<rss version="0.91" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:xasp="urn:asp-objects" xmlns:xtend="http://www.gamedev.net/"><channel><title>The Bag of Holding, by ApochPiQ</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337</link><description>A bipolar guy in a pressure-cooker industry</description><language>en-us</language><item><title>Yeah, I made it.</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3490726</link><description>Yes, I'm still here &lt;img src='http://www.gamedev.net/community/forums/images/smileys/wink.gif' border=0&gt;&lt;BR&gt;
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Thanks all for the kind words and support. Every little bit helps.</description></item><item><title>The Thing That Should Not Be</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3488419</link><description>My clock reads 1:00 AM exactly. So does my cell phone, which I've obsessively checked every 30 seconds for as long as I've been awake.&lt;BR&gt;
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At least, I think that's what I've been doing; my short term memory is so butchered I can barely remember what I...</description></item><item><title>And now, the moment you haven't been waiting for</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3472924</link><description>&lt;b&gt;Epoch Release 7 is Now Available&lt;/b&gt;&lt;BR&gt;
The seventh major snapshot of the Epoch programming language is now available for &lt;a href="http://epoch-language.googlecode.com/files/Epoch%20Release%207.rar"&gt;download&lt;/a&gt; from &lt;a href="http://epoch-language.goog...</description></item><item><title>R7 and your imminent doom</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3472317</link><description>If you've been desperately F5'ing my journal for the last few days, you'll have noticed that every evening or so I manage to scratch off yet another item or three from the Evil To-Do List.&lt;BR&gt;
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If you've noticed &lt;i&gt;that&lt;/i&gt;, chances are you've also not...</description></item><item><title>My kingdom for feedback...</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3470217</link><description>So, guess what I'm going to talk about today!&lt;BR&gt;
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Are you bored of this stuff yet?&lt;BR&gt;
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&lt;ul&gt;&lt;li&gt;Integrate new features with the assembler and bytecode systems&lt;/li&gt;&lt;BR&gt;
&lt;li&gt;&lt;strike&gt;Fix some bugs in nested response map support&lt;/strike&gt;&lt;/li...</description></item><item><title>R7: Like falling into a black hole</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3469390</link><description>Gather 'round, kiddies! It's time for our daily task list update! Yayy!&lt;BR&gt;
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&lt;ul&gt;&lt;li&gt;Integrate new features with the assembler and bytecode systems&lt;/li&gt;&lt;BR&gt;
&lt;li&gt;&lt;strike&gt;Pop the parser stack correctly to improve error responses&lt;/strike&gt;&lt;/li&gt;&lt;BR&gt;
&lt;li&gt;Fix...</description></item><item><title>R7 == Duke Nukem Forever?</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3468826</link><description>Development &amp;#111;n R7 today has been a mixed bag. At times it feels like I make &amp;#111;ne step forward and three steps back. The infix operator logic needed a complete rewrite, which has made it (and some peripherally related areas) much more robust - but ...</description></item><item><title>Epoch's New Home</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3467965</link><description>I've officially opened up the Google Code site for Epoch, at &lt;a href="http://code.google.com/p/epoch-language/"&gt;http://code.google.com/p/epoch-language/&lt;/a&gt; (alternatively reachable at &lt;a href="http://epoch-language.googlecode.com/"&gt;http://epoch-language.g...</description></item><item><title>Light at the end of the R7 tunnel</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3467408</link><description>More headway &amp;#111;n Release 7 today. As you can see in the previous post, a lot of items are getting checked off. In fact, it's worth taking a look at the remaining items in a fresh list. So here it is:&lt;BR&gt;
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&lt;ul&gt;&lt;li&gt;Integrate new features with the ass...</description></item><item><title>R7: May or may not be better than cheese</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3466305</link><description>After working &amp;#111;n tuning up the inter-thread message passing system, I kind of got &amp;#111;nto an optimization kick, and started exploring other options for gaining better performance in the Epoch VM.&lt;BR&gt;
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The biggest change is in the way lexical sco...</description></item><item><title>R7 will forcibly remove your socks</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3465580</link><description>So far the weekend has been pretty productive &amp;#111;n the Epoch front; as I mentioned in the last entry I've been working &amp;#111;n replacing the memory management in the message passing code, to avoid expensive locks during new/delete operations.&lt;BR&gt;
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I...</description></item><item><title>R7 Progress</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3464643</link><description>I can officially cross off unary operators, parenthetical expressions, and the &lt;tt&gt;buffer&lt;/tt&gt; datatype.&lt;BR&gt;
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I decided to make buffer purely heap-allocated, and use a garbage collector to reclaim unused buffers, similar to how I plan to handle strings...</description></item><item><title>More R7 goodness</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3463447</link><description>Had a good run this evening working &amp;#111;n Epoch Release 7; the main bits I've added are as follows:&lt;BR&gt;
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&lt;ul&gt;&lt;li&gt;&lt;tt&gt;map()&lt;/tt&gt; function for applying a unary function to a series (list) of elements&lt;/li&gt;&lt;BR&gt;
&lt;li&gt;&lt;tt&gt;reduce()&lt;/tt&gt; function for applying...</description></item><item><title>R7 Status Update</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3462504</link><description>Put in some more time &amp;#111;n Epoch R7 this weekend; so far the results are slow but promising. Lots of tiny little niceties are working correctly now, mostly to do with infix operators.&lt;BR&gt;
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I've been pretty lax with keeping track of the changes and u...</description></item><item><title>*Yawn*</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;reply_id=3460703</link><description>I've spent the few rare free moments I have working &amp;#111;n Epoch lately; there's a healthy set of things getting checked off the R7 work list (see &lt;a href="http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=345337&amp;cmonth=4&amp;cyear=2009&amp;cday=...</description></item></channel></rss>