Features
Game Jobs
Product Reviews
Contests
GD Showcase
Newsletter
Resources
Articles & Resources
Columns
Books
For Beginners
Game Dictionary
Wiki
Community
Forums
GD Gathering
Online Chat
Workshops
Members
Control Panel
GDNet+ Signups
Developer Journals
Member Search
Features
Game Jobs
Product Reviews
Contests
GD Showcase
Newsletter
Advertise with Us
About Us
Resources
Articles & Resources
Columns
Books
For Beginners
Game Dictionary
Wiki
Write For Us
Community
Forums
GD Gathering
Online Chat
Workshops
Members
Control Panel
GDNet+ Signups!
Developer Journals
Member Search
Upcoming Events
Southwest Gaming Expo
11/20 - 11/22 @ Dallas, TX
Workshop on Network and Systems Support for Games (NetGames 2009)
11/23 - 11/25 @ Paris, France
ICIDS 2009 Interactive Storytelling
12/9 - 12/11 @ Guimarães, Portugal
Global Game Jam
1/29 - 1/31
More events...
Quick Stats
7577
people currently visiting GDNet.
2341
articles in the reference section.
Help us fight cancer!
Join SETI Team GDNet!
sponsors gamedev.net search:
All Recent Features
Article
Author
Description
Core Techniques and Algorithms in Shader Programming
March 17 2:48 PM
Drew Sikora
Wolfgang Engel shares some information on his day-long programming tutorial
Autodesk's Future Plans for 3ds Max and Maya
March 16 5:41 PM
Kelly Murdock
An interview with Rob Hoffman concerning the future of Autodesk's 3ds Max and Maya products.
Autodesk's Foray into the Middleware Arena with HumanIK
March 16 2:30 PM
Kelly Murdock
An interview with Autodesk's Curtis Garton
Writers Cabal Blog on GameDev.net
March 15 7:00 AM
Drew Sikora
Sande Chen and Anne Toole blog about their GDC experiences
Pirates of the Caribbean: Writing Across Game Platforms
March 15 6:59 AM
Drew Sikora
Contributing writer Anne Toole covers this session
Autodesk 3ds Max 9: Advanced Techniques for Next-Gen Pipelines
March 14 7:01 PM
Kelly Murdock
Coverage of an all-day session presented by Laurent M. Abecassis
Practical Multithreading for Game Performance
March 13 11:16 PM
Richard Fine
Intel's Leigh Davies provides his top tips for multithreaded game design
Frostbite Rendering Architecture and Real-Time Procedural Shading and Texturing Techniques
March 13 10:45 PM
Richard Fine
We get a peek at DICE's new rendering engine
If You're Scared That Others Will Find Out You Don't Know How To Be A Manager
March 13 10:08 PM
Richard Fine
Mark Horstman's business track keynote speech
IGF Pavilion
March 9 3:25 PM
Drew Sikora
A look at the IGF booths and teams this year
(Viewing 10 items per page
+
/
-
) Page:
1
2
3
4
»»
(34 items total)
Menu
Back to GDC 2007
All Recent Coverage
Business and Production
Design
IGDA Track
Interviews
Parties and Special Events
Programming
Tutorials
Visual Arts