<rss version="0.91" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:xasp="urn:asp-objects" xmlns:xtend="http://www.gamedev.net/"><channel><title>Adventures in Text-mode, by Twisol</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531</link><description>My not-so daily posts on my current console project</description><language>en-us</language><item><title>Ah, me</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3508844</link><description>Ah, me. How easily I get distracted, enticed by the thought of "Oh, that would be cool", or "I wonder if I can do this". The first thing I need to make sure I understand, &lt;i&gt;right now&lt;/i&gt;, is that for pity's sake, I'm not trying to write a full-featured C+...</description></item><item><title>Happy birthday to me!</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3507424</link><description>I turned 17 today! I won't technically be 17 for maybe three more hours, but for all intents and purposes...&lt;BR&gt;
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I've been working a lot &amp;#111;n that Nucleus engine I mentioned previously. Right now I'm getting to know the Lua/C API so I can write a C...</description></item><item><title>Short update on Nucleus</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3492501</link><description>Nucleus is moving along nicely, although for some reason I keep putting off the event queues in favour of other features that, while essential, really can wait a little while. &lt;img src='http://www.gamedev.net/community/forums/images/smileys/grin.gif' borde...</description></item><item><title>matt_j is gonna kill me</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3491316</link><description>Sorry Matt... Cripes 2.0 is frozen indefinitely. &lt;img src='http://www.gamedev.net/community/forums/images/smileys/sad.gif' border=0&gt;&lt;BR&gt;
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In &lt;i&gt;slightly&lt;/i&gt; happier news, I've made quite a lot of progress &amp;#111;n a new Java-based project of mine, calle...</description></item><item><title>At a Snail's Pace</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3419967</link><description>So I haven't really gotten much done so far. I'm trying to get back into it, and I think I'm succeeding... slowly. I'm starting to think I should spend some time &amp;#111;n a shorter side-project, though. At the very least it would boost my morale. &lt;img src='...</description></item><item><title>Cripes 2.0: Easing off the hiatus</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3416431</link><description>I'm pretty much done with my hiatus from Cripes 2.0, and I have just &amp;#111;ne problem... I'm considering changing my Keyboard into a Singleton. But that's stupid, right? There's so many reasons I shouldn't... but it's so tempting. And it's not like I gain ...</description></item><item><title>AdLib scrapped</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3415431</link><description>Mixed feelings &amp;#111;n this &amp;#111;ne, though mainly I got pretty far ahead of myself. I've abandoned AdLib, because it was too much work and just not enough return, and I finally decided that, yes, it was indeed reinventing the wheel. I may as well explain...</description></item><item><title>AdLib</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3413452</link><description>EDIT: Abandoned. See next post for details.&lt;BR&gt;
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As of today I'm working &amp;#111;n an engine I call AdLib. It's really mostly just a hobby project... but I have plans for it. Unfortunately, it's &amp;#111;n the same backburner as the Atom~View proj...</description></item><item><title>An idea which I can't really do much with</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3411864</link><description>&lt;font size="-2"&gt;(EDIT: Gaiiden, I hate to impose, but if I get &amp;#111;n the weekend reading list this week, I'd appreciate if this post was used instead of anything else, since I doubt anything else this week will be very interesting. &lt;img src='http://www.g...</description></item><item><title>Verrrry short hiatus from Cripes! 2.0</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3411766</link><description>I have a few non-hobby projects I need to devote my time to, so I'm going to focus &amp;#111;n those and get them out of the way. Consequently, Cripes! is going to be  a little sluggish for the next week or so.&lt;BR&gt;
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&lt;h2&gt;Books&lt;/h2&gt;&lt;BR&gt;
I got three new books...</description></item><item><title>Books, and a side project</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3410685</link><description>1) I just ordered GameDev.net's new "Beginning Game Programming" book from Amazon.com, and I'm expecting it next Thursday. &lt;img src='http://www.gamedev.net/community/forums/images/smileys/smile.gif' border=0&gt;&lt;BR&gt;
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2) I'm going to try to make &amp;#111;ne M...</description></item><item><title>On the Subject of Musicshake</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3410431</link><description>I popped &amp;#111;nto GameDev.net today and spotted John Hattan's &lt;a href="http://www.gamedev.net/features/reviews/productreview.asp?productid=725"&gt;review of Musicshake&lt;/a&gt;, a free-to-use music composition tool. It's rather reminiscent of FL Studio, but I nev...</description></item><item><title>Cripes 2.0: Basic Strategy support</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3409375</link><description>I have a &lt;i&gt;very&lt;/i&gt; rough and basic Strategy setup going now. I have an IStrategy template interface which defines a pure virtual Execute(T&amp;). The templating means I'm able, if I so desire (and I rather don't), to create strategies for other objects besid...</description></item><item><title>Twitter, and Cripes 2.0: World change</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3408697</link><description>I caved in and signed up &amp;#111;n Twitter. &lt;img src='http://www.gamedev.net/community/forums/images/smileys/rolleyes.gif' border=0&gt; I don't know how much I'll use it, but I like how EasilyConfused uses his, so... I also downloaded &lt;a href="http://funkatron....</description></item><item><title>Cripes 2.0: 2am memo</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=390531&amp;reply_id=3407396</link><description>This post is more a collection of my thoughts than anything, because I'm too tired to write properly. Comment as you like, if there's anything worth commenting &amp;#111;n.&lt;BR&gt;
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1. Noticed while browsing Wikipedia's &lt;a href="http://en.wikipedia.org/wiki/De...</description></item></channel></rss>