Paul Wedgwood, owner of Splash Damage and Lead Game Designer on the award-winning ENEMY TERRITORY QUAKE WARS and WOLFENSTEIN ENEMY TERRITORY games, presents a counter-intuitive guide for start-ups with big ideas; sneaking through the back-door and become an award-winning AAA developer in under five years.
While developing RATCHET & CLANK: SIZE MATTERS, High Impact Games had the rare opportunity to draw upon the experience of many veteran developers and work out a production pipeline from scratch. Working on a first project for a new studio created the perfect acid test for determining what was efficient and what needed improvement. This presentation discusses the creation of RATCHET & CLANK for PSP and SECRET AGENT CLANK, also for the PSP.