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Developer Journals


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You Run!


http://i.imgur.com/jwx4LMd.jpg I 'm happy to announce that my first android game named 'You Run' is now on Play Store. I have spent about 32 days working on this. It has got multiple levels and many other features. The game is still in its prototype stage and I have to still work a lot on it. You can get more information about it from here: htt...
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Viewback - A Video Game Design Tool


Viewback is a tool that helps game designers conduct usability play tests. It forwards the debug information from your game to your wireless device, where you can see it and the player can't. Now you can diagnose problems with the game while your playtester enjoys her experience. You can see changes to internal game state and send commands to the game in...
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Daath Galaxy Trailer, Greenlight & IndieGoGo Launched!


https://www.youtube.com/watch?v=zlv-nqFl_6w Indie developer Black Lodge Games has spent the last 6 years working on an epic science fiction role playing game called Daath Galaxy. Now with IndieGoGo, the developer is trying to find funding to do full voice acting for the entire game. The first trailer of the game was recently unveiled to not only...
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DSM Robo 2


http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_11014.jpg I picture this little bugger to be like a roach of sorts. He will fly, however, so its more like a beetle than a roach!
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A Wicked what now?


Introduction HI gdnet people! Wicked Lair is the project i have been working on for about a month and a half now, its my take on a Dungeon Builder / Tower Defense mashup. The goal in the game is to build out your dungeon going deeper and deeper, and spawning units to defeat the heroes that are constantly trying to raid your Lair and slay you (...
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Hexadecagon Maze


Yesterday I had an idea for a new maze. So I decided to code it. And share my experience in a Journal. Day 1 At first, I wasn't sure what kind of maze it is going to be. I just had a vague concept that the cells will consist of a mixture of hexagons, squares, and triangles. So I took out a pen and a notebook and did a sketch (1). http://members.game...
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Finally got hired!


Hello Again! These last few days I've been under the radar, my poor blog probably feels really lonely right now, but there's a good reason. I have sent my CV for a local studio in hopes of getting a full time job as a programmer in game development. For my own surprise, they have actually called me two days after I sent it. Just a week after I sent my C...
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Languages


This time I going to talk a little about my early plans on incorporating languages into the game. I want all the text you encounter in the game to mean something, even if it is in a made up alien language. To do this I'm going to generate (somewhat) meaningful sentences that are converted to the alien language. I'm thinking that simply using a generated...
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The Infocom Project: Infidel


Today I completed my 14th Infocom game, Infidel! For more information about my attempt to finish all of these games, see here: http://www.gamedev.net/blog/717/entry-2259971-the-infocom-project/ http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_69377.jpg So, Infidel. The good: Unique, intriguing setting (Indiana Jones!). Pretty small, foc...
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Our first game, An endless run with a transformable cat!


We are Ninehead Genasha, a hobbyist team who loves creating games. We consist of two programmer,Kevin Yudi Utama and Winson Waisakurnia. We are currently working on our very first game(Well we made game for our homework before), an endless run game with a transformable cat. We give this game a straight forward name, CatRunner. We plan to make a journal sh...
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I, Blob


Just a quick post. Have been fiddling with the graphics in my soft body game, and have implemented some basic shadow mapping and some specular highlights on the blob. Seems to add a pretty nice sense of the 3D-ness of the blob, which was a bit lost when I made the colour darker. I'm doing a far more straightforward extrude of the blob than the insane...
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First Look into Portas Aurora: Battleline Concept


https://www.youtube.com/watch?v=fylAAnvbwqQ This video highlights a few elements of the game and concept ideas. Updated the graphics to a Standard resolution Prototype Version of the Interface Any feedback is helpful. http://button.indiedb.com/popularity/medium/games/34410.png
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Week 3-4 : First draft up and running, toolchain to prepare graphic files


Hello, Last week I could complete the main planned tasks : get a running version (swing and android), just displaying the game board. (android snapshot , hope it works) I delayed the other task to this week (it has been done this early morning : Create the title picture (just a simple text using a fancy font) Instead, I consolidated the scripts tha...
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Pixel art is time consuming


Art is tough: Pixel art is very hard in my opinion. I have no patience for it and I really suck at it. I might need to work with a pixel artist and I never worked with an artist before. I hope I can work with one in the future. Code chat: Enough crying about art. Let me explain my tile engine. The tile engine is using std::ifstream("test.Worldmap");...
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My First Excursion Into the Unreal Editor


While in-between major projects that use the Unity game engine, I decided to give the Unreal Editor a spin to see what all the hype was about. For those of you who just want to see the cool stuff first, here's a video of my first playable Gauntlet-like dungeon crawl prototype finished in about twenty five hours of work. https://www.youtube.com/watch?...
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JBEngine: Level Editor Export, Artwork and Library updates


Okay so I really haven't managed to get much done in terms of coding but I have learnt quite a bit that will hopefully be very useful. Okay so I started off by creating the Export part of the Level Editor which means I now have a full pipeline for level production, I can create assets, place them in the scene and then save them to an XML file. This XML...
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ITT: Current state of the game


Hello game dev.net, For my first post I will be discussing the current state of the game as to what we have completed so far and what we are currently working on. To any one who is not familiar with our current project, or who want to learn more head on over to this forum post Here ! Currently, we have the player registration and log in screen up and wo...
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New tech


I finally got it running at real-time speeds. Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, digging coal, building destruction, etc. Imagine "Cortex Command" but in 3D.
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Adventures in Programming: The Start....Kinda....


Well, not the start of my adventure in programming, that started when I was 14, and it started on a single core, 800MHz Pentium with 32MB RAM and 6GB HDD, but thats another story. This is the start of my new attempt at a journal series! Here I'll discuss problems, and solutions I have while programming...just about anything I'm programming. This may be a...
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Roguelike Back to Development


Alright I'm probably coming off like a 3 year old that can't decide; pool or park? Those two comments on the last entry have been stuck in my head this whole time. So much so that I just couldn't commit to another project, even if small and temporary. Instead I've been spending this whole time making small tech demos, testing ideas and trying to get my id...
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6 New Daath Galaxy Screenshots


Latest Alpha Screenshots Here’s some updated screenshots from the current alpha build of Daath Galaxy. Here, we’re flying around on a planet. You can hop out of your vehicle at any time (careful!) The rest of the pictures show the player exploring the planet. Still much work to be done, but thought I’d share the progress! http://daathgalaxy.com/wp-cont...
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Weekend Reading: Tales from Journal Land


Here are your entries from 8 /10 - 8/16 Welcome new authors cyberspace009 , Gregory Cheyney and PsichiX ! Project Updates My attempt at making a platformer - AFS takes inspiration from his experience with technical drawing to try to come up with a consistent art style for his platformer LOST ORBIT Development - PixelNAUTS is wrapping up development...
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Cocos2d-x + Box2d Breakout Updated


Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos2d-x. If you want to use physics in a Cocos2d-x game the current standard way to do this is to use the integrated physics classes, which are Chipmunk-based by...


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