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All Recent Features
Article
Author
Description
Core Techniques and Algorithms in Shader Programming
March 17 2:48 PM
Drew Sikora
Wolfgang Engel shares some information on his day-long programming tutorial
Autodesk's Future Plans for 3ds Max and Maya
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An interview with Rob Hoffman concerning the future of Autodesk's 3ds Max and Maya products.
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Writers Cabal Blog on GameDev.net
March 15 7:00 AM
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Sande Chen and Anne Toole blog about their GDC experiences
Pirates of the Caribbean: Writing Across Game Platforms
March 15 6:59 AM
Drew Sikora
Contributing writer Anne Toole covers this session
Autodesk 3ds Max 9: Advanced Techniques for Next-Gen Pipelines
March 14 7:01 PM
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Coverage of an all-day session presented by Laurent M. Abecassis
Practical Multithreading for Game Performance
March 13 11:16 PM
Richard Fine
Intel's Leigh Davies provides his top tips for multithreaded game design
Frostbite Rendering Architecture and Real-Time Procedural Shading and Texturing Techniques
March 13 10:45 PM
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We get a peek at DICE's new rendering engine
If You're Scared That Others Will Find Out You Don't Know How To Be A Manager
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Mark Horstman's business track keynote speech
IGF Pavilion
March 9 3:25 PM
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A look at the IGF booths and teams this year
Bootstrapping Core Through Casual
March 9 1:31 PM
Drew Sikora
Learn about developing casual games as a way to earn cash flow towards creating hardcore games
Game Sketching
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A look at a new way to quickly develop game ideas
How to help your players stop saving all the time
March 9 0:00 PM
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Randy Smith gives tips on how to discourage players from saving and reloading all the time.
OptiTrack Motion Capture System priced in range of small developers.
March 9 3:21 AM
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Even small developers can now afford a pretty good motion capture system.
After the Party: Introversion Software One Year on from IGF 2006
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Drew Sikora
A look back at Introversions accomplishments, the lessons they learned and why this is an exciting time for indies
Innovations In Fable 2
March 8 0:00 PM
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Peter Molyneux discusses new features in Fable 2
Nokia N-Gage Platform and SNAP Mobile
March 8 11:00 AM
Oluseyi
An interview with Nokia's Peter Lykke Nielsen and Antoine Doumenc on the rationale behind N-Gage's evolution into a platform, and their vision for mobile gaming going forward.
XNA Game Studio Express
March 8 10:36 AM
Drew Sikora
A look at this new development environment for Windows and Xbox 360 games
Controlling an Entire Theatre of War
March 8 9:18 AM
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Chris Taylor talks about the development of Supreme Commander
It's Full of Stars
March 8 2:16 AM
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A Look at the Technology Running the EVE Online Universe
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