Upcoming Events
Southwest Gaming Expo
11/20 - 11/22 @ Dallas, TX

Workshop on Network and Systems Support for Games (NetGames 2009)
11/23 - 11/25 @ Paris, France

ICIDS 2009 Interactive Storytelling
12/9 - 12/11 @ Guimarães, Portugal

Global Game Jam
1/29 - 1/31  

More events...


Quick Stats
7116 people currently visiting GDNet.
2341 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!



Link to us

Link to us

  Intel sponsors gamedev.net search:   
Business and Production
ArticleAuthorDescription
Advanced Dialogue Techniques for Games
March 9 1:09 PM
Mike Lewis David Freeman presents an action-packed hour of tips for writing better game dialogue
Agile Development
March 9 0:36 PM
Mike Lewis This roundtable took a hard look at the "good, bad, and ugly" of agile development methodologies as applied to games
Splash Damage: From Amateur to Triple-A in Five Years (Notes)
March 5 3:13 AM
Drew Sikora Paul Wedgwood, owner of Splash Damage and Lead Game Designer on the award-winning ENEMY TERRITORY QUAKE WARS and WOLFENSTEIN ENEMY TERRITORY games, presents a counter-intuitive guide for start-ups with big ideas; sneaking through the back-door and become an award-winning AAA developer in under five years.
Building a Successful Production Process
March 4 10:16 PM
Drew Sikora While developing RATCHET & CLANK: SIZE MATTERS, High Impact Games had the rare opportunity to draw upon the experience of many veteran developers and work out a production pipeline from scratch. Working on a first project for a new studio created the perfect acid test for determining what was efficient and what needed improvement. This presentation discusses the creation of RATCHET & CLANK for PSP and SECRET AGENT CLANK, also for the PSP.
Improving Quality Assurance
March 1 10:59 AM
Mike Lewis Pretty much what it says on the tin
(Viewing 20 items per page +/-) Page: 1 (5 items total)
 
Menu
 Back to GDC 2008
 All Recent Coverage
 Business and Production
 Design
 Indie Games Summit
 Interviews
 Microsoft Developer Day
 Parties and Special Events
 Programming
 Serious Games Summit
 Tutorials
 Visual Arts
 XNA Developer Day