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Andrew Rollings and Ernest Adams on Game Design
by Andrew Rollings and Ernest Adams
Published May 2003
List Price: $49.99, Your Amazon.com Price: $31.49
New Riders Price: $37.49
Average rating:
Amazon Sales Rank: 105,431

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Summary
How do you turn a great idea into a game design? What makes one design better than another? Why does a good design document matter, and how do you write one? This book answers these questions and stimulates your creativity! Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but how to think about games and gameplay. After reading this book, you will have the tools you need to both design many kinds of games and to create a professional-quality game design document.


Similar Books
A Theory of Fun for Game Design by Raph Koster
Rules of Play : Game Design Fundamentals by Katie Salen, Eric Zimmerman
Game Architecture and Design: A New Edition by Andrew Rollings, Dave Morris
Ultimate Game Design by Tom Meigs

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Member Reviews



This is a very relevant book for anyone in the games business with details you won't find anywhere else. The experience of the authors really shows in the intelligent narration in the book. As tech editor, I was privy to the manuscript late last year, and had nothing but praise for the authors. One or two chapters were a little thin on content, but overall--wow, I was very impressed. These guys know what they're talking about.


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Full details
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