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All Recent Features
ArticleAuthorDescription
Advanced Dialogue Techniques for Games
March 9 1:09 PM
Mike Lewis David Freeman presents an action-packed hour of tips for writing better game dialogue
Agile Development
March 9 0:36 PM
Mike Lewis This roundtable took a hard look at the "good, bad, and ugly" of agile development methodologies as applied to games
Microsoft Game Developer Day: DirectX Futures
March 9 1:10 AM
Graham Rhodes Summary of Chas Boyd's lecture in the Microsoft Tutorial at the Game Developer's Conference 2008
Sharing Code
March 9 0:35 AM
Graham Rhodes Summary of day 3 of this roundtable discussion at the Game Developer's Conference 2008
CRYSIS Next-Gen Effects
March 8 11:10 PM
Graham Rhodes Summary of Tiago Sousa's lecture at the Game Developer's Conference 2008
Engaging the User
March 8 3:23 PM
Mike Lewis Blurring the lines between game interfaces and game worlds
Conflict Resolution Without Combat
March 8 2:06 PM
Mike Lewis Roundtable on innovating new ways to design game conflicts
Studies of Threading Successes in Popular PC Games and Engines
March 8 2:05 PM
Mike Lewis A comprehensive tutorial examining techniques used for multithreading and parallel processing in modern PC games
Playing to Lose
March 8 8:26 AM
Mike Lewis Balancing the need for challenging gameplay and conquerable AI
Queensland Games
March 7 6:38 PM
Drew Sikora I sit down for a chat with a developer from Krome Studios and two Queensland government officials to discuss the game development environment in this part of Australia
(Viewing 10 items per page +/-) Page: 1 2 3 4 5 6 7 »» (70 items total)
 
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