff wrong, and I got some stuff misleading. Minor things, mostly: The last little bit I said about density. Scratch...
Featured Photo

Week of Awesome III - Post Mortem

Now after all the dust is settled a Post Mortem to my entry Bunny Hop. What went right Even before the competition started I was pondering on what to do. In a previous Ludum Dare I had used a nifty 3d side perspective which I hoped to use again. And all in all it worked quite nicely. Built a really simple level loading system which would allow me to bu...
Featured Photo

Postmortem of Soulwielder – Part 2 (Development)

This is part 2 of the postmortem for the Week of Awesome game I made called Soulwielder. This is about the development of the game; the first part was about the design of the game. There were several things that daunted the creation of Soulwielder, notably the difficulty I had with making art, the level-creating tool I made, and the physics/collisions sy...

Urho3D and Pyrotechnics

Urho3D's architecture is based on a component system. You may have heard the term. Essentially, Urho3D provides a hierarchy of Nodes, where each Node comprises a set of transforms (position, rotation, scale), a list of children Nodes, and a list of components. Components provide the behavior and characteristics that turn a regular old Node into a game obj...

Windows 10 Update and Making A Minion In Blender

Ok so today I decided to upgrade my Windows install which was 8.1 to Windows 10 because well it was free! So I shut down Debian rebooted to Windows and then the problems happened! I done all my updates checked for virus' and the like then I was ready. Varified with the Windows thing that I was allowed a free update then I downloaded the Windows creation t...

Channel 9 - OpenGLES on Windows with ANGLE

<p><a href="https://channel9.msdn.com/Shows/C9-GoingNative/Going-Native-41-OpenGLES-on-Windows-with-ANGLE ">My colleague Cooper is on Channel 9 today</a>.</p><div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10637661" width="1" height="1"> Source

PAX Invitation and our preparations

Are you going to PAX? Or are you going to be in the Seattle area during PAX? Then I invite you to come check out our office and our VR game! We're on 3rd and Union, we'll have signs posted and a guide to escort you to the right place! We don't actually have a booth at PAX this year. I wasn't able to submit my game in time for judging back in May (I was t...

Character Controller - Video

http://youtu.be/DwSC7Z9Pf98 Seems legit http://public.gamedev5.net//public/style_emoticons/default/smile.png Pretty stable so far, slope walking, maximum slope angle, interaction with dynamic and static bodies okay, fixed nicely to the floor when grounded. Note this Kcc is being driven by very naive inputs. No accumulating velocities or anything l...

More Engine Think...ing.

For anyone who has considered or is working on RPG engines, at some point we come across the source image that I found in a tutsplus.com article, that refers to a generalized "architecture" for the modules of an rpg engine. This is a good starting point when developing a state-based system, where each state represents a current activity that does not run...

WebGL Port

The thought of preserving my participation to this year's Week of Awesome (III) led me to investigate the new Unity 5 exporter to WebGL. My goal here is to try to port the game to WebGL and upload on a platform such as Kongregate to see how easily it can be achieved (and if at all lucky, make 25$ off ads woot woot!). I've tried the exporter, fixing a fe...

KREEP, mutagen.

Hi all! A real update this time with more content than news... As mentioned in the short description of the game in the early days, game rule mutators were planned to spice up the gameplay. I got half-way through implementing and fine-tuning them (currently nine mutators are planned for the final version), so I thought they are ready for an early look!...

Extending Java classes from JavaScript

Hi! So this entry will be dealing with the Nashorn JavaScript engine found in Java 8+, specifically, how to extend a Java class from JavaScript and use the resulting JavaScript object in the Java side. Extending Java classes from JavaScript First this what I want to do: Extend a Java class from JavaScript implementing a specific method. Fetch the r...

Engine Update - Rendering Bounding Volumes

I'll get Bounding Sphere bounding volume to render shortly. I just wanted to render a AABB. Awesome thing is it's now fit to the actual mesh. Sometimes when the mesh gets imported - it has to be scaled down a bit leaving the min max verticies for the AABB to be the same. I'll fix that after loading time - so it's best fit bounding box. Also I added blinn...

Week of Awesome 3 - The End

[Disclaimer: This isn't really a post mortem of any kind. More akin to somber reflection of the past two weeks.] Well, I'm a little disappointed. Not really related to the game jam itself, but concerning the fact that several spontaneous personal issues made it impossible for me to dedicate any time to the second half of the competition. I wasn't able to...

In a time for math!

I have probably brought this up before. But I feel the need to share my updates on it. First a little background. I have been trying to get better at math, especially math that pertains to video games and 3D. I kept getting snagged and it was always at the beginning before anything really complex happened. Something was missing, I didn't have something I...

WoA III - Another Distraction for Participants

Even though I haven't entered a game into the Week of Awesome III, I still followed along, played all the submitted games, and wrote up some reviews. I've met a lot of cool people and great developers. My review thread got lots of good feedback and I'll probably be getting a few new friends out of the deal, but I feel like the relationship is a bit lop-si...

TotAW C3 PR Tour

This is probably more for my interest than anyone else, but I'm tracking TotAW Chapter 3 announcements: MPG blog: http://www.gamedev.net/blog/717/entry-2261483-temple-of-the-abyssal-winds-chapter-3-expedition-into-the-temple/ MPG twitter: https://twitter.com/prankstergames MPG Facebook: https://www.facebook.com/prankstergames MPG Google+: https://plus....

Windows 10 is awesome, Windows 10 upgrade DRM is horrible!

I figured I'd write a quick post about the incredibly painful upgrade to Windows 10, mainly due to their brutal DRM/key system... now that I finally have the dev systems running again. Originally I was running Windows 7 as I chose to skip version 8 for obvious reasons. I've been using Mac OS as my primary system for many years now, but as we're focused o...

7 days left to release our first game!

Just one week left to release our 3 year project Fran Bow. We managed to get it on steam through greenlight and GOG, so these will be the first places to find it. Later on we will start working on the mobile versions and, if we make any extra money from it, start looking at the playstation and xbox versions! I can't wait to have time so I can put the game...

Tank Tactics -- getting distracted by bells and whistles

Okay, so I have to admit, I dig the WarThunder Ground forces kill cam. And I'm attempting a rough duplication of it here. I'm learning a lot about shaders, rendering things always on top, and about the Animation class in Unity. Though I was a little disappointed by swapping materials through animation, this seemed broken, and I don't know why, other t...

The Arena Update

After taking a long week to help a friend build a game for the Week of Awesome I took a little time to convert the ASCII game into a GameJolt game . This doesn't mean it is power by their servers it just means you can download it from their site and use your GameJolt user and token to login to the game. As I continue to work on the game more of the Game...

Game concept?

Well, the first challenge in making a game - concept. Since this is my first game, I have kept the concept simple :- a slime(or a blob) trying to escape a lab . I have decided to keep the game play minimal with only movement and jump abilities. Also, me being a designer at the core, I want to make this gorgeous.

Week of Awesome III, Part 7: Post-mortem

This is my final entry about the week of awesome where I look back on the game I created and comment on how I think things went. I'm quite happy with the speed of the development overall, though there were some hiccups at the start of the competition. At the start of day two I found out that code that is responsible for rendering the meshes sometimes doe...

user(s) active in the Journals

1 members, 42 guests, 1 anonymous users

Bing (1), riuthamus, Facebook (1)