<rss version="0.91" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:xasp="urn:asp-objects" xmlns:xtend="http://www.gamedev.net/"><channel><title>Promit's Ventspace, by Promit</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428</link><description>We're pushing .NET technology to its limits. Come watch!</description><language>en-us</language><item><title>Subtleties of .NET and a SlimDX Crash Bug</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3535032</link><description>Let's look at a real, in the trenches SlimDX bug that results from a problematic subtlety in .NET. This &amp;#111;ne isn't even fixed in trunk yet. Here's our main function of interest:&lt;BR&gt;
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ge...</description></item><item><title>Oh hell yes.</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3533785</link><description>&lt;img src="http://members.gamedev.net/promit/newnoteworthy.jpg"&gt;</description></item><item><title>Revolution, Part 2: BioReplicant Animation</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3531927</link><description>I promised this a long time ago, and here it is. I prefer to let the video speak for itself. This is a demo from January, so it’s actually a much older iteration of what we’ve got now.&lt;BR&gt;
&lt;b&gt;&lt;a href="http://www.youtube.com/watch?v=AJDmGD3yjd8"&gt;Link!&lt;/a&gt;&lt;/...</description></item><item><title>Our iPhone/iPod Touch game is out!</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3528852</link><description>&lt;b&gt;&lt;a href="http://audioghost.com/"&gt;Link&lt;BR&gt;
&lt;img src="http://members.gamedev.net/promit/aves-snap.jpg"&gt;&lt;/a&gt;&lt;/b&gt;&lt;BR&gt;
I'll concede it doesn't look like much, but honestly, the game is really addictive and fun. And it's a &lt;i&gt;dollar&lt;/i&gt;.&lt;BR&gt;
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One of the t...</description></item><item><title>Windows API Code Pack -- Is It Any Good?</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3513925</link><description>This post is a late copy from &lt;a href="http://ventspace.wordpress.com/2009/08/19/windows-api-code-pack-is-it-any-good/"&gt;Ventspace&lt;/a&gt;.&lt;hr&gt;&lt;BR&gt;
Just to be clear, I'm restricting my comments to the DirectX section of the codepack. I'll probably be integratin...</description></item><item><title>SlimTune Profiler 0.1.5 Released!</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3509283</link><description>Let's recap. For about two months now, I've been working &amp;#111;n a brand new profiling tool for .NET, C#, CLR, and all that jazz. It's open source, completely free, and supports frameworks 2.0 and later (no 1.x, sorry). Some of the notable features include...</description></item><item><title>SlimTune's Hybrid Mode</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3505899</link><description>I decided to try out the dotTrace Profiler, which runs $200 for a personal license and $500 per developer for organizations. IOW, it's expensive. That $200 license makes it the cheapest of the commercial options, and I ran the trial &amp;#111;n &amp;#111;ne of my ...</description></item><item><title>More SlimTune Pictures</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3504549</link><description>Hey, why not?&lt;BR&gt;
&lt;a href="http://ventspace.wordpress.com/files/2009/08/080209-pies2.jpg"&gt;&lt;img src="http://ventspace.wordpress.com/files/2009/08/080209-pies2.jpg?w=300" alt="More pies, courtesy of my other monitor." title="080209-Pies2" width="300" height=...</description></item><item><title>NProf v0.11, and NProf-Style Visualizer</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3502466</link><description>This is actually a combination of &lt;i&gt;two&lt;/i&gt; Ventspace posts.&lt;BR&gt;
&lt;hr&gt;&lt;BR&gt;
I guess what I posted must have made the rounds or something, cause three days after I said what I was doing, a new NProf was released. Here I went to all this trouble of creating a...</description></item><item><title>How to Choose Sampling Frequency?</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3499134</link><description>So I was wondering, how do you decide at what frequency to sample when you're building a sampling based profiler?&lt;BR&gt;
&lt;BR&gt;
No, seriously. What are you supposed to punch in? I'm taking samples 4ms apart because it sounds less like a bullshit number than 1 o...</description></item><item><title>Moar SlimTune</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3494099</link><description>Primarily due to Washu request!&lt;BR&gt;
&lt;a href="http://ventspace.wordpress.com/files/2009/07/071809-nativemappings.jpg"&gt;&lt;img src="http://ventspace.wordpress.com/files/2009/07/071809-nativemappings.jpg?w=300" alt="Mappings, native functions included!" title="0...</description></item><item><title>Export and Import Interoperability</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3493513</link><description>I've decided that "Windows API Code Pack" is far too long to say/write in casual conversation. WACP it is.&lt;hr&gt;&lt;BR&gt;
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These are terms I came up with a few weeks ago, and I wanted to document them properly. I feel that they're good descriptions of what a ...</description></item><item><title>Remote Profiling will NOT be secure in SlimTune</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3493051</link><description>At least, not to begin with. There are some drawbacks to not being a security professional, &amp;#111;ne of which is that I have neither the qualifications nor the experience to do a proper security analysis of the profiler backend. Since I can't audit the bac...</description></item><item><title>And so it begins...</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3491914</link><description>&lt;a href="http://ventspace.wordpress.com/files/2009/07/071509-mappings.jpg"&gt;&lt;img src="http://ventspace.wordpress.com/files/2009/07/071509-mappings.jpg?w=300" alt="Mappings test, July 15" title="071509 Mappings" width="300" height="207" class="size-medium wp...</description></item><item><title>SlimTune Profiler for .NET</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=433428&amp;reply_id=3490871</link><description>I basically took last week off from blogging. Time to try and get some new entries out! Things have been very SlimDX focused, but what did you expect? It's what I do. Maybe today's will inspire a bit more general interest.&lt;BR&gt;
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As a creature o...</description></item></channel></rss>