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Sessions and Tutorials


Charlie Cleveland from Unknown Worlds talks about bootstrapping his game studio


The developers in charge of the action


The same scene being sketched out


A scene from a Harry Potter game


In this code in XNA Game Studio Express you can see how simple it is to poll a controller state - no previous setup required


This demo was written by adding only 17 lines of code to the default Windows game project generated by XNA Game Studio Express (using existing assets, however)


Mitch Walker (Program Manager, Microsoft) gives his talk on XNA Game Studio Express


Darwinians can fly!


The 3D-based representations of Mark Morris and Tom Arundel from Introversion, here to talk about their success in the indie marketplace and to share their insights


The pixel-based representations of Mark Morris and Tom Arundel from Introversion


Chris Taylor talks about his experience with Supreme Commander


Xbox LIVE Arcade Game Development: How to Develop and Pitch a Successful Xbox LIVE Arcade Game Submission Katie Stone Perez (Program Manager, Microsoft)
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