| Indie Games Summit |
| Article | Author | Description |
Spreading Your Message as an Indie Developer
February 28 11:11 AM
|
Drew Sikora
|
The folk from Introversion explain their ideas behind branding and how they've used it to enter into the mainstream consciousness of players worldwide |
Postmortem: Torpex's SCHIZOID
February 28 1:05 AM
|
Drew Sikora
|
As the first Xbox Live Arcade game to use Microsoft's XNA Game Studio framework, SCHIZOID is interesting from a multitude of perspectives. In addition to the postmortem standards of what went right and what went wrong during the development of this console downloadable game, and practical tips and specifics on the creation of the game, Torpex's Dugan drills deeply into the pros and cons of XNA, and into making a console game as a bootstrapped startup without publisher funding. |
Ninja Ways: An N+ Postmortem
February 27 9:49 PM
|
Drew Sikora
|
Sequel to N, the creators of the original title explain how they moved their property onto consoles, with details on financials, technical issues and solutions, and a plethora of other specifics for indies aspiring to console/handheld. |
A Tale of Two Kyles
February 27 0:30 PM
|
Drew Sikora
|
Ever wanted to quit your corporate gig and make your own game? What about pitch your game to the head of the company and have it made? Two alumni from the Experimental Gameplay Project compare their experiences in the indie and corporate scene. |
Postmortem: PIXELJUNK Series
February 26 3:05 AM
|
Drew Sikora
|
Dylan Cuthbert, founder of Q Games, will discuss the process and reality of creating this 'small game' series, inspired by classic '80s Commodore 64 and Spectrum games. |
Evolving Aquaria
February 25 9:36 PM
|
Drew Sikora
|
The makers of Aquaria (IGF Grand Prize Winner 2007) talk about their journey in making their hit game |
Contracting Vs. Indie: The Showdown
February 25 1:07 AM
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Drew Sikora
|
Brent 'We Need Money to Eat' Fox and Steve 'Indie Core' Taylor square off in a battle of wits and whimsy over a question facing many indies: to contract or not to contract? |
The Game Attorney: Indie Edition
February 25 0:16 AM
|
Drew Sikora
|
Tom Buscaglia, the Game Attorney, goes over some basic legal stuff indies should know |
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