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[Icbm] Update 2 - Paradrop And New Particles


Hours till prototype complete: 177 Hours logged July3 - July 16: 43.5 I finished adding in animated sequences for my particle systems as well as my C130 paradrop functionality / animation. I also finally registered my LLC as well as trademarks. Didn't get a lot of stuff off my backlog list. Touched up some textures and what not. Going to have to get...
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Magic Item Tech, Testing – Part 3.


Hi all! It is time for some software testing framework talk again ! As you know, I’m a big quality/testing advocate (especially when it comes to software!!!), and I’ve been working for a while now, in my "lab", on a high-level testing and automation framework, since I’ve reached the limits of usefulness of unit testing my game projects. I’m going to...
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Haste, slow, and refactoring


As part of the AI and control refactor, I refactored the basic components that provide the turn-basedness for the unit controllers.  Previously, the turn system was controlled by 2 components: the Turn Scheduler, which runs scene-wide and provides a 'heartbeat' on a specified timer; and the command queue component per combatant, that listens for the...
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Rocket Rascal Postmortem


My latest game, Rocket Rascal, was just released into the iOS and Android app stores. (You can get it here for iOS and here for Android )  It's a little too early to tell whether the game was a "success," though it has definitely had a slow start. Instead, I just wanted to discuss some of the good and bad points that came along with development....
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Simple Brilliance, Crunch Time


Simple Brilliance The thing I was working on tonight was getting all of my enemy variants into the game. I've got the color variants done, with the red versions being more difficult to kill, and I'm working on getting the limb variants in. This took a little bit of thinking as to how would be best to handle it.  I knew I would need an animatio...
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My first Lord of Dwarves playthrough


For the first time in three years of Lord of Dwarves development I sat down and played an entire scenario from beginning to end. Naturally I’ve been playing the game in bits and pieces as I develop it, but this time I set up a scenario and set out play it till the climax. No stopping to fix a bug here or tweak a UI there. And you know what, I’m happy to s...
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3D Paint App Progress


Just a little report for anyone who is following my progress on my little 3d painting app from my previous post. I'm trying not to get too carried away spending too long working on this, but am planning to do a release earlier rather than later, even if it has lots of improvements still to be made. I've already got most of the features I was aiming for wo...
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Temple of the Abyssal Winds v4.5


Temple of the Abyssal Winds version 4.5 is now available!  http://youtu.be/7U-mNJy-sW4   Temple of the Abyssal Winds is a classic style role-playing game, for Windows and iPad. You can get more information on the website: http://www.prankster.com/totaw .   This release includes minor bugfixes and features. See http://www.prankster.com/t...
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Spellbound Game Play Video


I created a 10 minute game play video of Spellbound this afternoon and thought I'd share with everyone. This is played in a room scale environment on the HTC Vive and features a locomotion system I invented. Have a look   https://www.youtube.com/watch?v=D2o3lGjqYT0
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Back To The Platformer


Struggling to get going this morning, so thought I would update my journal for a change. Did a bit more work on the spaceship game I posted about last, until I decided once again to dust off the platform game and continue with that. The spaceship game was a neat idea but a bit too ambitious and was growing out of control.  So I'm hoping instead to us...
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Radioactive Goop, Flashing Lights, And Lots More!


Hi all, It's been quite some time since i last posted a journal entry. This hasn't been for lack of development of the game, more lack of free time where i'm not being a Dad, working my day job, or finding a few minutes to add to the game. Unfortunately for everyone who reads my journals, writing about my progress kind of came last, and for that i'm...
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I'll Just Leave This Here


http://www.youtube.com/watch?v=FrMIPfB3eks
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Temple Of The Abyssal Winds V4.7


Temple of the Abyssal Winds v4.7 is available for Windows. This is a minor release and there is no reason to upgrade if you already have a working version. Users who had trouble on older versions of Windows might have better luck with this version. There is no corresponding iOS release (nothing changed for iOS).  Temple of the Abyssal Winds is a clas...
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What Programming Language Should You Learn To Get A Job In The Game Industry?


If we count id Software’s game Quake as the beginning of real-time 3D games, then it can be said that the C programming language is the foundation of modern game design. The original Quake engine was written in C, using an interpreted C-like script language called “QuakeC” for game logic. By the time Doom 3 was in development, id Software had moved over...
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Entry N+2


Hello again. I have started getting back into ToyMission, Yay! Tomorrow I plan on mounting the Win10 ISO and seeing what it says about my license key(A test in a VM resulted with some kinda null pointer access violation when trying my key). That's all for now. Till next time, Ryan.
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Oh Frabjous Day!


