<rss version="0.91" xmlns:msxsl="urn:schemas-microsoft-com:xslt" xmlns:xasp="urn:asp-objects" xmlns:xtend="http://www.gamedev.net/"><channel><title>Journal of dbaumgart, by dbaumgart</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489</link><description>Digital Art and Game Design</description><language>en-us</language><item><title>Digital Painting, More AO</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3550419</link><description>&lt;b&gt;Of digital painting...&lt;/b&gt;&lt;BR&gt;
Right, these are for &lt;a href="http://aragon-online.net/index.php"&gt;Aragon &amp;#79;nline&lt;/a&gt;.&lt;BR&gt;
More obsessive perfectionism -- this time showing the progression of the images!&lt;BR&gt;
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&lt;a href="http://members.gamedev.net/dba...</description></item><item><title>Various AO graphics</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3542615</link><description>Sometimes I don't feel much like writing.&lt;BR&gt;
(Good thing I can draw instead.)&lt;BR&gt;
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Here're some assets for &lt;b&gt;&lt;a href="http://aragon-online.net/index.php"&gt;Aragon &amp;#79;nline&lt;/a&gt;&lt;/b&gt;:&lt;BR&gt;
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I'm being a huge perfectionist and updating old portraits I ...</description></item><item><title>Moved, Bugs, Murder Motel, Blog</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3538103</link><description>&lt;b&gt;Meta&lt;/b&gt;&lt;BR&gt;
Yeah, didn't post for two months -- I moved to Vancouver last month. It's neat here, I like big cities.&lt;BR&gt;
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(And if I ever have to get a &lt;i&gt;real job&lt;/i&gt; in the games industry, I'm in the right place for it. Not that I especially want t...</description></item><item><title>Myriad Projects</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3500004</link><description>Okay, how about no &amp;#111;ne give me any more work for like two months, 'cause it's a bit silly now with all of this that I'm doing -- and with the moving to Vancouver for Septemeber. (Soon! Still doing logistics. Gah.) Thanks.&lt;BR&gt;
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[And: I went and stu...</description></item><item><title>Dredmor UI, AO graphics/digital painting</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3477997</link><description>&lt;b&gt;Dungeons of Dredmor&lt;/b&gt;&lt;BR&gt;
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&lt;b&gt;DD Title screen and main menu:&lt;/b&gt;&lt;BR&gt;
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Once again I'm re-doing the whole UI for Dredmor, having come back to it after a few weeks in California and due to recent thoughts &amp;#111;n UI design.&lt;BR&gt;
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My original r...</description></item><item><title>new portfolio thoughts on design</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3470730</link><description>&lt;b&gt;New Portfolio&lt;/b&gt;&lt;BR&gt;
Or: A few thoughts &amp;#111;n the web design of my portfolio page&lt;BR&gt;
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I finally sat down for a few hours and completely redid my portfolio and cv/resume like I've been meaning to do for quite some time. The problem, you see, is t...</description></item><item><title>The Merry Month of May</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3450909</link><description>&lt;b&gt;Freelancing and Scheduling&lt;/b&gt;&lt;BR&gt;
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I think I rather over-scheduled April. &lt;BR&gt;
Part of the problem with freelancing and such is that I need to negotiate for more jobs than I can do, because (and I speak very roughly here) about half the jobs don't ...</description></item><item><title>Dredmor achievements, AO buildings + ports, Tax</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3435924</link><description>Rotely update:&lt;BR&gt;
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&lt;b&gt;Dungeons of Dredmor&lt;/b&gt;&lt;BR&gt;
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I've been drawing achievements - here are a few of 'em:&lt;BR&gt;
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&lt;img src="http://members.gamedev.net/dbaumgart/2009-04-10/dred_achievements.jpg"&gt;&lt;BR&gt;
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Of course, to find out what they are you...</description></item><item><title>Dredmor Testing, Miscellaneous Pictures</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3424849</link><description>&lt;b&gt;Dungeons of Dredmor - Looking for testers&lt;/b&gt;&lt;BR&gt;
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Yes, it's the game that refuses to either live or be dead. ("Yet with strange aeons, even death may die.")&lt;BR&gt;
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Screenshot:&lt;BR&gt;
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&lt;a href="http://members.gamedev.net/dbaumgart/2009-03-22/dred...</description></item><item><title>IE Icons, AO portraits + buildings</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3423482</link><description>Various items today. I know that pictures are pretty much the best thing ever, so I've made sure to have plenty of those to show.&lt;BR&gt;
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&lt;b&gt;Icons for Immortal Empire&lt;/b&gt;&lt;BR&gt;
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&lt;a href="http://www.tacticstudios.com/empire/index.shtml"&gt;Immortal Empire&lt;/...</description></item><item><title>Merchant Seas</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3419158</link><description>Not &amp;#111;nly has my life been super crazy (though it's calmed down), but I've also been getting lots of work; It's great! And I really need to update my portfolio. The problem with professional work is that you can't talk about it until the game is releas...</description></item><item><title>animation, digital painting</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3384147</link><description>I should be doing animations right now. Sorry J. &lt;BR&gt;
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It's like some animations are extremely easy -- fire, fireballs, explosions, exploding fireballs, bolts of energy, exploding bursts of energy. You see a theme here. &lt;BR&gt;
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Others are hard; I mea...</description></item><item><title>Freelancing, Zombies, World of Goo, MM</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3371540</link><description>I'm running &amp;#111;n Dragonforce at this point. Time of night. Morning. [Edit: Note to self: Don't try to write anything at four in the morning.] [Edit: I've had an obvious, stupid typo in my freelance work header there for 2 months. And no &amp;#111;ne told me...</description></item><item><title>Life Refactoring</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3350012</link><description>No, it's not letting up.&lt;BR&gt;
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I'm far too busy with too many things to give this journal the attention it deserves; This has probably been clear from the state of things for the last few weeks, if not longer. &lt;BR&gt;
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If the purpose of this journal wh...</description></item><item><title>The Crazy, Work, Comic</title><link>http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=471489&amp;reply_id=3346030</link><description>&lt;b&gt;The Crazy &amp; Work&lt;/b&gt;&lt;BR&gt;
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Utterly crazy week in personal life, but crazy in a good way.&lt;BR&gt;
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Also have plenty of work now -- time to convert these jobs into money!&lt;BR&gt;
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And so because this is such a lackluster entry due to the above, I give ...</description></item></channel></rss>