I sit down for a chat with a developer from Krome Studios and two Queensland government officials to discuss the game development environment in this part of Australia
Paul Wedgwood, owner of Splash Damage and Lead Game Designer on the award-winning ENEMY TERRITORY QUAKE WARS and WOLFENSTEIN ENEMY TERRITORY games, presents a counter-intuitive guide for start-ups with big ideas; sneaking through the back-door and become an award-winning AAA developer in under five years.
While developing RATCHET & CLANK: SIZE MATTERS, High Impact Games had the rare opportunity to draw upon the experience of many veteran developers and work out a production pipeline from scratch. Working on a first project for a new studio created the perfect acid test for determining what was efficient and what needed improvement. This presentation discusses the creation of RATCHET & CLANK for PSP and SECRET AGENT CLANK, also for the PSP.