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Sessions


Clinton Keith from High Moon Studios discussing the pros and cons of agile development


Paul Wedgewood from Splash Damage talks about the studios rise to critical acclaim


Lesley Mathieson from High Impact Games talks about forming a successful production pipeline


Bill Dugan from Torpex demos Schizoid, the first XBLA game developed with XNA Game Studio


Kyle Gray (left) from EA and Kyle Gabler from 2D Boy talk indie development on both sides of the fence


Mare Sheppard (Metanet Software) and Nick Waanders (Slick Entertainment) go over the production/development of N+ for XBLA


Dylan Cuthbert from Q Games talks about creating the PixelJunk series of games


Brent Fox (left) and Steve Taylor from Wahoo Studios/Ninja Bee talk about contracting vs. indie


Tom Buscaglia, The Game Attorney, talks legal mumbo jumbo at the Indie Games Summit


Derek Yu (left) and Alec Holowka from BitBlot talk about the evolution behind Aquaria
   
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