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Programming
Article
Author
Description
Microsoft Game Developer Day: DirectX Futures
March 9 1:10 AM
Graham Rhodes
Summary of Chas Boyd's lecture in the Microsoft Tutorial at the Game Developer's Conference 2008
Sharing Code
March 9 0:35 AM
Graham Rhodes
Summary of day 3 of this roundtable discussion at the Game Developer's Conference 2008
CRYSIS Next-Gen Effects
March 8 11:10 PM
Graham Rhodes
Summary of Tiago Sousa's lecture at the Game Developer's Conference 2008
Studies of Threading Successes in Popular PC Games and Engines
March 8 2:05 PM
Mike Lewis
A comprehensive tutorial examining techniques used for multithreading and parallel processing in modern PC games
Procedural Data Generation in FAR CRY 2
March 4 0:40 AM
Graham Rhodes
Summary of Dominic Guay's lecture @ the Game Developer's Conference 2008
Interview with Havok at the Game Developer's Conference 2008
March 2 5:11 AM
Graham Rhodes
Discussion of Havok's upgraded and new products, announced at GDC
Structure Vs. Style
March 1 7:39 PM
Graham Rhodes
Lecture given by Chris Hecker at the Game Developer's Conference 2008
Artificial Intelligence in Computer Games
March 1 10:20 AM
Mike Lewis
A roundtable of AI developers from across the industry
Technical Issues in Tools Development
February 29 4:43 AM
Graham Rhodes
Roundtable at the Game Developer's Conference 2008
Optimizing DirectX on Multicore Architectures
February 29 3:43 AM
Graham Rhodes
Summary of this GDC 2008 sponsored lecture
Physics for Game Programmers
February 27 2:45 AM
Graham Rhodes
Summary of the GDC 2008 day 2 tutorial
Advanced Visual Effects with Direct3D
February 27 0:55 AM
Graham Rhodes
Summary of the GDC 2008 day 1 tutorial
Getting it into the game
February 26 1:09 PM
Mike Lewis
Roundtable focusing on getting data from artists into the game itself
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