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untitled

Day Three


If there was a word that described the expo floor on Sunday, it was "tired". Nobody was too motivated to sell, and everybody had pretty-much seen everything. A few booths packed up early, but there was still something to see if you were willing to look for it.




3Deep was showing off their automatic monitor-correction software and was encouraging developers to support them by giving out free SDK's.


Well, if you ever wondered if game developers were perceived by the industry as a bunch of immature pear-shaped ponytail-wearing fan boys, the GDC did nothing to dispel the notion. Every booth featuring chesty booth-babes had a crowd.




This was a neat technology. Nuon was showing off their new set-tops and polyglot media-processor (video, audio, DVD, memory, HD, and cable modem), featuring lots of cool effects and 3D graphics. Here's a cool spades game that can be played over the internet from a set-top.

It's dogs playing poker, get it?



Here's 3DLink, which is an interesting technology. They've smartly built their 3D engine as an ActiveX control, so it'll work with a wide variety of languages. For their demos, they were building a 3D game with Visual Basic.



Conversions are always popular. A couple of years ago, it was PC to Playstation and N64. Nowadays, it's all PC to Playstation 2.



And we wrap up gamedev.net's expo coverage with a shot of 2/3 of the board of gamedev.net with the Elsa fish-woman. Can they possibly look any more out of their league?



Last, but not least, here's a picture of your diligent expo reporter, John Hattan.

He described Sunday as being "tired".

Should we *really* feel sorry for him after all the booth bim eye candy and free booze he's been subjected to? :)


Return to the GDC Expo coverage page