OpenGL ES Game Development by Dave Astle, Dave Durnil
Published October 2004
List Price: $34.99, Your Amazon.com Price: $23.09
Course Technology PTR Price: $27.99
Average rating:
Amazon Sales Rank: 479,528
Summary "OpenGL ES Game Development" provides an in-depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL ES to OpenGL, EGL (the new standard windowing APIs for OpenGL ES), game development, and platforms that are currently available. It also provides coverage of the problems involved in mobile game development with OpenGL ES. Additional coverage includes an overview of fixed point math and other areas of cell phone limitation that game developers need to consider before they write mobile games. Follow along as you walk through the steps required to develop a game on multiple mobile platforms, the process involved with distributing your game via carriers. This book is ideally suited for readers who have some experience either in making games or in developing applications for cell phones and who are comfortable with C++ and OpenGL’s core features.
Features
Covers the most up to date information available for mobile game programming.
Covers game development on multiple mobile platforms.
Opens the world of cell phone mobile gaming using OpenGL ES to the masses.
Table of Contents 1. Introduction
2. EGL
3. OpenGL ES
4. A Fixed Point Math Primer
5. Developing OpenGL ES Games
6. Limitations of the Medium
7. Mobile Audio
8. Mobile 3D Game Engines
9. Designing to the Business Model
10. The Future
I haven't gotten it yet, but I've heard it's a great book to get started with OpenGL|ES, and plan to get it soon, I'll give it 4 1/2 stars just for the hell of it.