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3D Paint App Progress


Just a little report for anyone who is following my progress on my little 3d painting app from my previous post. I'm trying not to get too carried away spending too long working on this, but am planning to do a release earlier rather than later, even if it has lots of improvements still to be made. I've already got most of the features I was aiming for wo...
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Temple of the Abyssal Winds v4.5


Temple of the Abyssal Winds version 4.5 is now available!  http://youtu.be/7U-mNJy-sW4   Temple of the Abyssal Winds is a classic style role-playing game, for Windows and iPad. You can get more information on the website: http://www.prankster.com/totaw .   This release includes minor bugfixes and features. See http://www.prankster.com/t...
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Programmer Art: Better Normal Maps


I was once discussing with someone how they were creating normal maps in this thread. http://www.gamedev.net/topic/666662-normal-map-generator-from-diffuse-maps/  The basic idea is (and we have all done it), you take a photo texture. You use that photo for your diffuse, but you have normal mapping in your engine and you want to show it off. You simpl...
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Spellbound Game Play Video


I created a 10 minute game play video of Spellbound this afternoon and thought I'd share with everyone. This is played in a room scale environment on the HTC Vive and features a locomotion system I invented. Have a look   https://www.youtube.com/watch?v=D2o3lGjqYT0
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Major Update


After weeks of hard work, we present to you the new and shinier version of Epistory. You spoke and we listened. We understand it would have been better for most of you to receive the update in chunks over the weeks but given the amount of changes it was a lot easier for us to handle one big transition to the new version instead of several small incrementa...
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Why iOS's New App Store Subscription Revenue Model is Great News for Indie Developers?


Original Post at: jordabonser.com​  A pre-WWDC announcement has been made by Apple to inform of a new app store revenue model, but how does this effect indie developers?  The New Revenue Model This new model is an extremely positive change for both developers and users if done properly. The model allows for subscription based revenue with th...
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Losing the Training Wheels: Some thoughts on moving from D3D11 to D3D12 – Part 1


Note: This article was originally posted on my blog , go check it out! Also, the article editor might have eaten some of my formatting, my apologies for that. LOSING THE TRAINING WHEELS: SOME THOUGHTS ON MOVING FROM D3D11 TO D3D12 – PART 1  A new generation of graphics APIs has been released into the wild. With it come promises of improved perfo...
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NASA's Blend4Web-Powered Project Won a Webby Award!


It seems though the story of Experience Curiosity , a Blend4Web-powered simulator developed by NASA, is not quite over. This interactive web application featuring the famous Mars rover was nominated for the highly prestigious Webby Award (aka Internet Oscar) granted to the most exemplary online projects of the year.  After a preliminary stage of...
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Shadow Mapping Part 5 PCSS


It’s been a while since my last post. I’ve been busy with the university and stuff and couldn’t make much time to work on my journal, though I’ve tried a lot of new things, so I decided to share some of them with you guys.  If you don’t know what PCSS (Percentage-closer Soft Shadows) is, it’s a technique NVidia came up with to generated soft shadows...
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The Generic Title, Sequal to "I don't have a title"


Hello again. I have gotten the FPS template to a point where there are a few different weapons: Semi automatic gun, Fully auto gun, burst fire gun, Energy gun(semi). The players can: Run, Walk, Jump, Pickup weapons and energy cells. I also have a "feature" you can take another players weapon (I have since then added a option to disable that), So you...
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My first Lord of Dwarves playthrough


For the first time in three years of Lord of Dwarves development I sat down and played an entire scenario from beginning to end. Naturally I’ve been playing the game in bits and pieces as I develop it, but this time I set up a scenario and set out play it till the climax. No stopping to fix a bug here or tweak a UI there. And you know what, I’m happy to s...
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How To Edit 'Craft The World' Game Files


Craft The World is in interesting hybrid of Gnomoria and Terraria . The main game files can not be altered ( yet ), however all of the resource files can be accessed and changed. ( IE: creatures, dwarves, behaviors, crafting recipes, textures, sound, animations, items, armor, weapons, money, e.t.c. ) To get into the files, you will need to instal...
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June: Spellbound, Steam & HTC


Lots of exciting news for this month! HTC Meeting: Last week I walked down to the HTC office for North America and tried to get a meeting with their VR people so that I could give them a demo of my game. On Monday, I had that meeting and it went very well. Before going to the meeting, I sat down and had some coffee with my girlfriend and we tal...
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Turn based Tanks, an update


So with limited time, I decided to laser focus on just one thing, and that was optimizing my radial pathfinding. Honestly, probably didn't need to be the focus, but when you don't have a boss, or a time frame, might as well follow your passions. So, first thing of course, was to profile things. Which is relatively easy to do in Unity, though their pr...
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Steam Summer Sale


