Upcoming Events
Workshop on Network and Systems Support for Games (NetGames 2009)
11/23 - 11/25 @ Paris, France

LOOP 2009
11/26 - 11/29  

EVA 2009
12/4 - 12/5 @ Buenos Aires, Argentina

ICIDS 2009 Interactive Storytelling
12/9 - 12/11 @ Guimarăes, Portugal

More events...


Quick Stats
6838 people currently visiting GDNet.
2341 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!



Link to us

Link to us

  Intel sponsors gamedev.net search:   
All Recent Features
ArticleAuthorDescription
Play Games to Work Smarter: Why It is More Critical than Ever that Women Play and Develop Games
April 15 0:22 PM
Sande Chen Academics and business leaders discuss why women should play and develop more games
10 Things Great Designers Exhibit
April 13 3:48 PM
Sande Chen Top 10 Attributes of a Great Designer
Unlikely Beginnings: Fallout 3's Lead Designer on his Path into the Game Industry
April 13 2:24 AM
Sande Chen Emil Pagliarulo discusses Bethesda and gives career advice
Staying Passionate
April 13 0:43 AM
Mike Lewis Fighting burnout in the game industry
A sneak peek at Larrabee
April 13 0:35 AM
Mike Lewis Rasterization on Intel's new processor architecture
CUDA and Gamebryo
April 13 0:22 AM
Mike Lewis Exploring the possibilities of GPGPU programming
Who moved the goalposts?
April 12 10:59 PM
Mike Lewis Optimization for modern CPU technologies
Optimizations on In-Order CPUs
April 12 11:58 AM
Mike Lewis How to write fast code on in-order processors
Technical Directors Roundtable
April 9 11:13 PM
Mike Lewis Herding cats - and, worse, herding programmers
A Guided Tour of The Art of Game Design: A Book of Lenses
April 8 3:16 PM
Sande Chen Instead of following the program description, Jesse Schell talks about the motivation behind his book
Interview with Autodesk
April 5 10:37 PM
Kelly Murdock Autodesk Adds SoftImage to its Growing Portfolio
Lionhead Experiments Revealed
April 5 9:54 PM
Kelly Murdock Peter Molyneux Explains the Research Side of Lionhead Studios
Lockless Parallel Programming
April 5 9:28 PM
Mike Lewis Tackling the treacherous path to locklessness
Game Threading Tutorial
April 5 9:10 PM
Mike Lewis Zombies, chickens, and Intel's new Core i7
The Annual AI Roundtable
April 5 7:37 PM
Mike Lewis All three days of the ever-entertaining AI discussions
Towards Solving Pathfinding
April 5 7:18 PM
Mike Lewis The blind leading the blind, in logarithmic time
From first date to commited relationship: Designing for engagement and sustained satisfaction
April 5 5:19 PM
Ian Overgard A talk by Scott Rigby on how to make videogames fun over a longer period of time
Creating First Person Movement for Mirror’s Edge
April 5 3:14 PM
Kelly Murdock Visual Arts Session by Jonas Aberg and Tobias Dahl of DICE
Using MetaSL to Rethink Shader Creation for Games
April 5 0:15 PM
Kelly Murdock Visual Arts Session by Neil Hazzard of Autodesk
Breaking the Cookie Cutter
April 5 10:31 AM
Mike Lewis Avoiding the rubber-stamp syndrome in game AI
(Viewing 20 items per page +/-) Page: 1 2 3 »» (43 items total)
 
Menu
 Back to GDC 2009
 All Recent Coverage
 AI Summit
 Business and Production
 Casual Games Summit
 Design
 Game Career Seminar
 IGDA Education Summit
 Interviews
 Parties and Special Events
 Programming
 Serious Games Summit
 Tutorials
 Visual Arts