
Expo Floor Zone 1
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Terraplay |
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Deluxe Digital Services |
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MLS Laserlock |
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Palm Inc. |
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![]() After several years of nothing, handhelds finally made a reasonable appearance at the GDC. Along with several wireless and cell-phone companies chiming in, handheld mainstay Palm was there to show off their new "developer alliance" at www.palmos.com/alliance/join |
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Motorola |
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![]() Motorola was all about gizmos. Phones, pagers, tiny keyboarded internet thingies. Gizmos a plenty. They're itching for folks to develop for these, so get to work! ![]() Motorola's other thing was a very nice set-top box built on the NUON chipset. It's a video-on-demand box. It's a DVD player. It plays games (like the hypnotic arcade game shown). All it needs is a cable-based network to hook it up to. |
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Singular Inversions |
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Applied Microsystems Corporation |
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![]() Applied Microsystems is a maker of development technology for XBox and Nintendo GameCube. Their main product is a DVD emulator that helps you optimally lay out the bits on a DVD and test on a device without the expense of burning a DVD. |
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Soundelux Media Labs |
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Jim Henson Interactive |
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Arcade Planet |
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![]() Arcade Planet was showing off their revenue-producing model for games and trying to get folks to deploy games under their system. If you're a small developer, you might want to check 'em out. If your game ends up running under their system, you get 12% of the money your game makes. |
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Oregon 3D |
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![]() IT WILL BE MINE! Oregon3D showed off their new screen technology that gives you a 150-degree projection screen. It's not completely immersive, but it's pretty cool. |
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Giant Studios |
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Morgan Kaufman Publishers |
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![]() Morgan Kaufman publishers is showing off their latest hit 3D Game Engine Design. |
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Pacific Media Worx |
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Codeplay limited |
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![]() CodePlay, the VectorC folks, were newcomers to the GDC with a no-nonsense booth with some impressive demos running on the outside. They've got a nice new C compiler with lots of new processor-specific optimizations. Nicest things is that they include lots of processor-sensing code, so it's easy to put all your math-code into a .DLL, so you can easily tailor your game for a specific processor, like Athlon, without abandoning the other processors. Other nice thing is that the compiler can be used as a drop-in replacement for Visual C++, so you don't have to lose a familiar environment. |
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House of Moves |
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Paraworld AG |
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Sony Electronics, Inc. |
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![]() Sony tried to evangelize the Aibo SDK as a possible solution to generalized robot control, but I don't think anyone was buying into the notion. |
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Technicolor |
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![]() Turns out Technicolor is more than just that movie credit you see. They've been soaking up royalties for 50 or so years, so they went into production! They're a full-service duplication house for magnetic or optical media, and they can do everything from simple CD duplication to complete turnkey product-boxing. |
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Developer's Choice Pavilion |
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![]() The Game Developer's Choice pavilion was underwheming on all levels. Nothing but a few recent titles that you could play at will. It seemed to be a way of filling up space. |
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WildTangent |
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![]() And these folks have an entry in the Independent Games Festival? Sheesh. |
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Numerical Design Limited |
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