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All Recent Features
ArticleAuthorDescription
Core Techniques and Algorithms in Shader Programming
March 17 2:48 PM
Drew Sikora Wolfgang Engel shares some information on his day-long programming tutorial
Autodesk's Future Plans for 3ds Max and Maya
March 16 5:41 PM
Kelly Murdock An interview with Rob Hoffman concerning the future of Autodesk's 3ds Max and Maya products.
Autodesk's Foray into the Middleware Arena with HumanIK
March 16 2:30 PM
Kelly Murdock An interview with Autodesk's Curtis Garton
Writers Cabal Blog on GameDev.net
March 15 7:00 AM
Drew Sikora Sande Chen and Anne Toole blog about their GDC experiences
Pirates of the Caribbean: Writing Across Game Platforms
March 15 6:59 AM
Drew Sikora Contributing writer Anne Toole covers this session
Autodesk 3ds Max 9: Advanced Techniques for Next-Gen Pipelines
March 14 7:01 PM
Kelly Murdock Coverage of an all-day session presented by Laurent M. Abecassis
Practical Multithreading for Game Performance
March 13 11:16 PM
Richard Fine Intel's Leigh Davies provides his top tips for multithreaded game design
Frostbite Rendering Architecture and Real-Time Procedural Shading and Texturing Techniques
March 13 10:45 PM
Richard Fine We get a peek at DICE's new rendering engine
If You're Scared That Others Will Find Out You Don't Know How To Be A Manager
March 13 10:08 PM
Richard Fine Mark Horstman's business track keynote speech
IGF Pavilion
March 9 3:25 PM
Drew Sikora A look at the IGF booths and teams this year
Bootstrapping Core Through Casual
March 9 1:31 PM
Drew Sikora Learn about developing casual games as a way to earn cash flow towards creating hardcore games
Game Sketching
March 9 0:43 PM
Drew Sikora A look at a new way to quickly develop game ideas
How to help your players stop saving all the time
March 9 0:00 PM
Ian Overgard Randy Smith gives tips on how to discourage players from saving and reloading all the time.
OptiTrack Motion Capture System priced in range of small developers.
March 9 3:21 AM
Rafael Baptista Even small developers can now afford a pretty good motion capture system.
After the Party: Introversion Software One Year on from IGF 2006
March 8 1:01 PM
Drew Sikora A look back at Introversions accomplishments, the lessons they learned and why this is an exciting time for indies
Innovations In Fable 2
March 8 0:00 PM
Ian Overgard Peter Molyneux discusses new features in Fable 2
Nokia N-Gage Platform and SNAP Mobile
March 8 11:00 AM
Oluseyi An interview with Nokia's Peter Lykke Nielsen and Antoine Doumenc on the rationale behind N-Gage's evolution into a platform, and their vision for mobile gaming going forward.
XNA Game Studio Express
March 8 10:36 AM
Drew Sikora A look at this new development environment for Windows and Xbox 360 games
Controlling an Entire Theatre of War
March 8 9:18 AM
Drew Sikora Chris Taylor talks about the development of Supreme Commander
It's Full of Stars
March 8 2:16 AM
Sean Kent A Look at the Technology Running the EVE Online Universe
D3D10 Unleashed
March 8 0:00 AM
Sean Kent New Features and Effects
Marketing For Indies
March 7 10:35 PM
Drew Sikora Russell Carroll from Reflexive and Game Tunnel talks about how to market your independant game.
The IGF and Game Developers Choice Awards
March 7 10:12 PM
Drew Sikora Review and coverage of this year's IGF Awards and GDCAs
Xbox LIVE Arcade Game Development
March 7 1:28 PM
Drew Sikora How to Develop and Pitch a Successful Xbox LIVE Arcade Game Submission
IGDA VIP Luncheon
March 7 0:27 PM
Drew Sikora The International Game Developers Association gives thanks to its volunteers
Making Games For The Other 90%
March 7 0:00 PM
Ian Overgard David Amor gives tips on how to make games that appeal to non-traditional gamers.
Sex in Games: The Business End
March 7 0:00 PM
Ian Overgard A roundtable discussion on the topic of sex in video games with regards to business concerns.
Physics Games Go Indie
March 6 11:38 PM
Drew Sikora Matthew Wegner, from Flashbang Studios and Fun-motion.com, highlights the use of physics in indie games and how best to incorporate them into your game
Getting Past 30 Hertz
March 6 4:15 PM
Sean Kent A session devoted to using PIX for profiling
Maya Character Creation Workflow
March 6 3:38 PM
Kelly Murdock All-Day session presented by Shinichiro (Sheen) Hara
XNA Game Studio Express – Deep Dive
March 6 3:00 PM
Sean Kent A brief sojourn into XNA GSE.
Developing Great Games for Windows Vista
March 6 1:45 PM
Sean Kent Skip McIlvaine and Chuck Walbourn discuss best practices and common pitfalls of developing games for Windows Vista
Chapter Formalization
March 6 0:44 AM
Drew Sikora Jason Della Rocca gathered with several coordinators from US chapters across the country to discuss the formalization of IGDA chapters
Casual Games Summit 101
March 6 0:00 AM
Richard Fine The first day of sessions dedicated to the casual games biz
(Viewing 40 items per page +/-) Page: 1 (34 items total)
 
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