
Expo Floor Zone 9
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Macromedia |
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![]() Macromedia didn't have any glitzy presentations as they did last year. They just gave little mini-tutorials every half-hour. They had an 8-hour tutorial early in the week, so most folks who wanted to learn Shockwave had the chance. |
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Finpro |
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3D Labs, Inc. |
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Mace Group, Inc. / Macally |
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Digital Immersion |
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Nexon |
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![]() Nexon didn't have any developer stuff to show off. They just wanted to show off their new games, one of which (Shattered Galaxy) is a strong IGF entry. |
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PacketVideo Corporation |
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Patton Block Center |
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InSpeck Inc. |
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Computer Graphics World |
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Daily Radar.com |
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![]() TOY ROBOTS! |
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Animation Magazine |
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MCV Develop |
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![]() If you're in Great Britain, you can get the very high-quality Develop game development magazine for free. If you're elsewhere, it's about $125, unfortunately. |
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ImaginOn |
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Gigex |
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Computer Games |
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![]() For the third year in a row, the award for the emptiest booth goes to Games Domain/Computer Games/Happy Puppy/Whatever. You'd think that a booth sponsored by so many companies could actually afford to man it with something other than tattered boxes. |
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Content Republic |
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Game Week |
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AK Peters |
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![]() Some of the gems were hidden. Way off in the corner, far from the noisy center was the AK Peters booth. AK Peters, a publisher of several high-quality titles on game analysis, had game pioneer Elwyn Berlekamp on hand. He had recently completed an excellent analysis of the paper-n-pencil game dots-n-boxes, and he was challenging folks to games. Your humble correspondant (pictured in the foreground) actually owned the book, but sadly had only read up to chapter three by the time of the GDC. Hence, Mr. Berlekamp beat him 18-7. |
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