Greetings all, If you haven't checked out our games before now is a great time. Steam is hosting its annual Summer Sale and both of our games on Steam are 85% off! At just over $1 you can't beat it. Check them out if you like adventure and good times. The Lost City of Malathedra STATIC: Investigator Training
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Update


I was going to hold off until I was done most of the components of my game engine, if you can call it a game engine, but am too excited to wait as it will be another year at least. The big 5: -** Just finished geometry grouping and am able to render a world of over 800,000 faces seamlessly. no performance loss, 60 fps. ** - currently working on upda...
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Enemy Variants, Palette Swap in Photoshop for Pixel Art


Hey everyone,  This weekend I managed to finish off my Weapon Upgrade UI, and it is FULLY functional and VERY easy to expand if needed. But more on that another time. Tonight I wanted to focus on some graphic updates.  If you've been following along, you've all seen my 'Skinbie'. He's been in the game from the very start, without any real signif...
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Some new artwork


I had to put the game on hold for the last 6 months, because I've been too busy working, but now I'm back on the game full time. Last week I started on the 2D artwork. These are some dialogs for the game's story line. http://astronautz.com/MercTactics/blog/girlDialog.jpg http://astronautz.com/MercTactics/blog/baldyDialog.jpg
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First Journal, Project Announced


Welcome to my journal. Don't want to spend all day typing instead of working. I've been doing small hobby projects here and there that always seem to fail via burnout and overall lack of motivation. I think I've had 10 different game projects over 10 years now. I'm really pushing to see a project through to the end and starting some form of game comp...
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Cool Bug


I've been mucking around with Temple of the Abyssal Winds lately, fixing minor issues and such. While doing this, I found a cool bug worthy of sharing.  http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_100394.jpg   The bug is, cast an attribute buffing spell on the main character, say "Strength". This should work if you drink a po...
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Status report 6-15-2016


status report 6-15-2016 the game is really coming along. its now complete, stable, and appealing enough that i've started playing it just for fun, instead of playing store bought games i own. "resource tracking on a per resource basis" and "lack of variety in diet affecting mood" have really made gathering and preparing food more realistic, challengi...
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3D Painting App


Frustrated with the clunky support for 3d painting in blender, I've been looking for alternatives. I couldn't get Mari and some others to even run on my lowly PC (intel HD graphics 3000! ). So in typical 'do everything yourself' style , I decided to knock something up myself. After all I'm not after anything groundbreaking, just something...
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SpellCraft update and adventure mode


Hello! It has only been two weeks since my last entry but I wanted to show my progress and talk about adventure mode so here I am again. So what is new: - using libgdx ViewPort so now it should run on all devices with a screen size of at least 800x480 - screen backgrounds - creature graphics: removed the ugly magenta placeholder color - GUI improveme...
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MMO: Spectrum Of Design - Part 3 Does This Rollercoaster Have Sand?


Spectrum Of Design a blog series by sunandshadow aka Mare Kuntz   Blog #3: Does This Rollercoaster Have Sand? (Themeparks, Sandboxes, and Sandparks)  Themeparks and Sandboxes represent two different philosophies about what a gameplay experience should be like. Themeparks are concerned with giving players a well-paced, story-rich experience. T...
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KREEP, birthday.


Hello there! Small update but big announcement this time ! Operation KREEP is one years old and it is available on Steam! Here it is, its Steam store page in its full glory: http://store.steampowered.com/app/446050/  Technically speaking, it is a tad bit older than one year. I wrote the first draft of the design doc in 2015. May 22. and t...
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Game Code Issues


We have reached a halting point. We need your help now. Please help us fix the broken code. Check out the latest post on this forum.  http://www.gamedev.net/topic/679255-parkour-game/
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Priorities Schmiorities


We are off to a good start, or shall I say, restart. From a development perspective, things are going very well. I have managed to make the small3d game engine build on Windows and Linux (Debian), just a few days after I had written about focusing on OSX development and not knowing when I would have the time to produce the other builds.  From a blo...
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The Grand List Of Console Role Playing Game Clichés


The Grand List Of Console Role Playing Game Clichés from  http://project-apollo.net/text/rpg.html   There are few people who love a good console RPG more than I. Games like Final Fantasy , Grandia , and Skies of Arcadia set a standard of majesty and wonder and immersion that American game designers are challenged to match. And yet, as I p...
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Merpocolypse Entry 1: Intro and to do list.


Apocalypse is a video game I am creating through the past help of kickstarter and birthday money.  The game centers around Mertopia as it goes through the crisis of a zombie plague. Though not directly aimed at them the game is pretty kid friendly. And I've made a lot of progress on it do to throwing myself into my work (this is do to personal circu...


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