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Developer Journals


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My Steam Greenlight Experience For An Indie Space Shooter Game


Hi guys, I just came into GameDev and thrilled to see the awesomeness here at the moment. I would love to be a part of this community and would like to share my experiences related to what I know and are going through with respect to games and more games. As my first post to this section, I would like to share my hands-on experience with my ind...
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Planet Engine - Frustrum Culling and Horizon Culling


I decided to take a step back from the noise and terrain generation and move back towards the actual generation of the mesh at varying levels of detail. Something that needs work anyway and might hopefully make some of the other stuff make a bit more sense. I discovered pretty quickly that just a very basic frustrum check works really well in this co...
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C++ IDEs - a rant


As regularly happens, I found myself with wrestling to shoehorn SSE code into a codebase compiled with visual c++ 6 (from circa 1998), and realised I should be checking out the more modern IDEs. I can already hear the *gasps* from the readers. Let me explain. I am one of the users of the earlier IDEs who has been most unimpressed by the later offerin...
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Epilogue


I've taken the time to reflect on the competition now and decided to do a short pre-post-mortem (as I do intend on revisiting after seeing comments from the judges).  Why did I join? Bluntly put, I wasn't supposed to, but at the last minute, my schedule opened up for that very week. I'm an avid fan of this event, and had participated twice before (W...
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Hexagons


I have recently started working on a new side project. My goal is to develop a simple turn based strategy game with a space-y theme. I'm set on using a hexagonal tile map, because everybody knows that hexagons are awesome . Developing a hexagonal tile map looked like one of the first technical challenges I would have to face, so I started coding. And...
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Grouping of my [new] work so far


I'm an amateur and hobbyist video game developer. I've been programming for 9 years now even though I'm almost 21. When I started, it was rough being extremely bad with the english language and a noob programmer. Instead of helping me, people over multiple forums were only degrading my lack of skills and so I stopped being an active user. I have now finis...
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State of VR, AR, and more in Vision Mobile's Latest Report


We recently asked GameDev.net readers to fill out a survey from Vision Mobile . They have just announced the results of that survey in the State of the Developer Nation Q3 2016 Report, the company's popular semi-annual report based on key insights from the largest, most global developer research program in the world.  The State of the Developer Nati...
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WOA IV Stellar Salvager Video & Quick Post Mortem


Someone requested a video of Stellar Salvager here it is:  I'm pretty happy with my game this year, I think it is a bit better than my previous years attempt, "Orc Party". The last few projects I've been dabbling with have all been top down 2D affairs and I wanted to do something a bit different. I've been...
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WoA: Post mortom (The Good, the Bad, the UGLY)


So, the following will be a comprehensive guide to what went down this week, the good, the bad, the ugly! THE GOOD: Production times were fairly fast. Within a day we had a prototype in place and the level was detailed to its most basic form. We wanted a simple puzzle game where you used light to kill zombies who were attacking you. You could not ki...
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WoA IV - Post mortom


Ah, it's done, 1 hour to spare i might add! The level editor proved to come through, and i was able to build 4 levels, the 4th being my most massive. It was a pretty intense week, going from "this doesn't seem to look right", to "this looks amazing!" was a wild moment. having that first real level load up and the lighting system come to life was a moment...
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[ICBM] New Shaders, Textures, Models + Mixamo


*Edit* Oh yea...Killing Floor 2 is releasing soon and I'm responsible for the PS4 version, so I'm hoping no OT, but my project may lack updates for a couple weeks depending on how that goes.  Other New First I've decided to give the go ahead on my second project. It seems a bit crazy to work on two game projects at once, especially when I have a fu...
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Make sure your Linux game is using your NVIDIA chip


In the early days of small3d 's development, I was using a laptop which I was dual booting into Windows and Debian. The machine had been purchased with Windows pre-installed, and then I also installed the Linux instance. Even though the Windows system reported support for OpenGL 4.2, my Linux image reported OpenGL 3.0 when running glxinfo:  glxinfo |...
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If I were to make Golem now...


If I were to go back and remake Golem today, what would I do? Where would I start? As I have mentioned in previous entries, I would almost certainly use an engine now instead of rolling my own. (Although, to be fair, back then there wasn't nearly the wide range of available engines to do this stuff with, so rolling your own was almost a given.) Without ha...
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Voxels


Voxels! Unlike my old Xna application, this one's code is way more beautiful to the eye. Zero "switch" or "if and else" for cube faces, as I did with my cubic planet faces. My only problem with voxels is that it's a 3D grid. A 3D grid take a lot longer to compute than six 2D grids. 250 * 6 = 1500 quads to compute and draw. 250³ = 15,625,000 voxels to...
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Message, Companies and Item categories.


