<rss version="0.91" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:xasp="urn:asp-objects" xmlns:xtend="http://www.gamedev.net/"><channel><title>Brainfold, by Knarkles</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642</link><description>On Python, game development and everything</description><language>en-us</language><item><title>Work!</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3439672</link><description>My latest excuse for not getting anything done &amp;#111;n Artillery Brawl or any other projects is that I just landed a job in the game industry! I didn't want to announce it &amp;#111;n the blog before I got a contract, but today I got &amp;#111;ne as a programmer f...</description></item><item><title>New city, new portfolio</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3420086</link><description>I have succesfully moved to Helsinki, though the apartment is of course still a mess. While organizing the apartment, I also decided to reorganize my &lt;a href="http://www.brainfold.org/blog/portfolio/"&gt;Portfolio&lt;/a&gt; page. Please check it out, all kinds of c...</description></item><item><title>Sampling some C++</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3416852</link><description>Since I have the job interview &amp;#111;n Thursday, I decided to brush up my rusty C++ skills and make a quick work sample while at it, as I haven't really worked with the language since about 2004. The position I'm applying for is UI programmer, so I made a ...</description></item><item><title>Moving on</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3413466</link><description>I haven’t updated for a while again. Let’s get gamedev news out of the way first. I haven’t worked &amp;#111;n Artillery Brawl for a couple of weeks; instead, I have tried to get the card game ready for testing. I made some prototype cards by putting pieces of...</description></item><item><title>Good news, bad news</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3401523</link><description>The good news is, suddenly I got a whole lot more free time for game development.&lt;BR&gt;
&lt;BR&gt;
The bad news is, I don’t have a job anymore (yay for the economic situation).&lt;BR&gt;
&lt;BR&gt;
I didn’t just freeze and panic though; instead, I called a friend at a game co...</description></item><item><title>Triggering (explosive) payloads</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3398377</link><description>As part of my effort to integrate &lt;a href="http://code.google.com/p/py-lepton/"&gt;Lepton&lt;/a&gt; for particle effects, I have been implementing a system of triggers and payloads to make projectiles more interesting in general. The system is heavily inspired by t...</description></item><item><title>Lepton</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3392029</link><description>Remember when I said “if I don’t hit any further roadblocks”, I would add particle effects to Artillery Brawl this week? Well, guess what…&lt;BR&gt;
&lt;BR&gt;
The bad news is, I had to spend a whole evening porting &lt;a href="http://code.google.com/p/py-lepton/"&gt;lepton...</description></item><item><title>Quickie</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3387546</link><description>Just a quick update… I have been fixing all the stuff that was broken since the change to multi-part units and then some, and everything should be ready for finally implementing particle effects. I even implemented fake sweeping collisions for shells by ma...</description></item><item><title>Last of 2008</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3372690</link><description>I just wrote my last lines of Python for this year. I haven’t got to particle explosions (I’m going to try &lt;a href="http://code.google.com/p/py-lepton/"&gt;lepton&lt;/a&gt; for those) or other interesting bits yet, and the code doesn’t actually even run at the mome...</description></item><item><title>Holiday coding</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3371248</link><description>As promised (to myself and readers), I have continued game development during the holidays. Not much, mind you, I’ve mostly been enjoying the chance of being lazy for a change, but it’s something, and I hope I don’t get any more months-long breaks in the n...</description></item><item><title>Business as usual</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3362847</link><description>I'm back to GDNet! While being busy with studies, I let my GDNet+ account expire and hardly updated my blog... But both have changed now! I'm still going to keep my blog proper &amp;#111;n Wordpress at my domain, but continue posting sneak peeks here at GDNet,...</description></item><item><title>Summer</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3286477</link><description>Oops, looks like Real Life ate me for July. I haven’t even worked &amp;#111;n the university project much, but I’ll have to get it ready before September. Some good news regarding my studies though: I’m very likely to finish all my remaining courses during the...</description></item><item><title>I want to</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3264735</link><description>&lt;ul&gt;&lt;BR&gt;
&lt;li&gt;Finish these stupid courses - I have to use Java again for the other &amp;#111;ne, eww&lt;/li&gt;&lt;BR&gt;
&lt;li&gt;Prototype a game idea I had while driving home today - but not spend over a week &amp;#111;n it&lt;/li&gt;&lt;BR&gt;
&lt;li&gt;Learn to draw some vector art - because it...</description></item><item><title>Artillery Brawl: Prototyping</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3263025</link><description>Lately I’ve read a lot about game design (Danc’s blog has been especially enlightening). I’m now convinced I have to prototype a few “risky” aspects of Artillery Brawl’s gameplay to make sure what I’m doing is actually fun before wasting effort &amp;#111;n oth...</description></item><item><title>Artillery Brawl: The concept</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=392642&amp;reply_id=3260753</link><description>I’m starting to write about the game design for Artillery Brawl &amp;#111;n this blog instead of keeping it in my head and my private wiki. As opposed to Red Nebula, whose concept is wide open, a “playground” of sorts, the vision I have for Artillery Brawl is ...</description></item></channel></rss>