<rss version="0.91" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:xasp="urn:asp-objects" xmlns:xtend="http://www.gamedev.net/"><channel><title>mittentacular, by mittens</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565</link><description></description><language>en-us</language><item><title>Magnetic Butterfly</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3506716</link><description>&lt;b&gt;&lt;a href="http://www.polycat.net/games_dir/mb/"&gt;Magnetic Butterfly is now finished&lt;/a&gt;&lt;/b&gt;.&lt;BR&gt;
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After a development period of about a month and a half spread over the last six-seven months, I'm finally cool with "launching" it. I started working &amp;#1...</description></item><item><title>Revisiting Halo 3</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3487783</link><description>Bungie's original Halo, released for the Xbox in 2001, was a landmark console game. Aside from giving Microsoft's freshman entry into the console arena a system seller and a uniquely Xbox cultural character, Halo was the best first-person shooter to be rel...</description></item><item><title>The Power of Powers and Purpose</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3479323</link><description>A number of AAA open-world games were released in the last month and, coincidentally, two of these games are based around the concept of the player's character possessing superhero-like powers amidst a major metropolis. It's the video game industry's own A...</description></item><item><title>Opportunity</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3467944</link><description>When I was finishing up what ended up being my second-to-last semester at the University of Michigan, I knew I was going to be a High School English teacher. That was my goal. The forthcoming summer was the first summer since my freshman year that I didn't...</description></item><item><title>Magnetic Butterfly Progress</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3461119</link><description>After I finished up with the &lt;a href="http://www.polycat.net/1800/early-escape/"&gt;second gameplay section of my Call of Duty 4 level&lt;/a&gt;, I decided that Magnetic Butterfly would probably &amp;#111;nly take a few more weeks of work to get to a decent place. I do...</description></item><item><title>Early &quot;Escape&quot;</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3450806</link><description>Over the course of the last month I've been juggling a few projects, &amp;#111;ne of which is &lt;a href="http://www.polycat.net/tag/magnetic-butterfly/"&gt;Magnetic Butterfly&lt;/a&gt; which I have already discussed a bit (and isn't my primary project for the time being)...</description></item><item><title>Challenge in Games: Everyone Hates Nathan</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3437845</link><description>Resistance 2 is a first-person shooter which doesn't seem to understand what era it was released in. There are moments in the game where a player, in the role of Nathan Hale, is walking through a forest, the screen will shake and some loud footsteps will o...</description></item><item><title>An Economy of Fun</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3426802</link><description>The average video game, as it is thought of by both mainstream culture and even most gamers, is a heavily-authored gameplay experience with a discrete beginning, end, and climaxes strewn haphazardly about. At this point in the life of the video game, gamer...</description></item><item><title>Resident Evil 5</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3423286</link><description>In &lt;a href="http://www.polycat.net/1130/top-ten-games-of-2005-1-resident-evil-4/"&gt;Resident Evil 4&lt;/a&gt; there is this great feeling that you're going to have to face an enormous giant (El Gigante) as you explore &amp;#111;ne particular area of the game. Eventual...</description></item><item><title>The Game Industry's Twitter</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3421888</link><description>So, I'm &amp;#111;n &lt;a href="http://twitter.com/mittense/"&gt;Twitter&lt;/a&gt;.&lt;BR&gt;
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I'll assume for the moment that you've never heard of &lt;a href="http://twitter.com/"&gt;Twitter&lt;/a&gt;. First, that would mean that my mother has beaten you to knowledge of something rel...</description></item><item><title>Things That Suck About the Magnetic Butterfly Publ</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3409573</link><description>There are a number of things that suck about the first public prototype for &lt;a href="http://www.polycat.net/tag/magnetic-butterfly/"&gt;Magnetic Butterfly&lt;/a&gt;. Let's talk about those things.&lt;BR&gt;
&lt;UL&gt;&lt;LI&gt;It's very much a prototype; it's not at all a "game" yet...</description></item><item><title>F.E.A.R. 2: Project Origin</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3404600</link><description>What is most astonishing about F.E.A.R. 2: Project Origin is not its poster-child of horror: that Gothic-looking nine-year-old child look is about as familiar to anyone who has seen any of Hollywood's reinterpretations of &lt;a title="certain" href="http://ww...</description></item><item><title>Flower</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3403270</link><description>Flower is a rare video game. For &amp;#111;ne thing, it has flowers. For another, no &amp;#111;ne dies. It's a game where the player controls the wind that guides a lonesome flower petal (and its eventual flock of follower petals) through a game world in need of n...</description></item><item><title>Warhammer 40,000: Dawn of War 2 (Multiplayer)</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3400737</link><description>Over the last few years, Relic has been crafting and evolving their very unique take &amp;#111;n the real-time strategy genre with every new title they have released. Their shift in focus from a game like Homeworld to their, now, action/RTS genre blend was mos...</description></item><item><title>Mirror's Edge</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251565&amp;reply_id=3395052</link><description>Mirror's Edge is a game that was heralded by a marketing campaign that wanted gamers to think of Mirror's Edge as a game that was innovative and, more than that, different. It had a heroine that was markedly different from &lt;a href="http://www.tombraider.co...</description></item></channel></rss>