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Home » Books » Out of Print
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Books @ GameDev.net
(Click on the book title or cover for complete details)
Book Info  [Sort by: Rating | Title | Date published] Buy it now
Game Developer's Marketplace
by Ben Sawyer, Alex Dunne, and Tor Berg
Published: February 1998
Rating:
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Game Architecture and Design
by Andrew Rollings, Dave Morris
Published: November 1999
Rating:
Amazon.com
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Michael Abrash's Graphics Programming Black Book Special
by Michael Abrash
Published: July 1997
Rating:
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OpenGL Game Programming
by Kevin Hawkins, Dave Astle
Published: May 2001
Rating:
Course Technology PTR
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OpenGL SuperBible, Second Edition
by Michael Sweet, Richard S., Jr. Wright
Published: December 1999
Rating:
Sams
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Tricks of the Windows Game Programming Gurus
by André LaMothe
Published: September 1999
Rating:
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Advanced 3D Game Programming With DirectX 7.0
by Adrian Perez
Published: June 2000
Rating:
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Cutting-Edge Direct3D Programming
by Stan Trujillo
Published: November 1996
Rating:
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Inside DirectX
by Bradley Bargen, Peter Donnelly
Published: April 1998
Rating:
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Teach Yourself Game Programming in 21 Days
by André LaMothe
Published: October 1994
Rating:
Sams
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Tricks of the Game Programming Gurus
by André LaMothe
Published: June 1994
Rating:
Sams
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Building a 3D Game Engine in C++
by Brian Hook
Published: May 1995
Rating:
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Game Design: Secrets of the Sages, 2nd Ed.
by Marc Saltzman
Published: May 2000
Rating:
Bradygames
Amazon.com
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Learn Computer Game Programming with DirectX 7.0
by Ian Parberry
Published: August 2000
Rating:
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The Awesome Power of Direct3D/DirectX - The DirectX 7 version
by Peter Kovach
Published: January 1998
Rating:
Amazon.com
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Inside Direct3D
by Peter Kovach
Published: March 2000
Rating:
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Black Art of Java Game Programming
by Joel Fan
Published: November 1996
Rating:
Amazon.com
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More Tricks of the Game-Programming Gurus
by Greg Anderson
Published: June 1995
Rating:
Amazon.com
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Tricks of the Mac Game Programming Gurus
by Jamie McCornack, Ingemar Ragnemalm, Paul Celestin
Published: July 1995
Rating:
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