| | | Topic | Topic Starter | Last Post | Replies | Views |
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Announcement:
New Forum: Events for Gamers | Gaiiden | February 4, 2010 10:30:45 PM by Gaiiden | 0 | 180 |
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Announcement:
Official Facebook Page, LinkedIn group and Twitter account | Gaiiden | February 4, 2010 10:11:26 PM by Gaiiden | 22 | 20822 |
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Announcement:
Hi there! What's your story? Pages: 1 2 3 4 5 6 7 8 9 10 »» ... 27 28 29 30 | superpig | February 8, 2010 3:00:02 PM by Godvalve | 740 | 167231 |
 |  | about Octree in huge scene | walkman | February 9, 2010 12:07:40 PM by Krypt0n | 9 | 414 |
 |  | Rendering design thoughts | JorenJoestar | February 9, 2010 11:26:27 AM by JorenJoestar | 7 | 212 |
 |  | Mipmapping/anti-aliasing projected textures? | andrew111 | February 9, 2010 11:18:33 AM by andrew111 | 4 | 100 |
 |  | Geforce4 MX 440 seems to support shaders but nothing shows up! | Deliverance | February 9, 2010 10:42:19 AM by Deliverance | 15 | 285 |
 |  | Roll from view, right, up vectors - 3d space? | awdorrin | February 9, 2010 10:35:44 AM by awdorrin | 0 | 15 |
 |  | Light Propagation Volumes and SH questions Pages: 1 2 | jcabeleira | February 9, 2010 10:10:11 AM by jcabeleira | 28 | 1657 |
 |  | The basics... | Grain | February 9, 2010 9:53:52 AM by Grain | 0 | 47 |
 |  | Modelview/Projection matrices for basic mapping? | SSNTails | February 9, 2010 9:24:29 AM by SSNTails | 0 | 23 |
 |  | Rendering liquids | gabriele farina | February 9, 2010 4:29:47 AM by Rubicon | 1 | 119 |
 |  | FBX Sdk: Joint Rotation Angles? | karstux | February 9, 2010 3:41:07 AM by JorenJoestar | 3 | 81 |
 |  | Shadow maps penumbra | solenoidz | February 9, 2010 3:36:01 AM by PolyVox | 3 | 169 |
 |  | Warping spread effect | Ganoosh_ | February 8, 2010 11:38:16 PM by Akitsune | 3 | 139 |
 |  | Flat shading still useful? | spock83 | February 8, 2010 8:47:36 PM by Scoob Droolins | 5 | 339 |
 |  | Shadow-Map approximation with Parallax-Mapping | famous | February 8, 2010 4:09:13 PM by famous | 3 | 177 |
 |  | MegaTexturing in a week (2 weeks tops) | rouncED | February 8, 2010 1:19:31 PM by patw | 4 | 484 |
 |  | Collission detection - Which objects to test? | CPPNick | February 8, 2010 11:54:11 AM by CPPNick | 9 | 279 |
 |  | what is Deferred rendering???? | markoraca | February 8, 2010 11:28:01 AM by bruteostrich | 18 | 465 |
 |  | Specular problem | SaTANO | February 8, 2010 6:43:22 AM by SaTANO | 3 | 171 |
 |  | Normal Map TO Height Map Algorithm | awackate | February 8, 2010 2:25:54 AM by szecs | 6 | 282 |
 |  | Atmospheric Scattering | Quat | February 7, 2010 6:32:33 PM by jcabeleira | 7 | 534 |
 |  | A faster alpha-blended particle method? | Shawn Myers | February 7, 2010 4:21:16 PM by MJP | 5 | 316 |
 |  | NVIDIA OptiX benchmarks anywhere? | clb | February 7, 2010 3:03:04 PM by clb | 0 | 76 |
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