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All Recent Features
ArticleAuthorDescription
D3D10 Unleashed
March 8 0:00 AM
Sean Kent New Features and Effects
Marketing For Indies
March 7 10:35 PM
Drew Sikora Russell Carroll from Reflexive and Game Tunnel talks about how to market your independant game.
The IGF and Game Developers Choice Awards
March 7 10:12 PM
Drew Sikora Review and coverage of this year's IGF Awards and GDCAs
Xbox LIVE Arcade Game Development
March 7 1:28 PM
Drew Sikora How to Develop and Pitch a Successful Xbox LIVE Arcade Game Submission
IGDA VIP Luncheon
March 7 0:27 PM
Drew Sikora The International Game Developers Association gives thanks to its volunteers
Making Games For The Other 90%
March 7 0:00 PM
Ian Overgard David Amor gives tips on how to make games that appeal to non-traditional gamers.
Sex in Games: The Business End
March 7 0:00 PM
Ian Overgard A roundtable discussion on the topic of sex in video games with regards to business concerns.
Physics Games Go Indie
March 6 11:38 PM
Drew Sikora Matthew Wegner, from Flashbang Studios and Fun-motion.com, highlights the use of physics in indie games and how best to incorporate them into your game
Getting Past 30 Hertz
March 6 4:15 PM
Sean Kent A session devoted to using PIX for profiling
Maya Character Creation Workflow
March 6 3:38 PM
Kelly Murdock All-Day session presented by Shinichiro (Sheen) Hara
XNA Game Studio Express – Deep Dive
March 6 3:00 PM
Sean Kent A brief sojourn into XNA GSE.
Developing Great Games for Windows Vista
March 6 1:45 PM
Sean Kent Skip McIlvaine and Chuck Walbourn discuss best practices and common pitfalls of developing games for Windows Vista
Chapter Formalization
March 6 0:44 AM
Drew Sikora Jason Della Rocca gathered with several coordinators from US chapters across the country to discuss the formalization of IGDA chapters
Casual Games Summit 101
March 6 0:00 AM
Richard Fine The first day of sessions dedicated to the casual games biz
(Viewing 20 items per page +/-) Page:  «« 1 2 (34 items total)
 
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