ShaderX by Wolfgang F. Engel
Published June 2002
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Summary Begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming.
Covers DirectX8.1 vertex and pixel shader assembly language. Does not cover topics like DirectX9 extensions to the assembler languages or HLSL (High Level Shader Language). But this isn't much of a drawback. Introductory articles are very good, and theres a lot of interesting stuff in the later articles. Recommended.