<rss version="0.91" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:xasp="urn:asp-objects" xmlns:xtend="http://www.gamedev.net/"><channel><title>The One With Aldacron's Games, by Aldacron</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601</link><description>Progress on my foray into the world of Indie Game Development.</description><language>en-us</language><item><title>The Framework</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2639667</link><description>I just ordered three game programming books to add to my ever growing collection - two &amp;#111;n terrain rendering and &amp;#111;ne &amp;#111;n game mathematics. I'm fairly obsessive about tech books, even books &amp;#111;n tech I rarely use, so much so that I'm willing...</description></item><item><title>Core Stuff</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2633117</link><description>I posted a few months back that I was trying to escape the resuable code menality with this project. I wanted to just knock out a game and move &amp;#111;n to the next &amp;#111;ne. Even so, I found myself programming to abstract interfaces. Everything was modular...</description></item><item><title>New Beginnings</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2631550</link><description>I was happily working away &amp;#111;n my game when I got a big surprise at the end of February - nearly all of my English classes cancelled the same week. I took advantage of the copious amounts of free time I suddenly had to head back home to Atlanta for abo...</description></item><item><title>Terrain So Far</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2468016</link><description>I've known for a while that I want to do something with tiles for the terrain. The requirements I have for the view are fairly simple. There's no skybox. The camera is always aimed at the ground and can rotate around, but its rotation along the x-axis is c...</description></item><item><title>Of Prototypes and New Fonts</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2460761</link><description>Work has been pretty steady since my last entry. It was interrupted for 3 days for the Lunar New Year holiday as I had to head out of town to my in-laws' house. It's times like that I wish I had a laptop.&lt;BR&gt;
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I knocked up a prototype of the web game i...</description></item><item><title>Busy Bee Be Me</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2448675</link><description>Busy is my new key word. I'm loving it though. Staying focused and moving forward is always a nice feeling. I did take some time out today to fool around with some things I haven't checked out in a long while - &lt;a href="http://www.netbeans.org"&gt;Netbeans&lt;/a...</description></item><item><title>Warnings Are Great</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2445223</link><description>I always compile with full compiler warnings enabled during development. I rebuild after every change to make sure nothing is broken and I continue rebuilding until they are gone. My code is always warning free. And if I incorporate third party code I do m...</description></item><item><title>Y2038</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2443680</link><description>If you are interested in futureproofing your software, here's &lt;a href="http://www.2038bug.com/index.html"&gt;a link to keep in your bookmarks folder&lt;/a&gt;.</description></item><item><title>So Many Things</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2440845</link><description>I've been brainstorming a lot lately &amp;#111;n things I would like to do. I'm starting to expand my ideas outside of the realm of traditional game development. Well, outside of game development for that matter. &amp;#79;ne of the ideas I have is for a web-based ...</description></item><item><title>The Wrong Question</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2437519</link><description>This post has nothing to do with my project or my business. It's just a rant that I want to get off of my chest.&lt;BR&gt;
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It seems that every year I pick up more &lt;a href="http://dictionary.reference.com/search?q=pet%20peeve"&gt;pet peeves&lt;/a&gt;. Perhaps it's a ...</description></item><item><title>Back to the Game</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2425513</link><description>So my little side project has been a nice diversion. For the curious, it's a Java DAOC server emulator based &amp;#111;n the work done in C# by the &lt;a href="http://dol.psykonikcorp.net/"&gt;Dawn of Light&lt;/a&gt; team. It's not a straight port, as I used a different a...</description></item><item><title>Break time</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2398516</link><description>When I'm into a project, I'm really into it. I mean, I bury myself in my office and &amp;#111;nly come out long enough to go teach my classes (and to watch Survivor with my wife - which in Korea is about 3 or 4 weeks behind the US, so don't tell me what happen...</description></item><item><title>Font Rendering and Data Config</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2379654</link><description>Font rendering is in. There was &amp;#111;nly &amp;#111;ne little hitch I ran into. When I implemented the texture loader I included code to always flip the loaded image. Since the data Bitmap Font Generator saves is based &amp;#111;n a normal, unflipped image, it was...</description></item><item><title>More silliness</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2378129</link><description>In the last post, I explained how I had found that I had passed the wrong parameter to glfwSleep, causing the app to become unresponsive. That still didn't explain why I kept getting an invalid texture object error in the log file. I discovered today what ...</description></item><item><title>Oh, the pain!</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=348601&amp;reply_id=2377322</link><description>While trying to debug a texture loading issue, I dropped some code in to the game loop to render a textured quad. &amp;#79;nce the bug was squashed and all was working as expected, I deleted the code. A few minutes later, when trying to display my font bitmap ...</description></item></channel></rss>