<rss version="0.91" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:xasp="urn:asp-objects" xmlns:xtend="http://www.gamedev.net/"><channel><title>Tesseract's Game Development Journal, by Tesseract</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837</link><description>Serious programming of casual games in Actionscript.</description><language>en-us</language><item><title>Declarative Declarations</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3560323</link><description>I haven't had much time to code this past week, but I have thought quite a bit about how the different parts of the game will fir together. Right now I am sorting out the logic of re-creating a biosphere from scratch, and how the elements of propagation an...</description></item><item><title>4e7-ish, or UFEC!</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3555013</link><description>Wow, has it been a long time since I posted here.&lt;BR&gt;
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The &lt;a href="http://ufec.zymichost.com/index.php"&gt;Unofficial Four Elements Contest&lt;/a&gt; ("UFEC") brought me out of hibernation, and has inspired me to put together a casual game.&lt;BR&gt;
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Here are t...</description></item><item><title>Diving Back Into This Stuff</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3427181</link><description>After some self-enforced exile from the game dev world, I am diving back in. After some extremely helpful feedback over at the Kongregate community I am working &amp;#111;n TriGaVoid 1.5, which will be more of a professional effort and include things like achi...</description></item><item><title>Another Tutorial Uploaded</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3389611</link><description>Quick note: I just uploaded &lt;a href="http://www.kongregate.com/games/johnwinkelman/simple-trigonometric-curves-tutorial?referrer=johnwinkelman"&gt;a new tutorial&lt;/a&gt; to Kongregate. This &amp;#111;ne explains - with code - the formulae I used to build the Bad Guys...</description></item><item><title>Perlin Textures in Flash Tutorial</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3383065</link><description>&lt;a href="http://www.flickr.com/photos/johnwinkelman/3201505092/" title="agate 0 by John Winkelman, &amp;#111;n Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3323/3201505092_a2c17d20ca_o.gif" width="480" height="480" alt="agate 0" /&gt;&lt;/a&gt;&lt;BR&gt;
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While I am ...</description></item><item><title>I Launched a Game!</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3380813</link><description>Hello, everyone. Long time no see! Suffice to say, the final quarter of 2008 treated me very poorly in all aspects of my life.&lt;BR&gt;
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&lt;a href="http://www.kongregate.com/games/johnwinkelman/trigavoid?referrer=johnwinkelman" title="TriGaVoid by John Winkel...</description></item><item><title>Shaded Landscape, Experiment 1</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3343502</link><description>&lt;a href="http://www.flickr.com/photos/johnwinkelman/2997126186/" title="Procedurally-generated map with game interface by John Winkelman, &amp;#111;n Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3282/2997126186_2d25e90f35_o.jpg" width="920" height="500" al...</description></item><item><title>Perlin Ants</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3341670</link><description>&lt;a href="http://www.flickr.com/photos/johnwinkelman/2983078652/" title="Perlin Ants with hidden terrain by John Winkelman, &amp;#111;n Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3165/2983078652_4c90f60a47_o.jpg" width="500" height="500" alt="Perlin Ants ...</description></item><item><title>Tile Game Engine Update: Where Am I?</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3339930</link><description>&lt;a href="http://www.flickr.com/photos/johnwinkelman/2977317383/" title="2008.10.27 world screenshot by John Winkelman, &amp;#111;n Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3144/2977317383_0cdec82b0a_o.jpg" width="920" height="500" alt="2008.10.27 world...</description></item><item><title>Another Week, Another Experiment</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3336349</link><description>&lt;a href="http://www.flickr.com/photos/johnwinkelman/2959594663/" title="Tile-based game engine screenshot by John Winkelman, &amp;#111;n Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3210/2959594663_f97b326bf3_o.jpg" width="600" height="600" alt="Tile-based...</description></item><item><title>Gyruss Clone - Against the Horde</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3333844</link><description>&lt;a href="http://www.flickr.com/photos/johnwinkelman/2943626163/" title="Gyruss, against the horde by John Winkelman, &amp;#111;n Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3151/2943626163_66d246dc87_o.jpg" width="480" height="480" alt="Gyruss, against th...</description></item><item><title>Weekly Gyruss Clone Update</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3317166</link><description>&lt;a href="http://www.flickr.com/photos/johnwinkelman/2870823443/" title="Gyruss-like Flash game by John Winkelman, &amp;#111;n Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3112/2870823443_840e26520c_o.jpg" width="480" height="480" alt="Gyruss-like Flash gam...</description></item><item><title>More Spiral-ey Things</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3314071</link><description>&lt;a href="http://www.eccesignum.org/experiment/new-gyruss-update"&gt;&lt;img src="http://www.eccesignum.org/flash/gyruss/080914/screenshot.jpg"/&gt;&lt;/a&gt;&lt;BR&gt;
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I just posted an update to the Gyruss clone. It includes &amp;#111;ne cosmetic change - the color palette of...</description></item><item><title>An Iteration, A Combination</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3302927</link><description>&lt;a href="http://www.eccesignum.org/experiment/all-alike" title="Maze game experiment"&gt;&lt;img src="http://www.eccesignum.org/flash/maze/080827/screenshot.gif" width="600" height="600" alt="mazes and spaceships"/&gt;&lt;/a&gt;&lt;BR&gt;
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(click the image to play).&lt;BR&gt;
&lt;B...</description></item><item><title>Passages, All Alike</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=397837&amp;reply_id=3299359</link><description>&lt;a href="http://www.eccesignum.org/experiment/amazeing"&gt;&lt;img src="http://www.eccesignum.org/flash/maze/080822/screenshot.gif"/&gt;&lt;/a&gt;&lt;BR&gt;
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(click the screen-shot play)&lt;BR&gt;
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In my research into procedurally/randomly/runtime generating assets for Flash...</description></item></channel></rss>