<rss version="0.91" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:xasp="urn:asp-objects" xmlns:xtend="http://www.gamedev.net/"><channel><title>SteelGolem's Journal, by SteelGolem</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089</link><description>bleh. BLEH i say!</description><language>en-us</language><item><title>wordpress blog</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3139194</link><description>i've started up a new wordpress blog, and i'm going to be doing most of my blogging there for a while. i'll post updates here from time to time, but if you're interested, point your browser here:&lt;BR&gt;
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&lt;a href="http://steelgolem.wordpress.com"&gt;http://st...</description></item><item><title>ActionRPG</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3138463</link><description>i was gonna build the npcs into actionrpg, but i realized i don't really have enough of the other stuff built yet to properly support them. well, i put them in anyways:&lt;BR&gt;
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&lt;img src="http://members.gamedev.net/steelgolem/pics/actionRPG-200801130245.PN...</description></item><item><title>Space Fortress code</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3137532</link><description>if i had known it was going to turn out this way, i woulda started off as simply as possible. i'm working &amp;#111;n the collision detection and response code again, and its just such a pain in the ass.&lt;BR&gt;
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ok so i've gotten it so you can crash into the ...</description></item><item><title>burn out</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3137463</link><description>yesterday i was hooked &amp;#111;n &lt;a href="http://www.advsys.net/ken/default.htm"&gt;Ken Silverman's Homepage&lt;/a&gt;, playing with his Voxlap demo. played a little more ff12ds before bed. i think i've been burned out or something. gonna tackle the code now.</description></item><item><title>ff12ds</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3136350</link><description>so yesterday i forked out $60 for Final Fantasy XII: Revenant Wings, the ds ff rts. i made it through the first chapter (basic training), but just barely. i had to die three times &amp;#111;n stage 1-4. i'm not super good at rts games yet, but i considered mys...</description></item><item><title>Space Fortress</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3135615</link><description>&lt;b&gt;&lt;i&gt;collision detection.&lt;/b&gt;&lt;/i&gt;&lt;BR&gt;
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so i had a thought yesterday, &amp;#111;n my collision detection and response pains.&lt;BR&gt;
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wait, lemme fill you in a little &amp;#111;n what that means exactly. you see that crappy breakout below? yeah, well i was doi...</description></item><item><title>Space Fortress</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3134777</link><description>so i've finally gotten this underway again. i had a hell of a time with collision and response between squares/rects and tilemaps. there was always &lt;i&gt;something&lt;/i&gt; not quite right. thankfully x-out in #ludumdare gave me the tip i needed to get out of my b...</description></item><item><title>winforms breakout</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3132782</link><description>yeah yeah i'm sure you're screaming at the monitor by now. WELL PIPE DOWN! i had a reason to do this. in the first place, i actually haven't ever &lt;b&gt;successfully&lt;/b&gt; built breakout. sure, i had the bat and ball - but i couldn't figure out what to do in res...</description></item><item><title>lots o' stuff</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3130220</link><description>&lt;b&gt;&lt;i&gt;contests.&lt;/i&gt;&lt;/b&gt;&lt;BR&gt;
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well the &lt;a href="http://www.imitationpickles.org/ludum/category/ld10/"&gt;ludum dare 10 results&lt;/a&gt; are up and i won a bronze medal! i was surprised i even ranked. i'll definitely be trying harder next LD. i'm actually kinda ...</description></item><item><title>xmas &amp; ff1-4wm</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3127730</link><description>&lt;b&gt;&lt;i&gt;xmas.&lt;/i&gt;&lt;/b&gt;&lt;BR&gt;
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this probably doesn't go here, but its been years since i got a sweet haul of loot that i just had to drop it somewhere. whee christmas! yeah its probably been since university, and that would put it at about 10 years.&lt;BR&gt;
&lt;BR&gt;...</description></item><item><title>etc etc</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3126700</link><description>since i don't have long enough time blocks for the next bunch of days because of holiday visiting, the following is all i have to post about. can't code when you can't put in 3-4 hours, unless its something simple..&lt;BR&gt;
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&lt;b&gt;&lt;i&gt;ff1 dawn of souls.&lt;/i&gt;&lt;/b...</description></item><item><title>final fantasy musings, and other randomness</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3126306</link><description>so yeah, its almost xmas. i took a break from xmas cleaning and figured i'd drop a line in here. xmas is just so much fuggin work.. i want it to be over already, so i can get back to my stuff. maybe the break from it will do it some good.&lt;BR&gt;
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i tried ...</description></item><item><title>ludumdare 10!</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3122307</link><description>&lt;a href="http://www.imitationpickles.org/ludum/"&gt;ludumdare 10&lt;/a&gt; weekend! i figured i'd throw down with the rest of 'em, and i wound up with this:&lt;BR&gt;
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&lt;img src="http://members.gamedev.net/steelgolem/pics/ld10-sg-200712162056.PNG"&gt;&lt;BR&gt;
&lt;a href="http:/...</description></item><item><title>ActionRPG</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3119662</link><description>&lt;img src="http://members.gamedev.net/steelgolem/pics/actionRPG-200712122320.PNG"&gt;&lt;BR&gt;
tristram.map&lt;BR&gt;
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so i got the town map loading and you can walk around &amp;#111;n it now. there's really no reason to right now, its a ghost town. in that pic i'm prete...</description></item><item><title>Untitled.txt - Notepad *</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=270089&amp;reply_id=3117632</link><description>i'm &lt;a href="http://www.vgcats.com/comics/extras/stillalive.php"&gt;still alive&lt;/a&gt;, just been busy playing &lt;a href="http://bit-blot.com/aquaria/"&gt;Aquaria&lt;/a&gt; and working minor magics &amp;#111;n ActionRPG. i've added a couple of new monsters, and fixed some bugs...</description></item></channel></rss>