<rss version="0.91" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:xasp="urn:asp-objects" xmlns:xtend="http://www.gamedev.net/"><channel><title>Metaphorical Journeys of Happenstance, by Ravuya</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418</link><description>GDNet, what is best in life?</description><language>en-us</language><item><title>Once a month journal post</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3557311</link><description>I'm surprisingly deluged with a combination of schoolwork and vidjagames so I've been quite lazy &amp;#111;n doing new stuff.&lt;BR&gt;
&lt;BR&gt;
New stuff (according to my bug tracker):&lt;BR&gt;
&lt;ul&gt;&lt;li&gt;Afterglow: AI disables when it gets far enough away from you properly no...</description></item><item><title>Pretty much dead</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3544472</link><description>I'm not &lt;i&gt;really&lt;/i&gt; dead, but I might as well be for all the progress I've been making over the last few weeks. I started my last semester, and although it's not terribly hard, I'm not feeling the motivation. Hopefully that will return soon, since all I'...</description></item><item><title>Editorial bias</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3521409</link><description>I've been working a bit &amp;#111;n the entity functionality of the Afterglow editor; my dream objective is to spend a lot less time in TextMate tweaking text files and keying off coordinates by hand like I've done in previous games.&lt;BR&gt;
&lt;BR&gt;
I've budgeted &amp;#1...</description></item><item><title>I'm alive!</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3520577</link><description>I just finished out my summer work term last week, and so I've been taking it fairly easy this week.&lt;BR&gt;
&lt;BR&gt;
Some notable updates, though:&lt;BR&gt;
&lt;ul&gt;&lt;li&gt;Afterglow can now fully deserialize from disk; I'm now playing the game entirely from datafiles instead ...</description></item><item><title>Afterglow Updates</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3509645</link><description>I'm working &amp;#111;n some more stuff for Afterglow.&lt;BR&gt;
&lt;BR&gt;
New:&lt;BR&gt;
&lt;ul&gt;&lt;li&gt;Explosions look way better.&lt;/li&gt;&lt;li&gt;Went out and looked for musicians; found &amp;#111;ne, and will start looking for artists as well soon. If you can draw sprites or know someone who...</description></item><item><title>Thog push button, make post.</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3504120</link><description>Some busy updates to Afterglow, but nothing immediately visible, I fear.&lt;BR&gt;
&lt;ul&gt;&lt;li&gt;The player can die and respawn; when you get killed it goes to a "mission failed" screen similar to the original game. Still working &amp;#111;n this to make it pop more and b...</description></item><item><title>Prepare for ULTRALOUNGE</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3495742</link><description>I have succeeded Oluseyi as GDNet Lounge Moderator/Fascist, fulfilling the prophecy handed down by the Rhino to nes8bit two thousand years ago today.&lt;BR&gt;
&lt;BR&gt;
As the new Lounge moderator, I will be enacting sweeping reforms, which I shall post about in the...</description></item><item><title>Penance</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3491536</link><description>Sorry I haven't made an update in the last little while, but I &lt;i&gt;have&lt;/i&gt; been working &amp;#111;n Afterglow.&lt;BR&gt;
&lt;BR&gt;
New:&lt;BR&gt;
&lt;ul&gt;&lt;li&gt;Rotation of decals - blood, etc is rotated slightly in order to 'change up' the visuals. Thanks, Scott.&lt;/li&gt;&lt;li&gt;Transitions...</description></item><item><title>There's no place like home</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3481654</link><description>In Afterglow, I got the homing bullet implant working after harassing SHilbert with math so simple I have literally solved it before. &lt;img src='http://www.gamedev.net/community/forums/images/smileys/crying.gif' border=0&gt;&lt;BR&gt;
&lt;BR&gt;
On the plus side, you can ...</description></item><item><title>Video!</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3478455</link><description>You can compare this to my previous Afterglow video to see just how far the game has come. I will be working tonight &amp;#111;n adding more 'flair' such as scorch marks from explosions, better blood effects and bullet holes in the walls.&lt;BR&gt;
&lt;BR&gt;
&lt;font size=5...</description></item><item><title>Progress!</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3477651</link><description>There is some progress coming; I've fixed a bunch of hinky bugs with the blood spraying and I'm adding UI tooltips to the inventory panel as well as "implant effects" to visually inform the player of what's going &amp;#111;n with their implant loadout.&lt;BR&gt;
&lt;BR...</description></item><item><title>Spritz spritz sploosh.</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3471553</link><description>As promised, I'm starting to implement blood. This means I've done a bunch of hacking to my decal manager and actually have some pretty clever stuff going &amp;#111;n in blood decal creation.&lt;BR&gt;
&lt;center&gt;&lt;a href="http://ravuya.com/gallery/afterglow/bloodstreak...</description></item><item><title>Mini-progress</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3466081</link><description>I worked &amp;#111;n a bit of user-interface tweaking; you can hover over stuff like the implant bar and the character statistics panel, and I'm working &amp;#111;n finalizing the last few implants.&lt;BR&gt;
&lt;BR&gt;
It's actually pretty cool; I realized last night that I ...</description></item><item><title>Leave your mark</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3459916</link><description>Yeah, I lied to you about wall decals. I implemented them tonight.&lt;BR&gt;
&lt;center&gt;&lt;a href="http://ravuya.com/gallery/afterglow/walldecals.jpg"&gt;&lt;img src="http://ravuya.com/gallery/afterglow/walldecals-tn.jpg" title="Stencil buffer this."/&gt;&lt;/a&gt;&lt;/center&gt;They're ...</description></item><item><title>Long Weekend</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=302418&amp;reply_id=3459463</link><description>I just had an excellent long weekend in which I didn't think about my day job &lt;i&gt;at all&lt;/i&gt;.&lt;BR&gt;
&lt;BR&gt;
Implemented this weekend:&lt;BR&gt;
&lt;ul&gt;&lt;li&gt;Functional implants (for now, &amp;#111;nly healing and speed boost - later, shield, targeting boost, homing bullets and...</description></item></channel></rss>