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Programming
ArticleAuthorDescription
Core Techniques and Algorithms in Shader Programming
March 17 2:48 PM
Drew Sikora Wolfgang Engel shares some information on his day-long programming tutorial
Practical Multithreading for Game Performance
March 13 11:16 PM
Richard Fine Intel's Leigh Davies provides his top tips for multithreaded game design
Frostbite Rendering Architecture and Real-Time Procedural Shading and Texturing Techniques
March 13 10:45 PM
Richard Fine We get a peek at DICE's new rendering engine
Game Sketching
March 9 0:43 PM
Drew Sikora A look at a new way to quickly develop game ideas
XNA Game Studio Express
March 8 10:36 AM
Drew Sikora A look at this new development environment for Windows and Xbox 360 games
D3D10 Unleashed
March 8 0:00 AM
Sean Kent New Features and Effects
Getting Past 30 Hertz
March 6 4:15 PM
Sean Kent A session devoted to using PIX for profiling
XNA Game Studio Express – Deep Dive
March 6 3:00 PM
Sean Kent A brief sojourn into XNA GSE.
Developing Great Games for Windows Vista
March 6 1:45 PM
Sean Kent Skip McIlvaine and Chuck Walbourn discuss best practices and common pitfalls of developing games for Windows Vista
(Viewing 20 items per page +/-) Page: 1 (9 items total)
 
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