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5/21 - 5/22 @ Vancouver, Canada

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Features
Gameplay Moves Into The 21st Century
Arthur Hermansen  4/11/2005 8:24:00 PM
Peter Molyneux discusses directions, interfaces and interaction in the future of gameplay. Also, Black & White II, where the genres of the God Game and RTS are merged. He shows tools Lionhead Studios demonstrates visioning with.
Category: Business/Vision Track
Advergaming: Process, Opportunities, Pros and Cons
Arthur Hermansen  3/25/2005 9:40:00 AM
The Serious Games Summit Case Study of Advergaming at GDC 2005
Category: Business/Vision Track
Video Interview: Nokia N-Gage QD Developer Program Preview
Oluseyi  3/24/2005 2:48:00 PM
Dave Astle and Oluseyi get a guided tour of Nokia's improved N-Gage Developer Program, as well as some hands-on experience with Digital Legends Entertainment's 3D fighter, ONE
Category: Video Coverage
Video Interview: ATI Research Inc 3D Applications Research Group manager, Callan McInally
Oluseyi  3/24/2005 2:44:00 PM
Callan McInally gives insight to ATI's committment to providing developers with the tools necessary to maximize their hardware
Category: Video Coverage
GDNet GDC Member Profile: Graham Wihlidal
Oluseyi  3/24/2005 2:34:00 PM
We catch up with Graham and get the dish on his upcoming book, Game Engine Toolset Development using C#.NET
Category: Video Coverage
3ds max 7: Game Development Techniques & Edgeloop Modeling for Characters
Kelly Murdock  3/21/2005 5:00:00 PM
Derek Elliot's full-day tutorial covers many game specific features found in 3ds max including normal maps and unwrapping. The session also covers modeling with edgeloops.
Category: Visual Arts Track
Art Content Creation for the Next Generation Unreal Engine
Kelly Murdock  3/21/2005 2:07:00 PM
Pete Hayes and Jerry O’Flaherty presented the new features of the latest Unreal Engine and discussed their impact on the production process.
Category: Visual Arts Track
Tips and Tricks in 3ds Max
Kelly Murdock  3/21/2005 1:33:00 PM
This session was presented by Kelsey Privett who showed several unique ways to use the Projection and Skin Wrap modifiers
Category: Visual Arts Track
Concepts & Animating Sam Fisher in Splinter Cell: The Chaos Theory
Kelly Murdock  3/21/2005 11:05:00 AM
Eric Bibeau and Gilles Monteil or Ubisoft explained the character animation techniques used to animation the Sam Fisher character in the Splinter Cell: The Chaos Theory game.
Category: Visual Arts Track
Interview with Alias' Shai Hinitz
Kelly Murdock  3/21/2005 10:23:00 AM
Shai Hinitz is the Product Manager over Maya for Alias. He shares several new announcement involving Maya and Motion Builder.
Category: Interviews
[More]
 
Press Releases
  New-N-Improved N-Gage N-route 3/12/2005 8:58:46 PM
  GDC Q&A: Nintendo VP Reggie Fils-Aime 3/12/2005 8:49:20 PM
  GDC Panel: Keita Takahashi - new kid on the block 3/12/2005 8:46:08 PM
  GDC returning to San Jose in 2006 3/12/2005 8:42:47 PM
  Will Wright wows GDC with new Sim called Spore 3/12/2005 8:40:56 PM
  GDC panel charts trajectory of the female gamer 3/12/2005 8:34:14 PM
  Allard talks Xbox Next, confirms E3 appearance 3/12/2005 8:29:20 PM
  Developers Celebrate Creators of Half Life 2, Katamari Damacy, I Love Bees 3/10/2005 2:16:00 PM
  Valve Uses IMS Voice Animation Technology in Half-Life 2 3/10/2005 2:14:54 PM
  GarageGames Invades GDC with Indie Gaming 3/10/2005 2:14:12 PM
  Sid Meier's Civilization IV Powered By Gamebryo 3/10/2005 2:13:28 PM
  NovaLogic Includes Fonix VoiceIn in New Delta Force 3/10/2005 2:12:39 PM
  Several schools recently picked the Virtools Software Suite 3/10/2005 2:11:18 PM
  MoCoHub provides multiplayer mobile games based on Terraplay 3/10/2005 2:10:06 PM
  Alias SketchBook Pro Users Battle for Exposure 3/10/2005 2:08:41 PM
  Virtools comes to the Microsoft next generation Xbox platform 3/10/2005 2:06:54 PM
[More]
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