I'm not using any physics engine. Machines are not being destroyed despite their health reaching zero because it's not finished yet.  I'm a student from South Korea, studying game development. I do everything myself, from making graphic resources to actual coding. I've been working on this o...
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Week Of Awesome IV - Postmortem


So, Here is the postmortem for my entry. What went (mostly) right: Using UE4 meant that I could get right into building the game and using stuff I don't think I would have completed yet by this time. It is a time saver my WIP engine where I more or less spent the first day setting up the project and getting a blank window with 3D device attached run...
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Selective quote


Oops, four months just went by in a blink. I hear it gets worse when you get older. Scary. Anyway, here’s a CSS rule to keep the new selective quote modal at the bottom right corner of the screen. I like to select-along while I read, and this pesky modal is always in my way: @namespace url(http://www.w3.org/1999/xhtml);@-moz-document domain("www....
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Devlog #4: Portraits and Enemies


It's time for Towards The Pantheon's 4th devlog! You can find previous ones and the original post with all images at http://www.connorlinning.com/ttp . http://www.connorlinning.com/wp-content/uploads/2016/08/gif17-300x169.gif  I have been mostly scripting the past two weeks. If you click the image above, you can see a gif of Phenez moving thro...
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No idea what I'm doing


This entry will probably get edited as I go along this morning. No idea what the hell I'm doing here. I modified my offline generator to output a range of colours instead of just heights. QRgb color(GenerateType type, float value){ if(type == GenerateType::Depth) { float v = 255.0f * value; return qRgb(v, v, v); } float...
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Where has the Time Gone?


While I have popped not the site from time-to-time over the last couple of years, just checked my journal entries and my last one was 2 years and a day ago, I have been stuck in a weird state of not being able to post much. To fill in the gap I thought I would write a post detailing it all out, then I thought it would be more fun to do kind of a Q&A s...
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V0xel Sp4ce - Playable Demo


I've added enough features to make a demo download! This includes: Procedural Generation Saving / Loading Building Control scheme If your interested, I have a video with a download at  . I'll go into more depth on each system once I have the time.
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Incredible Jack


Set out on an incredible journey in this classic game full of old school platform action. Help Jack, a courageous Timbergrote, rescue his family by exploring seven worlds, jumping on foes and solving puzzles. Reunite Jack with his loved ones and bring an end to the underground demons’ evil plans. This app offers in-app purchases. You may restrict in-app...
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Week of Awesome I V - Overdue Post Mortem


So now a week has gone by and the dust has settled.  I had quite a bit feedback, some good, some bad, but one thing stood out:  The spike collision. The collision box is too big.  And the worst? I knew it. I felt the same way, but for some reason I always thought it would work out. Well, it didn't   So far everything else was mostly...
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WoA IV Post Mortem


All right, so it's been almost a week since the week has ended and now I finally dedided to write this post mortem post .  The first thing I want to say is that I'm working on the UWP (Universal Windows Platform) port for Snake Undead. Right now I'm woring on the engine (I have to rebuild the entire game for UWP).  Here's how the engine loo...
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Introducing Kiip Neon


At Gamescom this week Kiip announced Kiip Neon, a new monetization service focused on being easy to integrate, provide premium brand rewards, and a best-in-class user experience. Kiip also provides a plugin for Unity so game developers can take advantage of these unique monetization features. Learn more and sign up at http://www.kiip.me/kiipneon.
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WoA 2016 | Team Bytetroll | Postmortem


I’d first like to apologize for the failure to provide community write-ups during the Week of Awesome. When I had initially started, I had fully planned to write a journal post a day, however, after day two of development, it became obvious that I was going to have to push aside lesser priority tasks, as the coding portion of this project took more effort...
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Kseh Woa Iv - Post 8 - Post Un-mortem


You know... because of the undead, right? Ok let's see here... Stuff that was good: Well first and foremost I had fun working on the game. It's the sort of feeling that reminds me why I love programming. I was able to balance project time with real life time rather well, I think. Though I could've used more project time, I don't think I'd reall...
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IYP Bot


So as you know, GDN chat was recently moved to discord, and with discord comes the ability to write a bot. So i thought to write a bot so that users can program it. The main idea behind it was to make a bot that people could contribute to, to teach it language. Though it started that way, but after seeing people's usage of it the idea completely changed t...
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Day 7/Post Mortem - The Wanderer


The text is full of grammatical errors? Read this .  https://www.youtube.com/watch?v=_tX3AnKiYb0  It was for that was posted yesterday, but sleep came over my soul and I was taken by the arms of Sandman. Yesterday basically tried pack 3 annoying bugs, and could pack 1. Taking fatigue and stress, it was a nice week, had long since not move...
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Day 7 - Learning to 'Man Up'


So I'm done whining about the day I may have lost to a thunderstorm/tornado combo attack. Instead, I chose to actually get stuff done today. My original list for the day was quite extensive, and I've had to make a number of quick-decisions to insure I'd get the most value done on-time for release time (for which my last submission must've been 15 min...


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