Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


Developer Journals


Featured Photo

An Application for Creating Novel Escher-like Tessellations of the Plane


Over the past several weeks I have been investigating desktop applications for creating novel Escher-like tilings of the plane. Basically I’ve determined that none of what is publicly available is useful to me. The game I have in development will involve an animated Escher-like tessellation of a double logarithmic spiral — see here . The “logarithmic spir...
Featured Photo

grepr - 7DFPS 2014


I survived 7DFPS , barely. Here are some fascinating statistics: Days to create an FPS: 7 Hours spent: 93 Levels built: 5 Lines of code written: 2313 Hours to spare before deadline: 2 Functioning brain cells remaining: approximately 4 I'm happy with the result, though. Jack did a great job on the audio as usual, although at the last minute I had to thr...
Featured Photo

Research & Technology System design and implementation


A couple of days ago i begun the task of designing the research system, and honestly, I have always been a research nerd (that's also my main job in life, but I am talking of those people that would have loved Civ's technology tree to never reach the annoying Future Tech cause at that point all the research fun was over). http://www.empiresinruins.com/med...
Photo

Screenshot Saturday 199


“Level design for days” has been my motto for several months now, and this week is no different. Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be completed in under a minute. They’re the kind of things you can create in the level editor and share on Steam. http://i.imgur.com/Amtg3RSl.jpg http://i.imgur.com/...
Photo

Switches! More Switches


http://i.imgur.com/PxdLqaY.gif http://i.imgur.com/WoNGjnm.png http://i.imgur.com/vAisZiP.png http://i.imgur.com/7oMKzIw.png http://i.imgur.com/e1k1Bxr.png Switches!! More Switches This week has been focusing on fixing the switch system. We ended up having to rebuild a lot of the puzzle mechanic from the ground up. The original implementat...
Photo

Trigger Saint!


My project finally has a name... Trigger Saint! I have made many changes and it is somewhat playable ,I really like what i have so far. An early version is now up on the steam workshop for some testing and feedback, stop by and give it a thumbs up! http://steamcommunity.com/sharedfiles/filedetails/?id=339888212 Below I have also included the updated...
Photo

Hide the stats? Never!


Courtesy of Rampant Coyote (http://rampantgames.com/blog/?p=8117 ), I saw an article on Gamasutra advocating hiding the stats in computer RPGs: http://www.gamasutra.com/blogs/JamesCox/20141103/229306/There_is_No_5_Sword_in_Lancelot.php The author has some thesis about telling stories instead of burying the player under a bunch of numbers. To this I sa...
Photo

Age of Rogues WIP: Day 8 - Prototype completed!


Mission accomplished! http://public.gamedev5.net//public/style_emoticons/default/ph34r.png Prototype of this game is finished, and this is yet a very great success for me. As last feature I introduced dungeons (not really a roguelike without them http://public.gamedev5.net//public/style_emoticons/default/smile.png ). Dungeons are not the ultra-deep thi...
Photo

Interleaved Voxel Data - Party time activated!


So I'm working on interleaved voxels, but something went horribly wrong. Instead the voxels started shifted between multiple dimensions at the same time... Le Result: http://i.imgur.com/shrHKjf.gif Until next time!
Photo

From Puppies to Bullets: real-time pixels and CES


Moving right into making a new game to revive my C# and XNA skills, I decided to go with a top-down view shooter. I already have a code base to start with, which includes some basic AI. The AI is a big one for me, since as long as I could remember I have avoided this subject and haven't really done anything with it. It's one of the areas of game developme...
Photo

Sports Fiction journal to be recontinued


Sports Fiction Project Update It has been over a year since I have posted any updates on this journal; and will from this point onward, submit any additional details of work on the project. I will briefly state that most of the details of activity have been posted on the main development blog at Sports Fiction @ TGC . With the most current update page...
Photo

How I sometimes fix crashes running my Unreal 4 game in DebugGame mode


Yesterday my game started crashing out of the blue. The output window had content that resembled this snippet from https://answers.unrealengine.com/questions/132817/attachment-replication-crashes-client-in-451.html : [ 79]LogOutputDevice:Warning: Script Stack:Actor.OnRep_AttachmentReplicationAssertion failed: !bRegistered || AttachParent->Attach...
Photo

C++ Quiz #4


<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones.</p> <ol> <li>What is the value of i after the first numbered line is evaluated? </li> <li>What do you expect...
Photo

Rebellious Provinces - Designing


"Be advised. I'm mean, nasty and tired. I eat caltrops and piss flaming oil and I can put an arrow in a flea's ass at 200 meters. So why don't you go hump somebody else's leg, mutt face, before I push yours in." Sgt.Heimer, 3rd Regiment Border Guards, Principality of Koth (sentence growled in a good mood day) http://www.empiresinruins.com/EiR_Wallpa...
Photo

Stress and production


I'm feeling the stress of financial pressure right now. My face is a bit scrunched in deep concern right now. Where is this coming from? I'm looking at my total savings and have calculated a monthly "burn rate", which is how fast I am consuming my cash per month. I need to assume that my project isn't going to succeed and have a little bit of cash left o...
Photo

Non-Euclidean physics (for real this time)


I know, I know. I've got the whole boy-who-cried-wolf thing going on here, but it actually works this time! It's crazy computationally expensive, the whole thing. The rendering is awful. Since there's no way to predict both accurately and cheaply the max bounds of a polygon, there's no good way, from what I can think of, to cull off-screen objects other...
Photo

Artwork, I guess. =)


I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence for a few days, and repeat), so here's a re-posting from twitter of things I've been doing recently. First, on the coding side, I've implemented a UI for scal...
Photo

LOST ORBIT: Coming to PS4 and Steam in early 2015


Hey Everyone, It's been a while since we posted an update. We have been hard at work and super busy but now we are happy to announce that LOST ORBIT will be launching on both Steam and Playstation 4 in early 2015. We will have LOST ORBIT playable at the PlayStation Experience December 6th and 7th in Las Vegas. If you have the chance, come see u...
Photo

Gunslugs 2: Fighting the final boss


If all goes to plan, I should be wrapping up the work on Gunslugs 2 this week. The only big thing left to add is the final boss and some animations and “the end” stuff. There are still various small things I might change and add in the coming weeks, but basically it makes the game feature complete and I pla...
Photo

Fun Updates this week


Hey all, For the first time in several weeks, I was able to get a decent amount done with the game. Most notably, the UI is now clickable and interactive, a tile flipping mechanic was added to the game, and there's now a (rather ugly) player turn icon above the head of the character whose turn it is. For the clickable UI, I went with a rather simple func...
Photo

A summary of Unity's attributes


Attention attention, Unity developers. I have written a short post, summarizing all of Unity's public attributes (45 in total). Check it out here to see how many you already know, and to learn about the rest: http://www.tallior.com/unity-attributes/
Photo

Another way to fix your timestep


Another way to fix your timestep: the famous article "fix your timestep": http://gafferongames.com/game-physics/fix-your-timestep/ attempts to address the problem of your simulation not running at the same speed on all PC's: 1. first, variable timestep is used to get the same speed on all pc's - but variable timesteps which are large can make physi...
Photo

The Meachnical Heart: Solo+ Development


The Mechanical Heart Development Blog I had planned on writing about screen shake this week, but unfortunately the screen shake I came up with didn't look as good as I wanted. So (hopefully) I will get time to finish it next week. So instead I would like to talk about a development style (/ team size) that I have adapted for The Mechanical Heart whic...


user(s) active in the Journals

3 members, 45 guests, 0 anonymous users


riuthamus, slayemin, Alteneria, Google (1)

PARTNERS