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Design
ArticleAuthorDescription
Engaging the User
March 8 3:23 PM
Mike Lewis Blurring the lines between game interfaces and game worlds
Conflict Resolution Without Combat
March 8 2:06 PM
Mike Lewis Roundtable on innovating new ways to design game conflicts
Playing to Lose
March 8 8:26 AM
Mike Lewis Balancing the need for challenging gameplay and conquerable AI
Notes from the Game Design Rants
March 4 3:35 AM
Ian Overgard Game designers saying mildly naughty things.
The Inter-Species Game Design Challenge
March 4 2:15 AM
Graham Rhodes Summary of the annual Game Design Challenge contest at the GDC 2008
A PORTAL Postmortem: Integrating Writing and Design
March 3 1:59 AM
Kelly Murdock A standing room only session presented by Kim Swift and Erik Wolpaw of Valve
Fable 2 - The Big Three Features Revealed
March 3 1:31 AM
Kelly Murdock Peter Molyneux shows off the design concepts behind Fable 2.
Pollinating the Universe: User-generated Content in Spore
March 1 6:02 PM
Graham Rhodes Lecture by Caryl Shaw of Maxis during the Game Developer's Conference 2008
A Look at Experimental Gameplay
February 27 9:25 PM
Ian Overgard Examining various games that use innovative mechanics.
Defeating Designer's Block
February 25 6:29 PM
Ian Overgard Notes from Sam Coates and Graeme Anker's session on defeating designer's block.
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