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All Recent Features
ArticleAuthorDescription
Internal and Outsourcer Management of Tools and Pipelines
March 3 1:08 AM
Kelly Murdock A presentation on how outsourced resources where used at Volition, presented by Adam Pletcher and Brendan Hanna Holloway
An Interview with NVIDIA
March 3 1:04 AM
Kelly Murdock NVidia's Randy Fernando shows off their latest developer tools.
An Interview with 3DVIA
March 2 11:57 PM
Kelly Murdock 3DVIA releases MP, a middleware component for defining behaviors for controlling gameplay.
A Look at Blade 3D
March 2 5:46 PM
Ian Overgard Blade 3D is an "integrated 3D game development system" that shows great promise.
Interview with Havok at the Game Developer's Conference 2008
March 2 5:11 AM
Graham Rhodes Discussion of Havok's upgraded and new products, announced at GDC
Interview with Morten Iversen, ZeitGuyz
March 1 8:02 PM
Sande Chen Morten Iversen of ZeitGuyz describes his new IP, the steampunk-inspired Recoil: Retrograd
Structure Vs. Style
March 1 7:39 PM
Graham Rhodes Lecture given by Chris Hecker at the Game Developer's Conference 2008
Avatar Reality's Blue Mars
March 1 6:52 PM
Kelly Murdock First look at a new MMO that was built using the CryEngine 2.
An Interview with Allegorithmic
March 1 6:32 PM
Kelly Murdock Allegorithmic's Alexis Knouri offers a preview of Substance.
Environment Design in Halo 3
March 1 6:04 PM
Kelly Murdock A session presented by Mike Zak of Bungie Studios
Pollinating the Universe: User-generated Content in Spore
March 1 6:02 PM
Graham Rhodes Lecture by Caryl Shaw of Maxis during the Game Developer's Conference 2008
Video Walkthrough
March 1 1:49 PM
Sande Chen walkthrough of the places at GDC
Interview with Per Rosendal, CEO of Guppyworks
March 1 1:41 PM
Sande Chen Video Interview with Guppyworks
Improving Quality Assurance
March 1 10:59 AM
Mike Lewis Pretty much what it says on the tin
Artificial Intelligence in Computer Games
March 1 10:20 AM
Mike Lewis A roundtable of AI developers from across the industry
Emotive Press Event
February 29 9:46 PM
Drew Sikora Check out the top of the line neural interface coming out at the end of this year for PC applications
IGDA VIP Luncheon
February 29 9:29 PM
Drew Sikora The annual event for volunteers of the International Game Developers Association
Serious Games Summit
February 29 4:30 PM
Kevin Hawkins An overview of sessions given at the Serious Games Summit at GDC 2008.
XNA Developers Day - Advanced Debugging in Managed Code – Matthew Picioccio
February 29 4:09 PM
Sean Kent A session that covered various debugginc capabilities of Visual Studio 2005, including attributes and visualizers that can simplify the debugging process immensly.
XNA Developers Day - XNA Game Studio 2.0 for Xbox LIVE Arcade – Mitch Walker
February 29 4:07 PM
Sean Kent This session provided an overview of the new extensions introduced for the XNA GS 2.0 for Xbox LIVE Arcade, a platform available to develop certified games for Xbox LIVE Arcade.
(Viewing 20 items per page +/-) Page:  «« 1 2 3 4 »» (70 items total)
 
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