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  TopicTopic StarterLast PostRepliesViews
Announcement: New Forum: Events for GamersGaiidenFebruary 4, 2010 10:30:45 PM
by Gaiiden
0180
Announcement: Official Facebook Page, LinkedIn group and Twitter accountGaiidenFebruary 4, 2010 10:11:26 PM
by Gaiiden
2220822
Announcement: Hi there! What's your story?  Pages: 1 2 3 4 5 6 7 8 9 10 »» ... 27 28 29 30superpigFebruary 8, 2010 3:00:02 PM
by Godvalve
740167231
about Octree in huge scenewalkmanFebruary 9, 2010 12:07:40 PM
by Krypt0n
9414
Rendering design thoughtsJorenJoestarFebruary 9, 2010 11:26:27 AM
by JorenJoestar
7212
Mipmapping/anti-aliasing projected textures?andrew111February 9, 2010 11:18:33 AM
by andrew111
4100
Geforce4 MX 440 seems to support shaders but nothing shows up!DeliveranceFebruary 9, 2010 10:42:19 AM
by Deliverance
15285
Roll from view, right, up vectors - 3d space?awdorrinFebruary 9, 2010 10:35:44 AM
by awdorrin
015
Light Propagation Volumes and SH questions  Pages: 1 2jcabeleiraFebruary 9, 2010 10:10:11 AM
by jcabeleira
281657
The basics...GrainFebruary 9, 2010 9:53:52 AM
by Grain
047
Modelview/Projection matrices for basic mapping?SSNTailsFebruary 9, 2010 9:24:29 AM
by SSNTails
023
Rendering liquidsgabriele farinaFebruary 9, 2010 4:29:47 AM
by Rubicon
1119
FBX Sdk: Joint Rotation Angles?karstuxFebruary 9, 2010 3:41:07 AM
by JorenJoestar
381
Shadow maps penumbrasolenoidzFebruary 9, 2010 3:36:01 AM
by PolyVox
3169
Warping spread effectGanoosh_February 8, 2010 11:38:16 PM
by Akitsune
3139
Flat shading still useful?spock83February 8, 2010 8:47:36 PM
by Scoob Droolins
5339
Shadow-Map approximation with Parallax-MappingfamousFebruary 8, 2010 4:09:13 PM
by famous
3177
MegaTexturing in a week (2 weeks tops)rouncEDFebruary 8, 2010 1:19:31 PM
by patw
4484
Collission detection - Which objects to test?CPPNickFebruary 8, 2010 11:54:11 AM
by CPPNick
9279
what is Deferred rendering????markoracaFebruary 8, 2010 11:28:01 AM
by bruteostrich
18465
Specular problemSaTANOFebruary 8, 2010 6:43:22 AM
by SaTANO
3171
Normal Map TO Height Map AlgorithmawackateFebruary 8, 2010 2:25:54 AM
by szecs
6282
Atmospheric ScatteringQuatFebruary 7, 2010 6:32:33 PM
by jcabeleira
7534
A faster alpha-blended particle method?Shawn MyersFebruary 7, 2010 4:21:16 PM
by MJP
5316
NVIDIA OptiX benchmarks anywhere?clbFebruary 7, 2010 3:03:04 PM
by clb
076
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