Callooh Callay! The time has come!  I've taken a day off from work, so I'm going to be pounding away at this for the next 5 or 6 hours (I've already been at it for a couple) in order to meet the deadline I've set for myself (tomorrow night).  Don't want to waste time saying too much right now. However, I've managed to shave off most of my list,...
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Integrating Google Play: An Early Open Alpha


This is my first time playing with Google Play Services integration with Unity. It's pretty early Alpha, but should still be fun to play, and I've got an integrated google leaderboard that I'd like to test out. I look forward to seeing your high scores on the leaderboard!  Here's the link: https://play.google.com/apps/testing/com.Ferrous.RollS...
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V0xel Sp4ce: Open sourcing!


Hello fellow game developers!   I've been making the basis of a Voxel-based space game named V0xel Sp4ce for some time now. It's gotten to the point where it works well enough, and has enough functionality, that I felt it was a good time to release it to open source. I put it under the MIT license so when it eventually reaches beta, I can make the be...
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Kreep, Post Steam.


Hi everyone! Haven’t been around the INTERNETZ lately, sorry for that (been busy with a lot of work and important decisions to make ). I promised a postmortem thingy after the Steam release of Operation KREEP , so here it goes! Before I jump into numbers, I’m going to describe the project a little, what went well, what didn’t, the usual...
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Back to skool!


Had to learn Pythagoras and Trigonometry as I didn't realise that a large amount of game development relies on them.  Plus SDL can't draw circles so I came up with a function that takes steps and draws them with lines, this way you can drop the steps right down to basic triangles -or just a line or a dot- and then go from there. Plus it makes it easy...
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Rocket Rascal Optimizations


My latest game, Rocket Rascal, was just released into the iOS and Android app stores. (You can get it here for iOS and here for Android ) I wanted to write a little bit about how I got the performance of this game to an acceptable level. For being such a casual game, I hit some serious performance issues late in the game. The iPhone 5 ran pretty...
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[ICBM] Prototype Video + Project Update


I'll start with a video first. The video shows a lot of randomness, but it shows the prototyping of some AI and completeness of gameplay AI, sound, particles all starting to come together.  everything I have done is in this video. I had a couple bugs with some other things that I decided not to show...
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What is Lord of Dwarves?


Lord of Dwarves is my hobby project turned mild obsession. Lord of Dwarves is a resource gathering and city management game in a fully constructable/destructible 3D voxel world. It has a focus on building building custom 3D structures and defending them against hoards of invading monsters. https://i2.wp.com/www.lordofdwarves.com/uploads/4/5/9/1/...
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How To Edit 'Craft The World' Game Files


Craft The World is in interesting hybrid of Gnomoria and Terraria . The main game files can not be altered ( yet ), however all of the resource files can be accessed and changed. ( IE: creatures, dwarves, behaviors, crafting recipes, textures, sound, animations, items, armor, weapons, money, e.t.c. ) To get into the files, you will need to instal...
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June: Spellbound, Steam & HTC


Lots of exciting news for this month! HTC Meeting: Last week I walked down to the HTC office for North America and tried to get a meeting with their VR people so that I could give them a demo of my game. On Monday, I had that meeting and it went very well. Before going to the meeting, I sat down and had some coffee with my girlfriend and we tal...
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Update


I was going to hold off until I was done most of the components of my game engine, if you can call it a game engine, but am too excited to wait as it will be another year at least. The big 5: -** Just finished geometry grouping and am able to render a world of over 800,000 faces seamlessly. no performance loss, 60 fps. ** - currently working on upda...
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Some new artwork


I had to put the game on hold for the last 6 months, because I've been too busy working, but now I'm back on the game full time. Last week I started on the 2D artwork. These are some dialogs for the game's story line. http://astronautz.com/MercTactics/blog/girlDialog.jpg http://astronautz.com/MercTactics/blog/baldyDialog.jpg
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Status report 6-15-2016


status report 6-15-2016 the game is really coming along. its now complete, stable, and appealing enough that i've started playing it just for fun, instead of playing store bought games i own. "resource tracking on a per resource basis" and "lack of variety in diet affecting mood" have really made gathering and preparing food more realistic, challengi...
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3D Painting App


Frustrated with the clunky support for 3d painting in blender, I've been looking for alternatives. I couldn't get Mari and some others to even run on my lowly PC (intel HD graphics 3000! ). So in typical 'do everything yourself' style , I decided to knock something up myself. After all I'm not after anything groundbreaking, just something...


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