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Developer Journals

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KREEP, mortem.

Hi everyone! Wow, almost three weeks passed since the release in a glance. A lot has happened with me and KREEP, but I wasn't really active on these weeks http://public.gamedev5.net//public/style_emoticons/default/sad.png ... I think it's kind of time to talk about KREEP in past tense, though it's story is not over yet, but I'm focusing less and less day...
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Bandit's Shark Showdown - Can Video Games Help Stroke Victims?

It's been a long time since I've posted, but with good reason. For the last couple months, I've been busy building our newest game: Bandit's Shark Showdown! Released as a launch title for Apple TV and now out on iOS, the game represents the latest generation of our animation/physics tech, and will power the next round of stroke rehabilitation therapies th...
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Progressing slowwly

Hello. I finally started the layers system. For now, I only have "objects" layers. In the following images, one layer is set to add trees, a second one to add grass and a third to add two types of rocks. The layers here only add objects on the ground. It is possible to use them to populate a "box" with floating objects (for an asteroids field for exam...

AuroraRL - Version 0.5.0 is out!

New version is out! What’s new: New tutorial – at game start player now can choose an optional tutorial mission in a Solar system New quests: Heritage and Quarantine Modding support. Currently modding documentation is available only in russain at http://ru.aurora-roguelike.wikia.com/wiki/Быстрый_старт_по_созданию_модов Humanity upgrades – now playe...

Learning Blender

Hi there! Long time no see. Been busy, but learning Blender. I figured if I knew my way around various GNU programs (GNU screen, less) and their keyboard shortcuts, how bad could Blender be? I've spent the past few days learning blender, and I am loving it! Though, compared to 3dsmax, the object modifier stack is a bit limiting. I originally set out to...

Color.. not that simple

Last year when I started drawing characters for my "Cult RPG", I noticed how the standard RGB and HSL/HSV color pickers are no good at selecting real-world colors. So I studied up on color perception. The good news: this problem was solved 100 years ago. Bad news: software developers are still in the dark. So, fellow devs, check it out... I won't go into...

Spriting Update - Possible sprite frame

So, I'm still awake. Been toying around in GraphicsGale a little bit, trying to make a decent sprite outline that I want to use. This is what I currently have made: https://i.gyazo.com/d9cbf6296af4dabfaec055a06abbfa45.png I like the head, for sure, but I haven't decided about the torso yet. I think I may make it a bit thinner, but I haven't yet decided....

Just Death coming to Steam!

Just Death is an “Open-World Sandbox Crime Game” set in procedurally generated cities. At its core gameplay mode - Just Death is my take on the Vigilante genre. You must rid the streets of “thugs and scum” using your antihero, playing in the first or third person. Due to the procedural nature of the environments, I can provide ample replayability with e...

Jasper's Place

So, I haven't worked on GC in quite awhile. I've been playing a bit of Path of Exile lately, so my urge to play/work on a turn-based RPG is at a pretty low ebb. I typically play games at my PC in the dining room. I have dual monitors, and on the other one I've typically got Thomas the Train cartoons or Leapfrog counting/letters cartoons running for my ki...

MCTS AI development for "Six Making"

Six Making is a fairly standard 2 player abstract strategy game. http://boardspace.net/sixmaking/english/Six-MaKING-rules-Eng-Ger-Fra-Ro-Hu.pdf Vis-a-vis other games in the same class, the interesting point is that it's in the class where winning is akin to solving a puzzle - finding or constructing a winning position - rather than accumulating a materi...

Pre-release uplate of the demo version

Hi all! We are glad to say, that the release date of Android version is December 1! A few days left :-) Now we have an updated demo-version of the game (for Windows) at our website http://www.povkh.com , in which we have some hotfixes: - Scroll bar added to map selection screen; - Fixed menu bugs and error; - Fixed a bug with looped environmental sounds;...

Fantasy Tactical Combat - Adding Some Polish

Developer Update: I meant to write my journal about this sooner, but I messed up my project when I was upgrading from the 30-day trial of Grids to the Grids-Basic module. I didn't backup my project before starting (like a noob) and when I tried to import the new library, it did something wonky. Long-story short, I wound up with a busted project so I spe...

The Story Continues - Chapter Two now available

After fighting an insectile corruption and embracing the power of fire, we left our heroine and her companion at the edge of the Forgotten Forest. Along the treacherous, twisting paths of her adventure, she began to uncover the secret pieces of her story. Now she must fight not to drown under the crushing weight of uncertainty and fight with dignity tores...

Article : Lessons of Lorecraft

<p>Hmm, could have sworn I’d already published this one… <img src="http://dominium.maksw.com/wp-includes/images/smilies/simple-smile.png " alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p> <p>But, here it is anyway for those interested. </p> <p><a href="http://dominium.mak...

Handling a rigid actor carried by the player in PhysX

This took me a bunch of time for a number of reasons - I'm still very new to PhysX, there were a number of issues that sidetracked me and coming up with a reproducible test scenario is actually a lot harder than it may seem at first glance. The number one problem that I faced, however, was a lack of information, which, combined with a couple of rash misre...

Edge Grabbing

Afternoon. Got the start of edge grabbing working now. You have to hold down left mouse while jumping or falling to enter the grabbing state, then the system will attach the character to an edge when it is close enough, locking him into the correct position and orientation. Next up I'm going to tackle shimmying along the edg...

More about v3.01 of Candy's Space Mysteries coming soon !

Hi everybodies, Lately, I've published v2.27 of my upcoming game: Candy's Space Mysteries : Missions on the Blue Planet. Now, I'm at v3.01 and I verified most the ideas. Friendly, Xylvan, Xilvan Design

It goes smoothly

Update: Since last time i have successful continued the "Leverman Devlog" series and uploaded 65 episodes! It goes very well and we make steady progress towards a physics based platformer ;-) We are at the point where we start creating the actual platformer with an integrated level editor. What we/i have done so far: - Rendering pixels directly on a...

Creation of Zergification tech demo: Town layout generation

Town generation Time to explain in depth how I'm actually generating the town. My initial plan was to put all the generation code in the single world_builder class, however, quite soon I realized that it takes a lot of time to compile a class that big and I'll need to recompile it all the time. Because of that I have split the code into five classes:...

If an RPG falls in a forest, but the trees suck, does anyone care?

My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain. Forested areas appeal to me greatly, so it makes sense to set my game in a forest. There's just one problem... ... ... I can't draw trees That is to say, I couldn't previously draw trees. But I've gotten better over time. I'v...

Chapter 4 PR tour

Probably only of interest to me, I'm tracking various chapter 4 announcements here. http://www.gamedev.net/blog/717/entry-2261629-temple-of-the-abyssal-winds-chapter-4-the-false-church/ http://www.gamedev.net/topic/673029-temple-of-the-abyssal-winds-chapter-4/ https://twitter.com/prankstergames/status/662628141865771009 https://www.facebook.com/prankst...

!) Our dear paper events

Hi, long time no see. Two months and a half since last entry... I've been working a lot on this little thing but for some reason I feel that I haven't made much progress, and by "for some reason" I mean that I got a new computer so I have been playing a lot games instead of working more on this. I'm still stuck on the first mission of my game, although...

Kill All... Nothings?

I've been working hard lately on making a fun little platform game where you shoot demons in the face with a whole bunch of weapons and mess around with portals to the underworld. The thing is, so far I've only got the basic platforming physics sorted out and am in the process of working out a well-rounded system for importing data and assets for all the...

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