| All Recent Features |
| Article | Author | Description |
D3D10 Unleashed
March 8 0:00 AM
|
Sean Kent
|
New Features and Effects |
Marketing For Indies
March 7 10:35 PM
|
Drew Sikora
|
Russell Carroll from Reflexive and Game Tunnel talks about how to market your independant game. |
The IGF and Game Developers Choice Awards
March 7 10:12 PM
|
Drew Sikora
|
Review and coverage of this year's IGF Awards and GDCAs |
Xbox LIVE Arcade Game Development
March 7 1:28 PM
|
Drew Sikora
|
How to Develop and Pitch a Successful Xbox LIVE Arcade Game Submission |
IGDA VIP Luncheon
March 7 0:27 PM
|
Drew Sikora
|
The International Game Developers Association gives thanks to its volunteers |
Making Games For The Other 90%
March 7 0:00 PM
|
Ian Overgard
|
David Amor gives tips on how to make games that appeal to non-traditional gamers. |
Sex in Games: The Business End
March 7 0:00 PM
|
Ian Overgard
|
A roundtable discussion on the topic of sex in video games with regards to business concerns. |
Physics Games Go Indie
March 6 11:38 PM
|
Drew Sikora
|
Matthew Wegner, from Flashbang Studios and Fun-motion.com, highlights the use of physics in indie games and how best to incorporate them into your game |
Getting Past 30 Hertz
March 6 4:15 PM
|
Sean Kent
|
A session devoted to using PIX for profiling |
Maya Character Creation Workflow
March 6 3:38 PM
|
Kelly Murdock
|
All-Day session presented by Shinichiro (Sheen) Hara |
XNA Game Studio Express – Deep Dive
March 6 3:00 PM
|
Sean Kent
|
A brief sojourn into XNA GSE. |
Developing Great Games for Windows Vista
March 6 1:45 PM
|
Sean Kent
|
Skip McIlvaine and Chuck Walbourn discuss best practices and common pitfalls of developing games for Windows Vista |
Chapter Formalization
March 6 0:44 AM
|
Drew Sikora
|
Jason Della Rocca gathered with several coordinators from US chapters across the country to discuss the formalization of IGDA chapters |
Casual Games Summit 101
March 6 0:00 AM
|
Richard Fine
|
The first day of sessions dedicated to the casual games biz |
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