You've been programming for over 21 years. You've held jobs everywhere in the valley. You hold three degrees. You could basically do anything you wanted to. What about the industry is so appealing?
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(checking next to "Megalomaniacal" on his list of LaMothean traits)
Well, at least you don't have to put up with the physicist / engineer / mathematician jokes.
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Speaking of what you want to do in games...
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What's your master plan?
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(underlines the word "Megalomaniacal")
The response from developers has been good for Xtreme Games, something which I'm pleased to see. How has the response from the mainstream user/end-user market been?
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(okay... "Humanitarian Megalomaniac")
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The dedication of the Black Art of 3D Game Programming reads "I dedicate this book to all the children of the world;: may you take us boldly forward into the 21st century." And Woz, in the foreword, talks about kids and how cool it would be if he were 10 again and reading your book for the first time. Were you saying something there?
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How do you think that will happen?
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Changing gears a little here, have you ever worked for someone else as a game programmer?
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I assume you prefer to be on your own now?
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Will you be dealing primarily with 3D theory or specific APIs such as Direct3D?
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Are you going to get into OpenGL or Glide at all?
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Has your work with Jarrod Davis contributed at all to the engine you're developing for the book?
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I noticed a while ago that you were looking for people to contribute articles for the CD that will come with the book. Are you still?
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When is this book due out anyway?
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Who is it being published by?
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Ah, cool. I have been trying to convince them to put some of your older books online.
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A lot of your material hasn't been published?
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Has Windows Game Programming for Dummies been your most successful book?
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I advocate buying WGPFD a lot, but, you could have let me know that the book started on page 150.
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It's very good for that, IMO
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They wouldn't LET you?
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Speaking of Tricks, the form in which Teach Yourself Game Programming in 21 Days came out seemed to reminisce a lot of Tricks...
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It seems like you wrote almost all of the book. What was the deal with the co-authors?
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So would you say TYGP21D was an attempt to do Tricks right?
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What is the R&D side of Xtreme Games doing? We don't hear much about that.
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How does that work? (general principle)
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What's the quality like?
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Speaking of the future, in your August '95 paper "Building Brains into Your Games" you wrote that you "
see AI as the next frontier to explore." How have the last four years changed that?
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Is 3D overrated?
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So would you say that your ultimate goal is to make something to the effect of Ultima Online or the new Everquest, where there is an virtually unlimited 'universe'?
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So, André, what's it like to be a person who wants to know how things work in a world that doesn't seem to care?
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When did you get started and how?
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Oh, yeah, good old Atari. Documentation was pretty much nonexistant for the Atari platform, though.
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Did your knack for EE kick in at that point?
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I relied on COMPUTE! magazine for all my Atari info.
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I liked the demo programs every month, but got sick of typing them in :<)
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Do you think the rat shack is still a sort of cultural center for programming, or have those days long since passed?
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So where is the "Radio Shack" today?
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So, with your busy scehedule, do you have time to play games much?
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Do you have any interest in strategy games, like the ones put out by Microprose (Colonization, Civ, MoO)?
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How much caffeine would you say you consume in a week?
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I wanted to ask, I know that you offer Xtreme Partners resources as part of the deal. What, exactly, does that entail?
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So if they were to show something good, you would actually do that? :-)
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I think I saw today that you have 150 partners right now... how many of them are really doing anything?
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What types of games are they producing?
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I can remember reading your books and being very impressed at your knowelledge. It seems that as I learn more and more, I become more impressed. I wave been, however, disappointed at what you have NOT written. On more than one occasion.
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There are so many times that you hint at really cool stuff and then have to go "back into scope".
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Do you play with any other PC operating systems?
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Multi-player. For '95, Black Art of 3D Game Programming's coverage was pretty good. For '99, it's...well...
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Your approach to texture mapping in software is rather triangle-based. What do you think of the convex n-gon school?
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I was confused by your first discussion of texture mapping in BA32dD. I really didn't get it until I read three articles by Chris Egerter.
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And for your new 3D book...plg will defintitely not cut it anymore. What do you plan to do for models?
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Lighting...will you be going into Phong theory?
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Will you cover a lot of basic material like transformations that you did in BA3D?
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Is this next book going to use C again, or will you move more into C++?
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How do you do so many things and stay sane?
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Still, how do you do so many things and stay alive?
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Dave, Kevin, Nick, Jered and TANSTAAFL conducted the interview on 3/29/99